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Ludum Dare 21

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Failure T_____T

Posted by
Sunday, August 28th, 2016 7:36 pm

I’m a bit sad. I would have needed 2 hours more to finish the game. Oh well, I guess it goes to Jam then



Panic creeping

Posted by
Sunday, August 28th, 2016 7:17 am

I’m slowly starting to feel the panic. There’s still so much to do. It’s a good thing this is so fun.

Here’s one my characters. (P.S. it’s a sitting animation, not walking)


That’s it for day 1

Posted by
Saturday, August 27th, 2016 7:12 pm

All the gameplay logic should be done now (The important ones before panic hits).

Now it’s time to get some sleep. If all goes well, tommorrow should be a breeze.


Good night everyone


Slowly but surely….

Posted by
Saturday, August 27th, 2016 2:39 pm


I’m making progress. Decided to ditch Unreal, and move back to familiar ground with Unity. Also, my cat came back after being away for 5 days. Seems to be in need of attention.

I haven’t said anything about the mechanics of my game yet. Basically, it’s a point’n’click adventure game, where you have to act in a role of “fate”, to bring two shy lovers together. Click things in right order, and right things happen. Maybe I’ll have some gameplay to show tomorrow.

Finally getting somewhere

Posted by
Saturday, August 27th, 2016 9:22 am


The main screen of my game is shaping up. A little bit more detail and tweaking the palette, and it’s ready to be transported into Unreal.

Starting again

Posted by
Saturday, August 27th, 2016 6:50 am


So I made a character… It turns out to be ok-ish, but as it took me 3 hours to make her, I need to simplify a lot, or else I won’t be able to finish this in time. Also, voxels don’t play well with bones.

Oh well, it was fun. Back to the drawing board.

About to start

Posted by
Saturday, August 27th, 2016 3:49 am


After a good night’s sleep, it’s time to start (I stayed up until 4 a.m. to see the theme)

I’m still waking up, so I can’t think in code, but character art shouldn’t be a problem with this pint of coffee.

I’ll make a game about LOVE, the oldest mechanism in the world.


Good luck all!

I’m in again

Posted by
Friday, August 26th, 2016 5:36 am

I’ve been in almost every Ludum Dare since 2012.

Rarely finished though. Not because I couldn’t, I’ve just achieved what I wanted with the weekend.

I doubt this time will be no different. My goal is to take a deep dive into Unreal Engine, since come next year we’ll be (maybe) changing Unity to UE at the office for future projects.


So my tools will be:

  • Unreal Enging (for learning to use it)
  • MagicaVoxel (Since I can’t really model, but I can draw)
  • Photoshop
  • FamiTracker (or some other program. Depends on the game)
  • Excel <3 (Designer’s best friend. I’ll find use for it somehow)
  • Anything else that I might need


Here’s a barrel I made. The very first thing I’ve ever created with magicaVoxel, and it’s pretty shit. Plenty of time to learn stuff. Have fun everyone.


Movement animation done

Posted by
Saturday, December 12th, 2015 1:28 pm

Took a while to animate, but now I have my rats running all over the place. The tail is still a bit all over the place.


The Rats devour everything

Posted by
Saturday, December 12th, 2015 10:03 am

Well on my way on this game.

The idea is, that you’re a rat in a castle. You must avoid all the castle staff, while trying to free your rat friends from various places. The more rats you have in your swarm, the more you’re able to eat. The end goal is to eat the Fat King on his throne.

I have almost all the mechanics working. Now it’s time to make some art, and the rats themselves.


Shapes are ready

Posted by
Saturday, August 22nd, 2015 11:56 am


3D models are now turned into pixel art. All the shapes were made with grayscales to preserve consistent lighting (and color coded for ease). Time to make some actual art out of it.

New Office

Posted by
Saturday, August 22nd, 2015 9:33 am


I created a rough layout of poor Graham’s office in Google SketchUp. Time to turn it into pixel art

Started an hour ago

Posted by
Saturday, August 22nd, 2015 6:50 am


Finally came up with a decent game concept.

You are a small-time demon called Annoyance. Your job given by the Big Red from below is to tip over the sin counter some miserable mortal before it dies.

Graham is a dull man. He lives his boring life, does his boring job, and is about to die at noon. Seeing that he hasn’t ever really done anything offensive, he has a clear pass to Heaven…unless you manage to screw that up for him somehow >:)

♫ *Tick, tock, ding* , time to commit some sin ♫

Release the Kraken

Posted by
Saturday, April 18th, 2015 10:41 am









I’ve had fun making art

Sneak peek, and I’m in!

Posted by
Saturday, April 27th, 2013 2:16 am

Just sipping my cup of coffee, and slowly waking up. I’ll be using GM. This is what I have made thus far:

2nd Ludum Dare

Posted by
Tuesday, August 21st, 2012 11:40 pm

Hello, I’m in!

Tools used:

  • Game Maker
  • Photoshop
  • Pen’n’paper
  • (Something for sound, possibly just a mic)

Good luck to all.

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