Ludum Dare 26
Ludum Dare 23
About PoV (twitter: @mikekasprzak)
Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.
Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.
Mike is currently working on STACHE.
Mike was a contributing author on an iPhone book nobody remembers and used to write for independent games website GameTunnel.
Still Being PoV
Awarded by dylanigan
on August 22, 2014
The "If you got another result than PoV, you are probably wrong" Award
Awarded by klianc09
on August 22, 2013
The Stroustrup Award for Writing a Web-Based Game in C++
Awarded by Jacob
on April 24, 2012
The IRC Math Teacher of the Year Award
Awarded by Henry McLaughlin
on October 29, 2011
Being POV ld20 edition
Awarded by sol_hsa
on May 5, 2011
The "Why Does PoV Get All The Cool Trophies?" Award
Awarded by Henry McLaughlin
on December 11, 2010
Lets try something new!
Share any freely available assets you make available in the comments. Art, Sound, Music, etc. Remember that the Compo is a solo competition, so assets found here are ONLY FOR THE JAM!
With over 1900 themes suggested by the community, how do we make that more manageable? With this!
Deals! Here is this LD’s list of offers, bargains and other things.
- PlayCanvas – 3D Collaborative HTML5 game dev platform – Get a 12 month Pro account, worth $180, for free if you submit a game to Ludum Dare using the PlayCanvas development platform. Email [email protected] with your username and a link to your finished game.
- GameCreator – Drag and Drop Web Game Creator – Access to most features including full analytics during Ludum Dare weekend and the 3 weeks of voting. Use the promo code: Ludumdare30 after registration.
- Loom SDK Turbo – Mobile Game Development Suite with Live Code and Asset Editing – Create an Account on loomsdk.com, then send an e-mail to Ben and ask about the Ludum Dare Promo to get 12 Months of Turbo for FREE.
- CraftStudio – Cooperative Game Making Platform – Free Weekend for Ludum Dare! Get access to all the premium features for Ludum Dare 30!
- Pixexix Pro – Projection Painting Tool – Get Pixexix Pro for 50% off ($15).
- Pickle Editor – Sprite and Animation Editor – 25% off (Reg $24.99) with coupon code LD30. Click here to add to cart.
- Pixel Maker PRO – Pixel Art Painting Tool for Android – Get Pixel Maker PRO for 50% off ($1.99).
Unity Asset Store
- Point Click Placement Tool – Paint Objects on to a Scene [Video] – Free for Ludum Dare 30 (Reg: $5)
- cInput – Runtime Control Remapping – 70% off.
- TCG Maker – Trading Card Game Making Kit – 50% off. Contact author for discount.
Game Maker Asset Store
If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list.
Also it MUST be relevant to what we do here (i.e. make games).
While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Here’s the list:
- San Francisco, California – LD @ Apportable
- Omsk, Russia – OLD48
- Louisville, Kentucky – GameDevLou @ LVL1 Hackerspace
- Aarhus, Denmark – LD i Aarhus
London, England – IdeastapCANCELLED
- Minsk, Belarus – Halfbus @ Techspace
- Richmond, Virginia – RVAGameJams @ 804RVA Coworking [more details]
- Paris, France – La Cordée Gare de Lyon
- Vienna, Austria – Metalab
- Oakland, California – The Museum of Art and Digital Entertainment (MADE) [more details]
- Oslo, Norway – Bitraf Hackerspace
- Dallas, Texas – The Dallas Society of Play @ Improving Enterprises
- Mannheim, Germany – RaumZeitLabor
- Bartonville, IL (‘suburb’ of Peoria) – MWTMC Makerspace [more details]
- Aarhus, Denmark – Open Space Aarhus hacking fueled by club mate [more details]
- Longmont, Colorado – Tinkermill Hackerspace [more details]
- Los Angeles, California – Gamebot School [Please RSVP]
- Dayton, Ohio – Midwest Game Development @ Wright State University [Please RSVP]
- Knoxville, TN – Knoxville Game Design
- Bratislava, Slovakia – Hackcraft
- Lexington, KY – RunJumpDev
- Wellington, New Zealand – Biz Dojo
- Boston, MA – Coalition Space [more details]
- Los Angeles, CA – workpop @ Venice Beach [Please RSVP]
- Calgary, Alberta, Canada – Calgary Game Developers
- Novosibirsk, Russia – Siberian Game Jam
- Columbia, South Carolina – SOCO
- Geelong, Australia – Deakin Games Development Group
- Stockholm, Sweden – Isotop
- Kassel, Germany – Kunsthochschule Kassel
- Gran Canaria, Spain – Singular Games @ Pallet Express
- Beijing, China – Tech Temple
- Helsinki, Finland – Shark Punch @ HUB13 w/ Reaktor
- Tallahassee, Florida – Barnes & Noble at Tallahassee Mall
- Auckland, New Zealand – KIWIJAM!
- Dundee, Scotland – Dundee Makerspace [more info]
- Moscow, Russia – gamesjam.org
- Shaker Heights, Ohio – Cleveland Game Developers @ Shaker Launch House
If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).
Well, it looks like it’s time to talk about removing the Source Code requirement from Ludum Dare. For 12 years, one of the key differentiating factors between the Compo and Jam has been the requirement for source code. You were never required to GPL the code, just share it. It still belonged to you. Alas, this generosity is getting abused more and more these days.
