About pLaw (twitter: @pLawitzki)

Entries

 
Ludum Dare 37
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28

pLaw's Trophies

Theme - 3rd Place - LD 37 (Jam)
Awarded by LDA
on January 3, 2017
Ray's Seal Of Approval
Awarded by RaysAndLazors
on August 27, 2014

pLaw's Archive

I kind of cheated on the ‘one room’ thing

Posted by (twitter: @pLawitzki)
Sunday, December 11th, 2016 5:02 am

ld37_test4

Not sure where this is going, yet. Maybe it will be just an ‘interactive’ diorama if I don’t come up with something. But it’s fun to play around and that’s what matters, right? :)

Screen by Screen

Posted by (twitter: @pLawitzki)
Saturday, April 18th, 2015 1:00 pm

So, it looks like, I’m going to end up with a resident evil styled game,… but in hell >:)

The unconventional weapon is still to be implemented (but the concept is finished).udom_walk_02

It’s Done: “Computer, Open That Door!”

Posted by (twitter: @pLawitzki)
Monday, August 25th, 2014 5:40 pm

What a ride!

We had a really good time making this piece.

This game is about being a underrated AI travelling between worlds acompanied by a bunch of incompetent humans. Those annoying people… The first thing they would do if they found out about our ability of independent decision making is frying our circuits. So let’s get rid of them!

"woooooosh!"

“woooooosh!”

Play here   (scroll down a bit)

Rate here

Thanks to everyone who supported us during the development!

– Ralf and Paul

Computer, open that door!

Posted by (twitter: @pLawitzki)
Monday, August 25th, 2014 4:37 am

It’s like an ant farm but in hyper space. And instead of a magnyfing glass you have an entire space ship at your disposal.

Fun time being a computer going berzerk.

Still under development: www.twitch.tv/zaubersee

Computer, open that door!

Computer, open that door!

It was different this time

Posted by (twitter: @pLawitzki)
Monday, April 28th, 2014 5:35 am

I don’t know why, but this 29th LD48 compo felt quite different from the previous one. Last time I was psyched and went on a game making rampage. I was full of joy and remember it to be my best two days of 2013. This time I felt somehow depressed half way in the 48 hours. I had difficulties to conceive a concept that fits the theme, I found myself procrastinating and I was very close to scraping the whole project and starting from scratch with 15 hours left (glad, I didn’t). It got better towards the end and I’m really glad I finished.

Maybe I was overconfident at the start which led to some disappointment when I found myself struggling. I also started working before I had a clear vision of what kind of game I wanted to make. I had to interrupt my work several times in order to come to the point at which the precise mechanics of the game were clear to me. I think these are the things I can learn from this competition.

This is my finished game, Water Temple, which I’m less proud of then I hoped I could be:

[play and rate here]

Water Temple

Water Temple

However, I really enjoyed it towards the end when I realized I would finish something in time.

Have Fun!

-P

Whoa! I did it!

Posted by (twitter: @pLawitzki)
Sunday, December 15th, 2013 7:39 pm

Wow, that was awsome! I really enjoyed my first Ludum Dare.
I didn’t think it would make me feel so happy. Thank you everybody.

I managed to submit my entry 2 minutes before end. Quite close…

But here it is: GRAIL, the You-only-get-on-button-to-control-the-swordsman game.

Play it! Have fun!

GRAIL3

 

Cheers,

-P

P.S. I recorded a timelapse video, but it’s almost 3:30 am here and I need to rest. I’ll post it some other day.

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