Ludum Dare 26
Ludum Dare 23
About PoV (twitter: @mikekasprzak)
Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.
Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.
Mike is currently working on STACHE.
Mike was a contributing author on an iPhone book nobody remembers and used to write for independent games website GameTunnel.
Still Being PoV
Awarded by dylanigan
on August 22, 2014
The "If you got another result than PoV, you are probably wrong" Award
Awarded by klianc09
on August 22, 2013
The Stroustrup Award for Writing a Web-Based Game in C++
Awarded by Jacob
on April 24, 2012
The IRC Math Teacher of the Year Award
Awarded by Henry McLaughlin
on October 29, 2011
Being POV ld20 edition
Awarded by sol_hsa
on May 5, 2011
The "Why Does PoV Get All The Cool Trophies?" Award
Awarded by Henry McLaughlin
on December 11, 2010
Hey folks! I’ve had to (temporarily) break new user registrations in my search to track down how the spammers are signing up. It may be a couple days before this gets resolved, as I need real data to be able to track them down. Thank you for your patience!
Edit: Apologies, still not done. Seems I caught a nasty cold, and have been out of commission a few days. Soon though.
Hey folks! Apologies for the frontpage spam. We’ve been running anti-spam plugins for several years now, and they’re still catching thousands of attempts, but there’s this really ugly onslaught going on now that none of them can stop. Anyone following the RSS would be wise to discontinue for the time being. We’re deleting the users manually as we see them, but regrettably these bots are way more persistent than us.
I definitely plan to resolve this, even if that means writing a custom anti-spam plugin. Alas I’m away at GDC this week, so I will not get a chance until I return. Soon though, soon.
Thank you for your patience.
Hey folks! I’ve been asked several times about the GDC Gathering. Last year, there was a mixup at Tads, which I suspect had something to do with making the reservation as early as I did. Fortunately it did work out, but I’m hoping calling later is less confusing for them.
Tentatively, Confirmed, the gathering will be on GDC Tuesday (March 18th) at Tads Steakhouse, starting sometime after we get out of the summits at 6:30 PM. Feel free to stop by whenever (They kick us out somewhere between 10:30-11:00 PM). We’ll be in the upstairs area at the back. The reservation is under the name “Mike“, but feel free to just walk in, go to the back, and walk upstairs. If you see nerds, you win.
Tads is an inexpensive ($10-$15), cafeteria-style Steakhouse. My apologies to the Vegetarians, but it is a very meaty menu. Feel free to eat elsewhere and join us after. We like it ’cause it’s private, close to Moscone, don’t charge us a dime to reserve, and they’re open past 8 PM (i.e. Westfield).
EDIT: The Mysterious Sony Talk
Hey Folks! Looks like Sony has scheduled a mysterious Extra Talk (announcement?) on GDC Tuesday, 5:45-6:45. Some of us (including me) may choose to attend, so we may be late. Just FYI!
While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Here’s the list:
- Portland, Oregon – Portland Indie Game Squad (pigsquad.com)
- Longmont, Colorado – Tinkermill (Tinkermill.org)
- Brazil – “Online” Ludum Dare Gogogo
- Paris, France – Ludum Dare Paris (Meetup.com)
- Lund, Sweden – at Sony sonymobile.com/hackathon (was Malmö, post)
- Calgary, Alberta – Meetup.com (hi!)
- San Francisco, California – The MADE
- Falmouth, UK – 8-bit Bar
- Minsk, Belarus – MZOR/Techspace
- Lausanne, Switzerland – FIXME Hackerspace
- Enschede, Netherlands – University of Twente **
- Richmond, Virgina – RVA Game Jams
- Aarhus, Denmark – Aarhus
- Mannheim, Germany – RaumZeitLabor
- Los Angeles, California – CrashSpace
- Omsk, Russia – Omsk Ludum Dare
- Knoxville, Tennessee – Technology Cooperative
- Adelaide, Australia – Jamalaide
- Hamburg, Germany – InnoGames HQ
- Johannesburg, South Africa – MakeGamesSA at Microsoft Campus
- Charlotte, North Carolina – IGDA Charlotte at Microsoft Campus
- Lexington, Kentucky – Super Soul
- Rochester, New York – Rochester Indies Anonymous at RedBottle Design
- Coventry, United Kingdom – Warwick Game Design at University of Warwick
- Bandung, Indonesia – Institut Teknologi Bandung
- Brisbane, Australia – Eastes
- Miðfjörður, Iceland – Isolation Game Jam
- Chicago, Illinois – Looseleaf Lounge
- Skopje, Macedonia – Hacklab KIKA
- Eugene, Oregon – FertiLab
- Oslo, Norway – Bitraf
- Tokyo, Japan – Pico Pico Cafe
If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).
Well, it’s time to kick off Year 12 and do some scheduling!
See, I typically try doing this on Twitter, which is notoriously bad for being a stream that people miss. So for a change, I’ve decided to do something sensible: make a post about it here on the website. How novel?
Tentative Date: April 25th-28th Weekend
I like to schedule events as late as possible in the month, and best I can tell, there are two very good reasons to prefer the last weekend of April.
- April 4th-7th Weekend
- Really Early Sadface
- April 11-14 Weekend
- PAX East (Major Gaming Convention) – Boston, MA
- April 18-21 Weekend
- Revision (Demo Party, formerly BreakPoint) – Saarbrücken, Germany
- April 25-28 Weekend
- I LIKE THIS ONE
If I’ve missed any other major game industry related events, let me know in the comments.
Being a coder and C64 Geek, I’m a total DemoScene nerd. Between Revision and Assembly (Summer), there’s really not much left. I’d hate to miss watching the live streams (yet again).
PAX East, I’ve actually exhibited at. Boston is a lovely city, with a wonderful gamedev community. I’m not attending this year, but I’m sure I will attend again soon. Plus the locals would kill me.
So that’s my 2 cents. Feel free to share your thoughts in the comments, or to let me know of other very important things happening certain weeks. Thanks!
Okay, not really, but the timing is awfully good. And he talks about making games. That’s probably as close as we’ll ever get.
To end the spam problem, I’ll be shutting down the current mailing list after this message goes out.
Please move any discussion to here:
Soon after I’ll be setting up a new mailing list and adding everyone. Due to the number of requests, I haven’t unsubscribed anyone. If you wish to unsubscribe, instructions will be made available as the new list goes live.
Good night [email protected] It was a good 11 years.
I suppose this was overdue anyway. The mailing list was originally set up to be a common list for some of the older compo/jam events from a decade ago (Ludum Dare, 72HourGDC, PyWeek, etc). Ultimately though, the list was almost always about us.
I still think a mailing list is useful (and of the 3000 members, some of you might too). So I’ll be setting up a dedicated announcement list soon just for us. Only members of the Ludum Dare administration will be able to post.
Pretend I don’t run Ludum Dare for a moment.
Here’s a little (not little) video showcasing some of the Live Coding and Live Asset Editing features of my engine: Quack!
There’s still more work to do to make it Jam friendly, but ya, there it is.