About RevoluGame (twitter: @revolugame)

French game developer


Ludum Dare 31
Ludum Dare 30
Ludum Dare 26
Ludum Dare 23

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I’m in

Posted by (twitter: @revolugame)
Saturday, December 10th, 2016 3:36 am

It’s been a long time since my last LD.

Let’s do something simply with:

Good luck everyone!!!

Release of my LD31 game, just in time for the LD32

Posted by (twitter: @revolugame)
Tuesday, March 31st, 2015 12:59 pm

It took me a while but I finally did it.

I released a new version of my LD31 entry, coloring.

I had to rewrite it completely, because I used my HTML5 framework (AGE) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.

So what’s new ?

  • Animations
  • Better score handling with combos
  • A preview of the colors order and which one can pop
  • A tutorial, to help the beginners understand the game mechanism
  • Google play integration for the Android version (leaderboard and trophies)
  • Lots of bug fixes :)

For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used munit which is really great.

For the leaderboard integration, I’ve used linden-google-play library which is a native extension for OpenFl.

So here you can play the old version, and the new one on itch.io or directly on Google Play:

Enjoy, and let me know what you think.

I’ve submitted my game

Posted by (twitter: @revolugame)
Sunday, December 7th, 2014 11:30 am

So here it is, my LD 31 entry is named COLORING.

It’s a simple puzzle game where you have to align at least two cards of the same color to unlock the next one. The game ends when there is no place left, and of course the main goal is to have the best score 😉

Check it out here.

Here are screenshots:

End of first day

Posted by (twitter: @revolugame)
Saturday, December 6th, 2014 10:37 am

Actually, I’m not really inspired by this theme (probably because you can do almost everything :D).

After the first day I’ve made a puzzle game … but I’m not really happy with it, so we’ll see tomorrow if I try something else … or not.

You can play the current version here.

Done !

Posted by (twitter: @revolugame)
Sunday, August 24th, 2014 2:00 pm

I’ve submitted my game 2LOVERS.

I let you find how the love story ends :)

Day 1

Posted by (twitter: @revolugame)
Saturday, August 23rd, 2014 11:52 pm

So far, I’m sort of happy with my idea.

I’m using Tiled for the level design.

There is still a lot to do.

For now I’ve implemented those features :

Players can die (by falling into traps)

  • Collecting hearts
  • Opening of the gate when all the hearts are collected
  • Going to the next level when both players have reached the gate

Here are some screenshots :



After some sleep, let’s finish that game !

Here is my games selection

Posted by (twitter: @revolugame)
Wednesday, August 28th, 2013 4:36 am

I’ve posted a 5 games selection on my website :

On the menu :

  • The Village of Lost Time by EpaceGames
  • Subject 18120 by deammer
  • Proletarian Ninja X by Deepnight
  • Potato Lagoon by Rezoner
  • Gas and Air! by tripleVisionGames

I’m in !

Posted by (twitter: @revolugame)
Thursday, April 25th, 2013 4:13 am

This time I will be at Atelier801‘s headquarters (in Lille, France), with my coworkers who will also participate !

I will use :

A disappointing game …

Posted by (twitter: @revolugame)
Sunday, December 16th, 2012 4:24 pm

I am absolutely not happy with what I have done so far. That’s why I have not polished it before submission … but for the event, I think it’s normal to show you what I have.

So, the theme was absolutely not my favorite, so I have searched for an idea for some times… and I finally came with a zombie game (how original !) but where you are the zombie and you have to contaminate (or kill) everyone else.

At the beginning I wanted to have a randomly generated map, but for some reason (all the maps are not playable), I have only used the generator to make some playable maps.

The goal of the game was to represent an atmosphere of fear, with a lot of dark and some lights where humans can head to. You (the zombie) are much more powerful in the darkness (and actually much faster), but are quite the opposite when you are in an floodlit zone. The game takes place before the end of the world (the meaning of the countdown), and you have to be quick…

What I wanted to have :

  • Humans can fight with weapons
  • More interesting AI

For the design, I’ve tried two sorts of design (zombie and humans), and since I’m not motivated with the game anymore, I have decided to keep it like that.

And to finish this post, I’m sorry I haven’t posted any update of my work … but I’m a little bit ashamed of it ^^

So here is the link to the prototype : http://revolugame.com/games/ludumdare25/.

I’m in !

Posted by (twitter: @revolugame)
Wednesday, December 12th, 2012 5:56 am

I’ll be using :

  • Programming : Haxe (with IntelliJ)
  • Graphics : Gimp
  • Sounds : BFXR

I will probably try to made a mobile game (and a flash version of course, thanks to Haxe and NME).

Good luck everyone !

Pixel World is finished!

Posted by (twitter: @revolugame)
Sunday, April 22nd, 2012 4:52 pm

I’ve submitted my game Pixel World (here is the entry).

It’s my first game for the Ludum Dare Compo. And I’m pretty happy with what I’ve done (and that I’ve finished it 😉 ).

Just try to pick up all the pieces from your spaceship in this world. Be careful, pixels are not as kind as we thought…

So I think I can go to bed now! It’s was a great week end with all of you !!


Posted by (twitter: @revolugame)
Saturday, April 21st, 2012 1:50 pm

So, i’m trying to make a simple (another) platformer that takes place in an unknown world where everything is just blocks. And to fit with the theme, the world is tiny (you can walk around in a short time).

The hero was going to Earth to participate to this LD, and during the travel, he falls in a black hole and finds himself on a strange planet. The goal is to find all the pieces from your ship in order to rebuild it. And of course join the Ludum Dare before it ends.

For the moment, i have : the intro, levels import, movements, instructions to guide the player.

What i have to do before tomorrow night : monsters, items, keys/doors (to make the game a little bit more fun), weapons, (more ?), a lot of level design, and if i have the time, i will try to make sounds too.


And a link to try the wip : http://dl.dropbox.com/u/27752758/LD23.swf.

I’m in !!

Posted by (twitter: @revolugame)
Friday, April 20th, 2012 4:11 pm

For the third time, i’m in !

I’ll be using Haxe-nme and HaxePunk. MonoDevelop for the IDE, tiled map editor if needed, gimp for graphics and bfxr for the sound (if i’m able to make sounds …).

Good luck everyone !

Good morning !! a quick update …

Posted by (twitter: @revolugame)
Sunday, December 18th, 2011 12:54 am

It’s 8.30 in the morning, after 4hours of sleep, I think it’s time to continue.

So, here’s what I have so far :

  • Movement (control by gesture on the touch screen, or the mouse for the flash version)
  • The hero can jump, move, die
  • Level selection
  • Collisions detection

And what I have to do today:

  • NPC + dialogs (and level design)
  • Level destruction
  • Design (at least try to have better one)
  • Sound

To understand what I’me trying to do, you can imagine a solo lemmings (the flash gordon one) trying to get out of this place where he thinks he is alone. He has abilities of course, and can have more if he’s able to save other people …

I think that the game is more fun on a tablet, but i’ve manage to make it easy to play with the mouse … (draw the path of the player).

For the moment, I’m not really happy about what I’ve done, I’ve lost too much time trying to understand some features of NME because of unexpected bugs …

It’s time for breakfast, good luck everyone !!

I’m in too

Posted by (twitter: @revolugame)
Thursday, December 15th, 2011 3:58 pm

This will be my first solo Ludum Dare … so I’m gonna use :

And a lot of fun, of course 😉

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