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Ludum Dare 24

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Made a game: Osmosis

Posted by
Sunday, August 26th, 2012 7:02 pm

So I’ve completed my game. Or should I say, the time is up and thus my game is finished.

I have to admit, over the past 48 hours even though it didn’t feel like I got much done I feel completely drained from it all.
I am however very happy and glad to be finished, at somepoint during today there were times I didn’t think I would be able to hand anything more than a basic prototype in. I’m glad I stuck through and kept going.

For those that are reading who have participated. Well done, I’ve been watching all your games and it’s been interesting to see how much progress (or how little) everyone had made.

So, if you’d like to play the game, you can view it here:
http://www.prankard.com/ld

I also have a timelapse, but I’ll upload that tomorrow. I’m pooped!
I’m off to bed. Night all :)

Music done?

Posted by
Sunday, August 26th, 2012 5:19 am

Phew, spend quite some time making some music.

I used Aviary tools to make samples and then compose music. Phew done a little loop for my puzzler.
Audio can be found here: LudumDare

I could keep going, but I could spend all day making music. But time is too short.

Music Software?

Posted by
Sunday, August 26th, 2012 2:40 am

Hey, So it’s day two and I have no music in my game… and I really don’t have any ideas on software to use.

Does anyone have any ideas on what software I could easily use? Something so simple it requires little or no training?

Thanks for any response

End of Day 1 Progress

Posted by
Saturday, August 25th, 2012 6:11 pm

Coffee Count: 4
(I’d thought it’ll be a lot higher)

Not too bad a day today. This is my first Ludum Dare. It’s been challenging, and very interesting. It’s hard not to go onto the site and check on everyone else’s varying stages of progression. I’d thought I’d share too.
So far I have spend the following.

9am – 2pm Thinking about game ideas and setting up computers.
2 – 8pm Programming with small breaks.
11pm – 1:30am – Programming with no breaks

That’s 5 hours just thinking about Evolution… I didn’t expect that I would spend so long thinking when I began the contest. This is a difficult topic I think, mostly because it’s hard to think of something achievable in the time.

After today, I’m not sure if I’ve picked the correct one… still seems really difficult. But we’ll see how we’ll get on.

Anyways, progress so far:

So, we have lots of little creatures. Press 1 -6 to generate them. The idea is that they inherit from the more stronger evolution. However, there are also some very bad strong mutations that can kill you.
The idea was to have a lemmings style game where you have to navigate get all the creatures to the exit… Quite a lot to go.

Online demo here:
http://www.swfcabin.com/open/1345935129

 

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