About Riley Adams

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Ludum Dare 30
 
Ludum Dare 26
 
Ludum Dare 21
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17

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Progress!

Posted by
Saturday, August 23rd, 2014 2:54 pm

I never announced that I was in, so here I am!

I’ve abandoned my usual strategy of C++ with a big framework setup ahead of time. Instead, I’ve started from scratch with WebGL… we’ll see if I regret this choice.

I’m aiming for a fast-paced arcadey first-person flying game with portals between alternate versions of an abstract tessellated world.

Here’s a screen of my progress thus far:

portalssss

 

If time permits, I’m going to make it work with Google Cardboard, because VR is fun 😀

I’m in and stuff.

Posted by
Friday, April 25th, 2014 6:39 pm

I think I’m going to make one of those game things.

Probably using an open source engine of mine: http://github.com/RileyA/gnat.

Good luck everyone!

 

PS: I expect at least one “Beneath the Microsoft Surface” themed game.

Throwing in the towel

Posted by
Sunday, August 25th, 2013 2:20 am

Alright, that’s enough.

I latched onto a vague idea too soon and it ended up not being that fun once I had enough of a playable prototype (and it took way too long to get to said prototype).

If I pushed until the deadline I could probably deliver something, but I’m not confident it would be much fun. I hate giving up, especially when I’d been looking forward to this for so long, but I’m sick and I need the sleep, so it’s probably for the best.

Good luck to everyone else!

Yay for shader bugs!

Posted by
Saturday, August 24th, 2013 11:22 am

00:00:33:

Live stream

Posted by
Friday, August 23rd, 2013 6:22 pm

After a last minute caffeine run I’m ready to go. I’ll be streaming here. First time I’ve streamed an LD, should be interesting (do people even watch these things?), if nothing else I guess it’ll motivate me to keep working just in case people are watching…

Workspace!

Posted by
Thursday, August 22nd, 2013 7:36 pm

Obligatory workspace photo, featuring gratuitous use of a fisheye lens, not nearly enough monitors, and a Nexus 7 mounted to the wall on the right.

workspace

 

I’m In! (probably…)

Posted by
Thursday, August 22nd, 2013 2:47 pm

So I’ve been looking forward to this for months, but I happened to get sick in the past few days (and with some obscure virus that’s very rare in adults at that, yay for me!). But to the best of my ability I am in. If I manage to make something decent I reserve extra bragging rights…

As usual (I think this will be LD #7 for me) I’ll be making something 3D. I’ll be using a semi-incomplete C++ game engine I made a couple years ago (source: http://github.com/RileyA/OryxEngine).

Libraries: Ogre3D/Bullet/OpenAL/Lua/etc.

Tools: vim/Blender/gimp/sfxr/etc.

I might try live-streaming this time, we’ll see how well that works with Linux…

Good luck everyone!

Feels good…

Posted by
Sunday, April 28th, 2013 7:55 pm

This is the first LD I’ve completed since LD21. I’d missed or given up in the middle of the last few, and despite not being very happy with my final product, it feels awesome to have completed it.

Ever since I started my CS degree I’ve ended up forsaking a lot of random side projects and things like Ludum Dare for schoolwork, and it feels awesome to get back into it now that I’m in my last quarter and done caring.

Just finalized my submission, and cracked a beer, cheers!

workspace_post

I’m in!

Posted by
Friday, April 26th, 2013 3:43 pm

It’s been a long while since I’ve done a Ludum Dare, I had a good run of 4 or 5 LDs a few years ago, but I haven’t been able to do any recently, let’s see if we can turn that around…

I’m gonna make something 3D, using C++. I’ll be using an incomplete but mostly functional game engine I made a couple years ago (https://github.com/RileyA/OryxEngine) which uses Ogre3d, OpenAL, bullet physics, and a few other odds and ends. I’ll be developing on Linux, but trying to keep it working on Windows as I go (I might set up an old Windows laptop as a buildbot if I have time in the next few hours).

I’ll be using Blender for modeling, Gimp for textures, and sfxr or something for some simple SFX.

The workspace:

workspace

Workspace Photo

Posted by
Thursday, December 13th, 2012 10:37 pm

I think I need more screens…

moarscreeeeens

I’m In!

Posted by
Thursday, December 13th, 2012 3:43 pm

This will be my 6th Ludum Dare, it’s been over a year since my last LD!

I’ll be doing something 3D as usual, possibly using WebGL if I’m feeling like trying new things…

Almost Time!

Posted by
Friday, December 16th, 2011 3:27 pm

Finally done with finals and getting set up!

Here’s the obligatory workspace photo (I think I need some more screens…):

 

I’ll be hacking up some quick basis code over the next couple hours (it’ll be on my github here). I’ll probably be using SDL this time (I usually do 3D stuff, but I’d like to give something 2D a try).

Good luck everyone!

I’m in!

Posted by
Tuesday, December 13th, 2011 2:44 pm

Yay! This’ll be my 6th Ludum Dare!

Not sure what I’ll be using at this point and I probably won’t have much prep time (finals week right now… and I’ll probably be starting a bit late Friday night), but it should be a fun way to celebrate the start of break.

Almost there!

Posted by
Thursday, August 18th, 2011 3:50 pm

Getting ready, I’m also wrapping up a Google Summer of Code project, so this is going to be a busy day…

I started hacking up a base framework thingy, so here’s my declaration of using it and a github link (it’s not really usable yet, and likely won’t be until just before the compo, but it’s open source and whatnot).

Also, here’s a snazzy workspace photo:

I’ll be doing most of the work in Linux with the machine on the right, while the laptop continuously pulls from git and builds in Windows (and runs IRC on the far left monitor).

I need more monitors, right?

!ni m’I

Posted by
Tuesday, August 16th, 2011 5:49 pm

I’m in! This’ll be my fifth LD.

As usual I’ll be using C++. Probably using Ogre, Bullet, OpenAL, and perhaps Lua/Luabind. I’ll link my base framework thingy once I’ve written it…

Tools/etc:

  • Blender: For making pretty 3d thingys.
  • Gimp: For making ugly 2d thingys.
  • vim: For making that stuff that tells the computer what to do.
  • g++: For making the computer understand that stuff.
  • scrot: For taking pretty pictures of my desktop.
  • CMake: For building.
  • CTest/CDash: For continuous integration (mainly because “continuous integration” is fun to say).
  • git (hosted on Github): For version control.

I’ll be doing 90% of the actual development in Linux, but I’m mainly targeting Windows, so I’ll be pushing changes to a github repo, and having a secondary Windows box continuously pulling changes and building. This should let me work in my preferred environment (Linux), but still ensure it’s working and building in Windows at the same time.

Here’s a little picture of my previous entries (I saw a bunch of these last time I did LD):

Timelapse!

Posted by
Sunday, December 19th, 2010 8:34 pm

I picked a random electronic/dance song from the audioswap thing without previewing, and it hasn’t finished swapping, so if it doesn’t match at all, oh well…

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