About Pol (twitter: @PolClarissou)


Ludum Dare 34
Ludum Dare 33
Ludum Dare 28
MiniLD 46
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25

Pol's Trophies

you know about SILX #LD27
Awarded by alvivar
on September 1, 2013

Pol's Archive

Done here !

Posted by (twitter: @PolClarissou)
Sunday, April 28th, 2013 12:03 pm

cactus  striptease

My game, The Minimalism Quest, is online !

It’s a short gamie thing about a dude getting rid of the superfluous.

Despite a tough start, I have to say that I am rather happy with this one (even if it is really short) !

Anyway, time to look at the other’s work now.

And potato, yo.



Posted by (twitter: @PolClarissou)
Sunday, April 28th, 2013 12:03 am

Wowowo, done with the core of the game !
It consists in a lil’ bunch of stupid mini games. I must say, I’m rather happy with it !

I still have some work to do between the menu/introduction, a (very basic) scoring system, some sounds, and polishing because I’m worth it.

And yeah, that’s a potato on the guy’s shirt.

Potato shirt yo.

Posted by (twitter: @PolClarissou)
Saturday, April 27th, 2013 3:50 am

Okay I finally found something.

willy tehee


I’m not a big fan of those vector graphics, nor am I used to it, but let’s try to fit the theme a little bit…

Also, willy. Always start with the most important, right ?


In !

Posted by (twitter: @PolClarissou)
Friday, April 26th, 2013 6:40 am

I’m waaaay late on my school works and my sleep schedule is already screwed up, but hey


Tools of choice :

-Flash (graphics + AS2 programming)

-Photoshop if needed

-Audacity, maybe sfxr (i do not have any skill for music composition, I’ll probably just make basic sound design & that’s all)

-Tea all day long, coffee all night long !

-Friends. Vmvc <3


Anyway, good luck y’all, may the potato be with you !

Goat 666 – post mortem

Posted by (twitter: @PolClarissou)
Tuesday, December 18th, 2012 12:34 pm



It was my very first time taking part in a Ludum Dare, but I already did make some games and one game jam with friends of mine, so I wasn’t new either to technical aspects of gamemaking nor to the 48 hours time limit. In the end, I find my game quite satisfying, except for its difficulty wich is a little bit excessive.

 Play Goat 666

So here comes the post mortem :


-As I said, no big surprise during the making of the game. I didn’t get unexplained errors while coding, and didn’t spend too much time on deciding how the graphics would be done (except on the cover art).

-Good time management. Even if I became less and less efficient as I got tired, I endend up having some hours left to polish everything, which I wasn’t sure of at the beginning. It may only be chance since I didn’t really plan anything :B A good thing is that I decided quite precisely what I wanted to do right from the beginning, so I didn’t spare time thinking of what I should do after that : I knew where I was going and how.

-The experience was really enjoyable, even if I felt totally destroyed after that 😀

-Friends. Lov’em.


-Unconvincing game mechanics. I don’t feel like my game actually is really fun in its gameplay, even if the music and the graphics make it more nervous.

-Unbalanced game : although I managed, in the end, to tweak a little the probabilities and enlarge the hitboxes of the people you have to click in the game, the difficulty is still quite high. I usually make this mistake of forgetting that people who will play my games for the first time won’t be used to it as I am since I’m permanently testing it, and thus that I should make it easier even if I can beat it quite easilly. One day I will remember it.

-I don’t code fast enough..

-Couldn’t really get any sleep D: I tried though, but too much tea, coffee and not being at home (thus only having a sofa to sleep) broke  the mood. So I ended up being really really tired and slow at working.

-I used musics from other artists, which forbade me to submit my game in the compo, so I moved it to the jam. I didn’t read the rules with enough attention and though it would be OK if I used free-of-use tracks. This is no big deal, but it’s kinda annoying since I made everything else by myself within the 48 hours, so… Well, I’ll be more careful next time.

-I wasted time writing posts because I wasn’t always sure of my english. Nothing grave, but still, it’s kinda stupid to spend 5-10 minutes on a five lines post 3:


-Spare more time on looking for game concepts, and learn how to do it more efficiently. It’d be nice to have a really fun game for once.

-Learn how to make music, for heck’s sake D:

-Maybe start working with 3D in order to get moar skills, even if it’s quite hasardous for now.

-Keep washing the dishes when I get too tired/upset to do anything right. In the two game jams I made, there was that moment when I just finished something and I though “Okay I really need a break right now, but I don’t feel like sleeping, and I’ll get even more upset if I just stay there doing nothing”. And seriously, washing dishes is the best thing to do at that moment 😀 It’s totally mechanical, so you don’t have to concentrate while doing it, and it’s more relaxing than doing nothing. Well, maybe it’s just me…

-Do games ! More games !

Submitted !

Posted by (twitter: @PolClarissou)
Sunday, December 16th, 2012 6:02 pm

You can play Goat 666 directly here and view the compo entry here ! Obviously, yeah, it features a goat \o/


Mouse + arrow keys. Also, I forgot to say it anywhere but you can mute the game by pressing X. Oh, and there’s sound !

For now, I just want to sleep. See you in some days for the timelapse and the post-mortem ! That was great anyway, totally waiting for the next ludum dare 😀



Edit : here’s the timelapse !

Almost there…

Posted by (twitter: @PolClarissou)
Sunday, December 16th, 2012 9:33 am


Look at that gorgeous main screen of mine. Isn’t it beautiful ?

Okay so now the game just lacks a tutorial and music. And my back never hurted that much, seriously.


Graphics, graphics !

Posted by (twitter: @PolClarissou)
Sunday, December 16th, 2012 5:05 am

screen5 screen6 screen7

Well, that’s it for the main graphics ! Now let’s go back to the code and set the scoring system. Also, the interface is left to do as well as the introduction/tutorial. I’m not done yet, but this is turning really great for now \o/

Working on the graphics

Posted by (twitter: @PolClarissou)
Saturday, December 15th, 2012 7:37 pm


The game is finally starting to look nicer !

I couldn’t really get any sleep but at least having a break got me back in the mood.

Also I already tried some stuff about the other assets *teasing*

test1 test2

Almost done with de main code

Posted by (twitter: @PolClarissou)
Saturday, December 15th, 2012 2:31 pm

Okay so after one day of work, I’m getting something. There are no real graphics for now, but here’s what il looks like :

screen1 screen2

Yup, you play an evil goat riding a flying broom.

I’m also realizing my game is totally unplayable in its current form, I guess I’ll have a lot of tweaking to do. Anyway for now, let’s get some sleep !


There I go.

Posted by (twitter: @PolClarissou)
Wednesday, December 12th, 2012 10:28 am

Alright, after two Ludum Dare in which I couldn’t take part, here I am finally.

I’ll use Flash (AS2) and mebbe a little help from my beloved photoshop for graphics. Plus of course friends, tea and coffee all night long.

Good luck everybody, let there be fun !

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