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My game is finished!

Posted by
Sunday, December 15th, 2013 2:58 pm

Although the code is spaghetti, bug-ridden, and most of all crappy, it was so much fun to finally make a game for Ludum Dare!

Here it is if you want to play it: link

 

Good luck everyone! 😛

PS. Oh, and this is for all of you who are still crushing your keyboard to fix those last bugs and implement those last little features!

Progress on my first Ludum Dare game!

Posted by
Saturday, December 14th, 2013 9:35 am

I decided to make a LD48 game too! It’s about trying to dock a spaceship into a fuel station with realistic Box2D physics for extra QWOP-iness. You have one tiny fuel tank and limited electric charge. The realistic physics make it hard to simply move and dock, but you still need to dock to the station before you run out of electric charge or fuel.

The fuel station and fuel/charge gauges aren’t implemented yet, but you can fly the spacecraft with WASD.

Here’s a screenshot:

spacedock

Here is a playable demo: link

I used Blender3D for the graphics, Box2D for the physics, and Flixel as a game engine.

Happy coding everyone!

 

 

 

 

 

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