It’s been a long time since my last LD.
Let’s do something simply with:
- pico-8
- haxe ()
Good luck everyone!!!
French game developer
Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 26 | Ludum Dare 23 |
It’s been a long time since my last LD.
Let’s do something simply with:
Good luck everyone!!!
It took me a while but I finally did it.
I released a new version of my LD31 entry, coloring.
I had to rewrite it completely, because I used my HTML5 framework (AGE) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.
So what’s new ?
For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used munit which is really great.
For the leaderboard integration, I’ve used linden-google-play library which is a native extension for OpenFl.
So here you can play the old version, and the new one on itch.io or directly on Google Play:
Enjoy, and let me know what you think.
So here it is, my LD 31 entry is named COLORING.
It’s a simple puzzle game where you have to align at least two cards of the same color to unlock the next one. The game ends when there is no place left, and of course the main goal is to have the best score 😉
Check it out here.
Here are screenshots:
Actually, I’m not really inspired by this theme (probably because you can do almost everything :D).
After the first day I’ve made a puzzle game … but I’m not really happy with it, so we’ll see tomorrow if I try something else … or not.
You can play the current version here.
I’ve submitted my game 2LOVERS.
I let you find how the love story ends
So far, I’m sort of happy with my idea.
I’m using Tiled for the level design.
There is still a lot to do.
For now I’ve implemented those features :
Players can die (by falling into traps)
Here are some screenshots :
After some sleep, let’s finish that game !
I’ve posted a 5 games selection on my website :
http://revolugame.com/ld-27-games-selection/.
On the menu :
This time I will be at Atelier801‘s headquarters (in Lille, France), with my coworkers who will also participate !
I will use :
I am absolutely not happy with what I have done so far. That’s why I have not polished it before submission … but for the event, I think it’s normal to show you what I have.
So, the theme was absolutely not my favorite, so I have searched for an idea for some times… and I finally came with a zombie game (how original !) but where you are the zombie and you have to contaminate (or kill) everyone else.
At the beginning I wanted to have a randomly generated map, but for some reason (all the maps are not playable), I have only used the generator to make some playable maps.
The goal of the game was to represent an atmosphere of fear, with a lot of dark and some lights where humans can head to. You (the zombie) are much more powerful in the darkness (and actually much faster), but are quite the opposite when you are in an floodlit zone. The game takes place before the end of the world (the meaning of the countdown), and you have to be quick…
What I wanted to have :
For the design, I’ve tried two sorts of design (zombie and humans), and since I’m not motivated with the game anymore, I have decided to keep it like that.
And to finish this post, I’m sorry I haven’t posted any update of my work … but I’m a little bit ashamed of it ^^
So here is the link to the prototype : http://revolugame.com/games/ludumdare25/.
I’ll be using :
I will probably try to made a mobile game (and a flash version of course, thanks to Haxe and NME).
Good luck everyone !
I’ve submitted my game Pixel World (here is the entry).
It’s my first game for the Ludum Dare Compo. And I’m pretty happy with what I’ve done (and that I’ve finished it 😉 ).
Just try to pick up all the pieces from your spaceship in this world. Be careful, pixels are not as kind as we thought…
So I think I can go to bed now! It’s was a great week end with all of you !!
So, i’m trying to make a simple (another) platformer that takes place in an unknown world where everything is just blocks. And to fit with the theme, the world is tiny (you can walk around in a short time).
The hero was going to Earth to participate to this LD, and during the travel, he falls in a black hole and finds himself on a strange planet. The goal is to find all the pieces from your ship in order to rebuild it. And of course join the Ludum Dare before it ends.
For the moment, i have : the intro, levels import, movements, instructions to guide the player.
What i have to do before tomorrow night : monsters, items, keys/doors (to make the game a little bit more fun), weapons, (more ?), a lot of level design, and if i have the time, i will try to make sounds too.
And a link to try the wip : http://dl.dropbox.com/u/27752758/LD23.swf.
For the third time, i’m in !
I’ll be using Haxe-nme and HaxePunk. MonoDevelop for the IDE, tiled map editor if needed, gimp for graphics and bfxr for the sound (if i’m able to make sounds …).
Good luck everyone !
It’s 8.30 in the morning, after 4hours of sleep, I think it’s time to continue.
So, here’s what I have so far :
And what I have to do today:
To understand what I’me trying to do, you can imagine a solo lemmings (the flash gordon one) trying to get out of this place where he thinks he is alone. He has abilities of course, and can have more if he’s able to save other people …
I think that the game is more fun on a tablet, but i’ve manage to make it easy to play with the mouse … (draw the path of the player).
For the moment, I’m not really happy about what I’ve done, I’ve lost too much time trying to understand some features of NME because of unexpected bugs …
It’s time for breakfast, good luck everyone !!