- Many games on Unity Asset Store (via Reddit)
- Chameleon Run iOS
- Water Miner
- Money Theft
- BallKeeper (not sure if code was stolen)
Please help me out by posting other reports of abuse in the comments. I seem to get these every so often, but I’ve neglected to keep a record of them. I will add them to the list above.
Proposal: Source Code is Optional
There are definite benefits to everyone sharing source code, so we don’t want to discourage it. But at the same time, the internet sometimes abuses good thing, and the source code has been abused for a few years now. Not to mention, some companies make it difficult to report fraudulent apps, so I would rather err on the side of the community and make it entirely optional. That’s my thinking anyway.
This ultimately means that the difference between the Compo and the Jam are the following:
- Compo is Solo, Jam is Solo or Teams
- Compo is 48 hours, Jam is 72 hours
- Compo assets must be created in 48 hours, yourself. Jam assets can come from anywhere (pre-existing, Google Image Search, etc). In a way, using 3rd party assets is *like* working in a team, even if you’re solo.
Share your thoughts in the comments.
For reference, an older discussion on this topic.
A long long time ago I ran a MiniLD event we’ve nicknamed the Tool Jam. My lovely minions did some digging, and weren’t able to get ahold of the original MiniLD 51 organizer, and asked that I bring back the Tool Jam. So, lets do another Tool Jam!
The goal of the Tool Jam is NOT to make a game, but to make something that will make it easier for you or others to make games.
What do you make? Think about the last Ludum Dare(s) you participated in, whether you finished a game or not. What’s one thing that got in your way, and stopped you from finishing faster (or at all)? Build that.
Small libraries, standalone tools, conversion utilities, Unity assets, algorithms, whitepapers, etc. Think about your process, and what can be improved about it. This MiniLD is all about process.
A long time ago (
in a galaxy far far away), DrPetter created a wonderful tool for randomly generating sound effects call sfxr. Today, it and its derivatives have become the staple of sound effect creation for Game Jams (and many Indie Games too). The original Tool Jam was inspired by this wonderful contribution DrPetter made to the community.
The Tool Jam will take place this weekend (May 24th-25th), but for the sake of poor timing we’ll run it again next weekend (May 31st-June 1st), and leave submissions open until the end of the week. Typically, MiniLD events should take place entirely in their own months, but we’re announcing this one waaay too last minute.
Lets see what weekends there are Game Industry/Demo Scene/Indie related things going on in August.
- August 2-3 – Assembly 2014 (Finland)
- August 9-10 – Full Indie Summit (Vancouver), SIGGRAPH (Vancouver), GDC Europe (11th)
- August 16-17 – Gamescom (Germany)
- August 23-24 – ?? ** This SMELLS Like a good weekend for LD30 **
- August 30-31 – PAX Prime (Seattle), PAX Dev (27-28)
– Evo is in July (11th-13th), so no conflict.
Hey! 2014! Year 12! It’s Ludum Dare time! Woo!
Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battle! Who will be victorious? You decide!
Yeah! Final Round!
Keynoting Ludum Dare 29 is Eniko, telling her story of Ludum Dareness.
Are you psyched for Ludum Dare 29? Yeah! Are you ready for Ludum Dare 29? No!?? Then between now and Ludum Dare 29′s start time, you’re encouraged to test your tools. We call it Warmup Weekend (but we don’t mind if you’re early or late). Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!
Bullet point summary:
- No rules or limits. This is practice.
- Learn your development tools! Write some code, run it.
- Make some art, get it on screen, make it move.
- Print some text to the screen. Print some text to a log (if applicable).
- Make some sound, get it in game, make it play.
- If you’re motivated enough, make your experiments in to a game!
- Make something that should take “hours”, not 2 days.
- Then package it up, put it online.
- No time or day limit. But if you have no other plans this weekend, why not?
If you like what you’ve done, feel free to share it.
Streamers! Lets have a chat.
So we’ve got a cool Twitch widget in the sidebar. Well, I think it’s cool. Me, I like to flip through the various broadcasts streaming during our main events. It’s kind-of like I’m spying on you, but it’s okay, we’re cool right?
One of the main criticisms of the Widget is that it really only shows the most popular streamers. During main events, this can be especially frustrating when there are hundreds of fellow participants streaming. During the off season it’s less of a problem. One suggestion I seem to get often is having random streams in the widget, which would help, but at the same time I think there’s merit in knowing who’s popular too. The solution is probably some combination of both, but at the moment I’m unaware of a way to get random streams from Twitch. If you have any other suggestions, feel free.
And on a related note, is anyone broadcasting on a schedule? Are you good at keeping that schedule? Share any other insight in to ‘being scheduled’. Would a shared TV Guide be of any use to anyone (broadcasters, viewers)? Are we missing good streams due to a lack of a good directory?
I’ll admit, I’m really kind of fascinated by this video stuff. When I’m not working on games, I’ll often find myself watching a stream (long live NASL), or big tournaments (can’t wait for Evo). What we do (making games) is very niche, and probably not the most exciting thing to watch either. But I don’t really care about that fact. I like it. I like what everyone is doing. I want to do more of it too.
So lets spitball. What do you like? What sucks? What would be awesome?
Talk about your streaming habits, as a broadcaster or a viewer. Is it a once in a blue moon thing for you? Do you mix it up with some gaming? Maybe you think it’s dumb? I can’t do everything, but I still want to hear it.
I don’t know where else to ask this. I don’t know any other community of gamedev streamers.