I’m a bit sad. I would have needed 2 hours more to finish the game. Oh well, I guess it goes to Jam then
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I’m slowly starting to feel the panic. There’s still so much to do. It’s a good thing this is so fun.
Here’s one my characters. (P.S. it’s a sitting animation, not walking)
All the gameplay logic should be done now (The important ones before panic hits).
Now it’s time to get some sleep. If all goes well, tommorrow should be a breeze.
Good night everyone
I’m making progress. Decided to ditch Unreal, and move back to familiar ground with Unity. Also, my cat came back after being away for 5 days. Seems to be in need of attention.
I haven’t said anything about the mechanics of my game yet. Basically, it’s a point’n’click adventure game, where you have to act in a role of “fate”, to bring two shy lovers together. Click things in right order, and right things happen. Maybe I’ll have some gameplay to show tomorrow.
The main screen of my game is shaping up. A little bit more detail and tweaking the palette, and it’s ready to be transported into Unreal.
So I made a character… It turns out to be ok-ish, but as it took me 3 hours to make her, I need to simplify a lot, or else I won’t be able to finish this in time. Also, voxels don’t play well with bones.
Oh well, it was fun. Back to the drawing board.
After a good night’s sleep, it’s time to start (I stayed up until 4 a.m. to see the theme)
I’m still waking up, so I can’t think in code, but character art shouldn’t be a problem with this pint of coffee.
I’ll make a game about LOVE, the oldest mechanism in the world.
Good luck all!
I’ve been in almost every Ludum Dare since 2012.
Rarely finished though. Not because I couldn’t, I’ve just achieved what I wanted with the weekend.
I doubt this time will be no different. My goal is to take a deep dive into Unreal Engine, since come next year we’ll be (maybe) changing Unity to UE at the office for future projects.
So my tools will be:
- Unreal Enging (for learning to use it)
- MagicaVoxel (Since I can’t really model, but I can draw)
- Photoshop
- FamiTracker (or some other program. Depends on the game)
- Excel <3 (Designer’s best friend. I’ll find use for it somehow)
- Anything else that I might need
Here’s a barrel I made. The very first thing I’ve ever created with magicaVoxel, and it’s pretty shit. Plenty of time to learn stuff. Have fun everyone.
Well on my way on this game.
The idea is, that you’re a rat in a castle. You must avoid all the castle staff, while trying to free your rat friends from various places. The more rats you have in your swarm, the more you’re able to eat. The end goal is to eat the Fat King on his throne.
I have almost all the mechanics working. Now it’s time to make some art, and the rats themselves.
Finally came up with a decent game concept.
You are a small-time demon called Annoyance. Your job given by the Big Red from below is to tip over the sin counter some miserable mortal before it dies.
Graham is a dull man. He lives his boring life, does his boring job, and is about to die at noon. Seeing that he hasn’t ever really done anything offensive, he has a clear pass to Heaven…unless you manage to screw that up for him somehow >:)
♫ *Tick, tock, ding* , time to commit some sin ♫
Hello, I’m in!
Tools used:
- Game Maker
- Photoshop
- Pen’n’paper
- (Something for sound, possibly just a mic)
Good luck to all.