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Bugfix?

Posted by
Monday, December 8th, 2014 2:23 am

So… turns out I forgot to disable some menu links when the menu is invisible, which means you can accidentally click them during the game… which immediately kicks you out of the game and opens up my website in a new tab. Annoying as all hell if you’re in the midst of shooting rockets at the time. I’m going to go ahead and say this should be okay to fix without disqualifying me, but if anyone disagrees… let me know?

Herp a derp.

edit: Double herp a derp. Apparently the end game screen wasn’t showing up AT ALL. Way to go me!

Finished.

Posted by
Sunday, December 7th, 2014 4:16 am

 

 

Ahhhh, done.

I’m tired. There are some problems that I’m too bleary eyed to fix, but it’s good enough.

Link to entry: here

title

ALL IS LOST

Posted by
Saturday, December 6th, 2014 11:35 pm

The game has a name now: All Is Lost.

Also, end game has been implemented. Need to start doing sound now.

gameover

pretty screenshots

Posted by
Saturday, December 6th, 2014 10:09 pm

So, I had to revise my gameplay concept, because I couldn’t get my head around the systems I was trying to create. Now it is much simpler, you are defending the precious life on a planet being bombarded by big rocks, rather than trying to destroy the life. Although, at the moment, you can still cut down trees with your little hand saw.

Here are some screenshots. Now, I need to implement some kind of title screen and end game. I probably won’t have enough time to introduce more than one weapon, or more than one threat. Would love to be able to implement leveling… might wait until after LD is over to try that.

Here are some pictures:

gameplay_1 gameplay_2

time for sleep

Posted by
Saturday, December 6th, 2014 7:51 am

Hrrmmm, so… after spending a few hours with things not working the way they should have, I haven’t made a lot of progress… but but but…! Here is a nicer screenshot, with a maybe working title attached. Pretty?

Anyway, time for sleep.

killthings

 

back to work

Posted by
Saturday, December 6th, 2014 1:37 am

Back from family stuff. I was able to come up with an idea, that is pretty lame and rough out a basic implementation of the world. Now, just waiting for my files to sync to my desktop PC, and it’ll be back to it.

Here is a screenshot.

okie doke

Posted by
Friday, December 5th, 2014 4:52 pm

Alright, how does this work? I’m going to try to balance familial responsibility (nephew’s birthday) with making some kind of game, maybe.

Being that this is my first Ludum Dare, and I’m no programming genius, I’ll be using Construct 2 for most of this. Bfxr for sound, probably. If I get to music, I’ll most likely use Figure on my iPhone.

This will probably end up being a Jam entry, because I’ll almost certainly run out of time, although I’ll be starting, at least, with the Compo in mind.

But for now, I have to travel by train to the mountainous sticks to perform my duties as uncle.

 

Poot.

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