I never announced that I was in, so here I am!
I’ve abandoned my usual strategy of C++ with a big framework setup ahead of time. Instead, I’ve started from scratch with WebGL… we’ll see if I regret this choice.
I’m aiming for a fast-paced arcadey first-person flying game with portals between alternate versions of an abstract tessellated world.
Here’s a screen of my progress thus far:
If time permits, I’m going to make it work with Google Cardboard, because VR is fun 😀