About Graham Weldon (twitter: @predominant)


Ludum Dare 36
Ludum Dare 35
Ludum Dare 33
Ludum Dare 31
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23

Graham Weldon's Trophies

Graham Weldon's Archive

A nasty bug ate all my time! :(

Posted by (twitter: @predominant)
Saturday, April 22nd, 2017 10:57 am


It took about 6 hours to find and remove a bug that was causing some pretty nasty rotation effects that were undesirable and making the game unplayable. Now those are removed, I’m headed to bed, and hope to maybe make this a JAM entry instead.

Comments welcome, encouraged.

Good luck to all the LD participants! Keep at it!

“ArsonVille” My LD36 entry, Releasing on Steam on Nov 25!

Posted by (twitter: @predominant)
Thursday, November 17th, 2016 12:07 pm

The Last Ludum Dare was a strange and exhilarating experience.

It was the first time I really focused on a quirky game that I wanted to play, without the pressure or hassle of having to deal with voting and community reviews. While I did miss the voting, the result was a different kind of game, and I even managed to finish early.

The resulting game is now called “ArsonVille”, and is launching on Steam on November 25! Add it to your wishlist, it’ll be approximately USD $4 around the world, and what a great way to support your fellow community by supporting one trying to release and go commercial :)

bannerI’ve taken the time since LD to improve the game graphics, finalise steam integration and work on sounds and general cleanup.

For comparison, here’s the game after completing LD36:

Image 2016-08-29 at 6.23.09 PM

Image 2016-08-29 at 6.46.38 AM (1)

And here’s what it looks like now:





Again, thanks everyone here for your amazing feedback, support for the last few years, and encouragement to reach this life goal of mine. This is a win for me, but also for the LD community! Make games!


ArsonVille has been submitted!

Posted by (twitter: @predominant)
Sunday, August 28th, 2016 5:10 pm

Its taken a long time. Lots of hard work, and some amazing support and motivation from the folks participating in my live stream chat. Thanks to everyone that dropped by to watch and chat!

Really looking forward to feedback and comments.

Good luck to everyone else that participated in the Compo!

For everyone else in the Jam, keep it up, and looking forward to your submissions!


Image 2016-08-29 at 6.43.38 AM

Image 2016-08-29 at 6.45.52 AM

Image 2016-08-29 at 6.46.38 AM

Image 2016-08-29 at 6.47.10 AM


Posted by (twitter: @predominant)
Sunday, August 28th, 2016 1:47 am


16 hours in – Progress post

Posted by (twitter: @predominant)
Saturday, August 27th, 2016 11:59 am

16 hours in, and I’m feeling kinda sleepy. Made some progress, going with 100% procedural maps (DONT TRY THIS AT HOME). I’ve been doing a lot of it recently, so it didn’t take too long. Focused on colours, and tuning the generation to look natural.

Most of the small items you see on the images below are placable by the user. The game idea itself is fire based, thats all I can say 😉

I would love some feedback, please add comments!

Image 2016-08-28 at 1.55.12 AM


Still searching for ideas

Posted by (twitter: @predominant)
Friday, August 26th, 2016 10:54 pm

Serious lack of ideas on my side. 3 hours in and no idea what I’m going to work on.

I’m in, and i’m (almost certain) i’m ready :)

Posted by (twitter: @predominant)
Friday, August 26th, 2016 10:45 am

I’m in!

I’ve created some nice artwork to go on my stream in those times when i’m getting some rest or food etc. Should make the timelapse a little nicer looking when its all done and finished. You can view my livestream here: https://twitch.tv/grahamweldon

Good luck to everyone, and remember to have fun!

Stuff what I use for the game makering:

  • Unity3D
  • Visual Studio 2015
  • Blender
  • Paint.NET
  • Pyxel
  • Trello – Most important!
  • Xsplit
  • Chronolapse



Submission done!

Posted by (twitter: @predominant)
Sunday, April 17th, 2016 2:52 pm


Finally! almost 5am here on Monday morning.

Checkout the submission page here, I hope you like the graphics, and hopefully also the gameplay!

Good luck everyone!


Posted by (twitter: @predominant)
Sunday, April 17th, 2016 5:18 am


My SpriteSheet

Posted by (twitter: @predominant)
Saturday, April 16th, 2016 9:28 pm

So, I’m just reflecting back on what I’ve done, and where I need to go next.

I’m a developer mostly, and art has always been pretty crap programmer art coming from me. Jams are hard because I can develop the features, but the game generally looks like crap. I’ve received a couple of compliments on the art I’ve done so far, and so wanted to share my current spritesheet, and a couple of animations from it.

Comments/Criticism welcome!





Shapeshifting with different abilities! Done!

Posted by (twitter: @predominant)
Saturday, April 16th, 2016 6:21 am


Progress, and dinner

Posted by (twitter: @predominant)
Saturday, April 16th, 2016 5:35 am

Time for dinner!

Made some progress with the movement controls and shape shifting the character into different forms

Slack for iOS Upload Slack for iOS Upload (1) Slack for iOS Upload (2)



Background.. Some ideas

Posted by (twitter: @predominant)
Saturday, April 16th, 2016 12:36 am

Image 2016-04-16 at 2.30.33 PM

Well, so far I have a background, a cubey player and some endless procedural terrain.

Not sure what the game is so far, but its fun.. So I have that going for me, which is nice.Image 2016-04-16 at 2.32.35 PM

And combined:

Image 2016-04-16 at 2.35.31 PM

Ready to go!

Posted by (twitter: @predominant)
Friday, April 15th, 2016 7:15 pm

Hey LDers.

I’m prepped and ready to go!
Eagerly awaiting the theme announcement.

I’ll be streaming all 48 hours continuously here: https://www.twitch.tv/grahamweldon


  • Unity 3D Pro
  • Pyxel Edit
  • Photoshop
  • Blender
  • Visual Studio

Good luck to everyone, and most of all: Have fun!

Planting beans, and growing beanstalks!

Posted by (twitter: @predominant)
Saturday, December 12th, 2015 10:00 am


Planting magic beans? Sure, why not!

Posted by (twitter: @predominant)
Saturday, December 12th, 2015 8:28 am

When you drop a magic bean (found in special chests around the map), they begin to grow into a beanstalk!


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