About Porpentine


Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24

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Grassfires of Veldstar post-comp edition

Posted by
Saturday, August 31st, 2013 12:55 pm

laser ribs

Download for Windows

Expanded from the 48 hour version made for Ludum Dare 27.

Patch notes:

-Eyefolk now talk to you.
-150% more crystal voices.
-Protagonist visually signifies pain by iris turning to throbbing exclamation mark with sweat drops pouring out.
-Added 3 more levels (for a total of 10).
-Added Mines (instant kill, big explosion).
-Added Breakable Walls (they break instantly with mines or gradually with projectiles).
-Level select by going to the golden altar and pressing 1-10.
-Changed grassfire spread to perfect (before it was slightly randomized).
-Friendly mode starts you out with 11 seconds and gives 1 extra second per crystal.
-Rebalanced/tweaked existing levels.
-Multishot turrets don’t slow the game down as much.
-WASD support if you’re into that sick shit.
-Fullscreen!!! (switch to windowed with F4)
-You can save/load with F5/F6.

Any feedback/bug reports/etc appreciated.


enhanced 1

The Grassfires of Veldstar by Porpentine

Posted by
Tuesday, August 27th, 2013 11:54 am

sp_sick_fucking_logo - Copy


Race through the grass! Experience the brushfires!! Get the crystals!!!

Over ten million blades of meticulously simulated grass! Fresh grass, cool on your skin! Dry grass, quick to burn! Embrace the mystery…OF THE GRASSFIRES OF VELDSTAR


grassfires screenshot 1


89fd82e50a2614d41ef4b77828d77622 - Copy


climbing 208 feet up the ruin wall

Posted by
Sunday, April 28th, 2013 9:39 pm

ruin wall 1


climbing 208 feet up the ruin wall





Posted by
Monday, December 17th, 2012 9:46 am



visceral twine game

play online

spread like virus

remember: integration necessitates evisceration


uses publically available javascript code by Stefano Russo

The Sky in the Room After-birth

Posted by
Sunday, September 2nd, 2012 10:33 am

The Sky in the Room was written in 48 hours at a friend’s house during a transitional period in my life, with Twine, a simple but powerful tool for creating hyperlink fiction/games.

The first spasm of Sky came from thinking about the comic Blame!–massive city caverns of flesh and machinery without end. i only read a little Blame! a while ago and remember none of it so it’s more about my idealized memories of that sort of thing–a whiff of boundlessness to get me writing.

then Mike Patton’s cover of Il Cielo In Una Stanza came up on my playlist and the passion of this song and the beauty of the lyrics moved me to enshrine the feeling within my game so others would be forced to appreciate it–messy gushy meloperadramatic molto passione.

shards of naked lunch, a scanner darkly, existenz, aeon flux. i didn’t think of any of these influences during the 48 hours but i can see shadows of them in the material and sometimes sparks.here are the choices you can make: choice of weapons, how careful you are during surgery, sorry vs. “sorry”, whether you think about Koner or suppress your thoughts, how many times you think about Koner, how you have sex, how you dream.

The biggest choice of all is how much information you choose to absorb–non-essential links have high information yield, forming entire scenes or vignettes unto themselves. clicking on everything is worthwhile. i like that Twine games ultimately reveal themselves completely and give the reader a huge degree of control (clicking Back in their browser, exploring new branches, choosing how much they read). I can put up no real barriers and make no unskippable cutscenes–the only tool I have is whether I’ve genuinely fascinated you enough for you to read what I’ve written.

copious hand-written notes of great depth and description: “city|piss”…”fuck with her cock”. You can see the sort of elaborate planning that goes into a story like this.

it was a pleasure to experiment typographically–disintegrating words as they faded from relevance, leashing passages for cadence and timing, draining capitalization and punctuation during euphoric moments, etc.

the Sky in the Room is delectably tighter than Myriad’s loose, unconnected branching–more entwined, more robust, every choice informs the body. This is the most sophisticated Twine game I’ve made, not just for that reason, but for the way I arranged code, using <<display “passage”>> to effectively load modules in emulation of more traditional languages, particularly in the surgery scene.

Twine’s node maps are so lovely. the three pillars correlate to the three major scenes

porpgame complete

Posted by
Sunday, August 26th, 2012 11:59 am

The Sky in the Room is done

Twine game, 91 nodes, on body romance, adaptation through implantation, Italian pop songs, junky dread

porpin in

Posted by
Friday, August 24th, 2012 12:54 pm

i’m using twine or gamemaker and maybe pyxel

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