About PowerSpark (twitter: @mattlawrdev)

I like making likable games that people like to like... like.

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
October Challenge 2015
 
Ludum Dare 33
 
Ludum Dare 30

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PowerSpark's Archive

Early Progress, LD37

Posted by (twitter: @mattlawrdev)
Friday, December 9th, 2016 11:35 pm

Toy motorcycle. Trying to experiment with GameBoy styles.

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I’m In, 5th Time

Posted by (twitter: @mattlawrdev)
Tuesday, December 6th, 2016 5:45 pm

I can participate this time around, only I’m not prepared at all… ūüėģ I’ll be brief

Tools – Unity, Blender, Gimp, Aseprite? (considering 2D in Unity), paper and such
Lots of work to do! I’m curious to see how the new website will run the event. Good luck everyone.

I’m out this time

Posted by (twitter: @mattlawrdev)
Thursday, August 18th, 2016 12:21 am

I have¬†events going on during¬†the weekend¬†of the jam, so after being in the past three Ludum Dares¬†I won’t be a part of LD36 :c.

I’m slightly disappointed, since this Dare is community-run and I think it will be interesting.¬†Nevertheless, good luck to all participating and have fun! :)

Looking forward to what comes out of this LD and participating in the revamped December Ludum Dare!

Fugitive Shift Post Compo 1.2.0

Posted by (twitter: @mattlawrdev)
Saturday, May 14th, 2016 4:31 pm

Hey everyone,

I’ve just updated my entry, Fugitive Shift. This is the second Post-Compo update.

After the Ludum Dare results, I received a lot of feedback on the game that I kept in mind for this version. Some people would tend to get stuck on the early levels or something would make the game crash, so you can save your game now. I simply added more features and fixes for those who had trouble with the game before. The Game Jolt post can be found here.

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Try it out here, tell me what you think! Thanks!

Results and Post Mortem — Fugitive Shift

Posted by (twitter: @mattlawrdev)
Monday, May 9th, 2016 8:54 pm

Ratings

Hooray for the solid scores ūüėÄ It’s been an awesome Ludum Dare, and we all made some great games! I’ll make my post mortem here short.


 

Fugitive Shift Post-Mortem

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What is this

Fugitive Shift is a game about three prisoners in a sort of abstract world working together to escape. It plays like a sort of top down stealth game, where you may command each fugitive with mouse clicks. It is probably more of a puzzle game, however.

What I did wrong

Okay, the idea was ambitious. It was my best idea though, so I just stuck with it. It ended up making the game pretty complicated when it was released. Level-based games are what seem to be much more time-consuming for compo. Speaking of that, this game almost played out like my LD 33 entry, Hymn of the Sages. It was a slightly similar stealth game that I had to rush making levels for. I learned from that and tried to make the levels for Fugitive Shift more meaningful without spending too much time on them. I was able to finish faster than before, as Hymn of the Sages was a Jam entry. Finally, the main mistake I made was not getting enough playtesting in before releasing. Some parts of the game were unclear and difficult, and I wish to better them. It shows when you get a low score on theme, because people probably don’t make it past the first level where there’s no shapeshifting.

What I did better

Time management was something I held very importantly over the days of development. I had planned out what I needed to get made on many sticky notes. I wrote out my schedule. These are things I was too lazy to try before, and it’s something that I’ve learned can really help with the¬†short amount of time. GUI is looking good too, thanks to Unity 5’s great UI system. I just needed more time for the menu screen. Something I’ve never done before is dialogue. I spent the final hour writing dialogue for the characters, so they would explain mechanics a bit. I am happy with that first step of mine.


 

If you’re interested, check out the development timelapse HERE

That’s all I really need to say about Fugitive Shift. I thank everyone who’s rated and given feedback, I really appreciate all of your pointers! I can hopefully make an improved version later on. Thanks for reading,¬†see you next time! ūüėÄ

Last Day, Getting Featured

Posted by (twitter: @mattlawrdev)
Monday, May 9th, 2016 7:14 pm

Hey everyone! I haven’t posted very much during this judging period as I have been busy with school. Haven’t written a post-mortem yet either… I’ll have to write it with my results post tonight.

The news is that Game Jolt has featured my game, Fugitive Shift, today! This is a first for me, and I’m very excited to see it. Check¬†out my entry¬†here, there’s only an hour left!
Featured

Thanks for reading, I wish you all great results ūüėÄ

Fugitive Shift, Compo Entry

Posted by (twitter: @mattlawrdev)
Wednesday, April 27th, 2016 8:51 pm
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Control characters and shapeshift

Don’t be this guy¬† ¬† ¬†

 

If you’re interested, give it a go! Leave your feedback if you want.¬†PLAY HERE

Thanks and have fun!

Post Compo Update 1.1.0

Posted by (twitter: @mattlawrdev)
Saturday, April 23rd, 2016 4:55 pm

My game, Fugitive Shift, just received a post-compo patch! This has fixed problems and added better particles/effects. Also, dialogue has been improved so players have a better idea of what to do in each level. Please check it out!

 

PLAY HERE

 

Have fun!

Check out ‘Fugitive Shift’

Posted by (twitter: @mattlawrdev)
Saturday, April 23rd, 2016 11:19 am

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Play (via Web)

Sneak around guards with smart, next-gen AI… ūüėÄ Have fun!

Compo Timelapse!

Posted by (twitter: @mattlawrdev)
Tuesday, April 19th, 2016 9:16 am

Hey guys,¬†I finally uploaded this short timelapse of the development of Fugitive Shift ūüėÄ Play the game here, and if you want, please¬†check out the timelapse below. Thanks!

Submitted! Fugitive Shift~

Posted by (twitter: @mattlawrdev)
Sunday, April 17th, 2016 9:25 pm

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Play¬†Fugitive Shift¬†here! Going out for dinner, so if there’s any bugs I’ll have to fix them later. Thanks!

Finishing Up Levels

Posted by (twitter: @mattlawrdev)
Sunday, April 17th, 2016 2:25 pm

I’ll be be able to polish soon ūüėÄ

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Late Night Progress

Posted by (twitter: @mattlawrdev)
Sunday, April 17th, 2016 2:33 am

It’s getting there! Now with chairs.

View post on imgur.com

Prototype 25 Hours In

Posted by (twitter: @mattlawrdev)
Saturday, April 16th, 2016 9:20 pm

The first prototype of my stealthy entry is done… Please test it out and leave feedback if you have the time! Thanks and good luck!

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Download windows build here

Here’s a Gif

Posted by (twitter: @mattlawrdev)
Saturday, April 16th, 2016 5:58 pm

And there’s the multi-character control I added. Break time!

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Animation Work

Posted by (twitter: @mattlawrdev)
Saturday, April 16th, 2016 12:53 pm

Good morning, doing animation work for the characters. He doesn’t have a weapon yet…

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