Hey folks! Results are almost ready. Here’s other important stuff.
Ludum Dare 33 – August 21st to 24th
Project LD2015: The Plan and Hiccups
Alright! So, my plan back in December was to switch us over to the new Ludum Dare website for August’s event. That is still the plan, but just in case, I have done a bunch of fixes to the existing site. Some long outstanding bugs with how voting worked are now fixed. You can read more about these and other fixes in this message to the mailing list. You may have also noticed that the NSFW button now works, and a few other things I can’t seem to remember (heh, it’s all a blur).
Now, it’s never easy to say something like this, but I can’t actually afford to work on Ludum Dare full time. The Patreon has been amazing as far as Patreon’s go, currently sitting at just over $1000 a month, but most people are aware that $1k a month is not enough to live on, especially not for a dude in his 30’s. 😉
So, I spent the first couple months of 2015 basically trying to make a little bit of money, to make up for all the other money one needs.
Long story short, it didn’t go so well.
I kinda knew things were in bad shape in February, but I made sure to clear my slate so Ludum Dare 32 could run smoothly. I want to think it ran smoothly, but that’s up to you guys to tell me.
That said, I will be working on the new Ludum Dare website for the next few months. I can’t actually afford to do it, but I’m doing it anyways.
I owe you guys. Just running Ludum Dare doesn’t feel like I’m doing enough, especially now that I’m actually getting paid.
Project LD2015: Lets do this!
Of course, I have been doing stuff. It’s just not pretty stuff.
One of the biggest things you made clear to me when I started talking about Ludum Dare’s future is that many of you want to help.
- Help Build the Website
- Help Run the Website
So with that in mind, lets talk about how we’re going to do that.
Sneak Peek: DairyBox
DairyBox is the Web Development toolchain that I and anyone that works on the website software will be using. It’s based on Vagrant, which is a tool for doing very clever things with Virtual Machines. With DairyBox, you’re basically running your own mini Ludum Dare server on your computer, all self contained in a Virtual Machine. It’s pretty cool.
This is the new workflow, compared to the old workflow that had me and Phil pushing changes to an SVN repository that we’d check-out on the Live server. When we had only a hundred people participating this wasn’t a big deal, but with thousands, it’s a problem. And it also meant nobody besides us could easily contribute. The new workflow, anyone that can run a few installers and use Git should be able to use. You fork the website code, make your changes, send me a pull request, I merge it and test it (we couldn’t test before), then push it to the Live website.
DairyBox is actually ready to go, but I am reluctant to share it just yet.
If you really really want an early look at DairyBox, you can find it here, but I strongly recommend you wait until I publish it to the main Ludum Dare GitHub before you fork it.
I’m not quite ready to start supporting it yet, so for now, use at own risk. I haven’t tested it on Windows or Mac yet, so YMMV.
Sneak Peek: LD-CMW
Sorry, no logo. 😉
LD-CMW is a cryptic codename for the core of the LD2015 project. I’m also calling it StarShip, which I’ll explain why in a future update. For now, lets talk about the CMW.
Quickly, on WordPress: WordPress is what’s called a “Publishing Platform”, which means it’s a thing you publish things (posts) to. WordPress is also, *ALMOST* a Content Management System or CMS. Drupal is probably the best known pure CMS out there, but most people that use it would agree it’s … not ideal.
Ultimately, what Ludum Dare needs is something in the vein as a CMS. We have many types of content to share (posts, comments, games, videos, etc), but currently each of these things is separate. We lack basic features like editing comments.
We also have a lot of content like the Tools page, or the Live Streaming guidelines. These are just a few of the many things I don’t have the time for. What would be great is if could give anyone the ability to edit those pages, like a Wiki.
So, LD-CMW is a mashup. Part CMS, Part Publishing Platform, and Part Wiki.
The idea is that any user can post blogs, games, tools, videos, links to reviews, etc. As well, any user can make changes to anything posted on the website, *BUT*, those changes must either be approved by the original author, or an Admin. That’s the shtick. It’s a collaborative Publishing Platform CMS Wiki hybrid, something I’m nicknaming a CMW (Content Management Wiki).
This is the part I’m still working on.
My plan for the next 2 weeks is to share a working prototype, as well as a document that better describes where we’re going, what needs to be done, etc. I had hoped to be further along by now, but well, running Ludum Dare is a lot of work.
That’s it for me. If you want to keep up on what’s going on, sign up for the mailing list.
I’ll be starting a new Development mailing list soon, but for now, join the main list to find out when that happens.
For everyone else, we’ll see you in August!