About plams (twitter: @sqaxomonophonen)

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I am in I guess!

Posted by (twitter: @sqaxomonophonen)
Wednesday, April 15th, 2015 4:54 pm

I’m scrambling to put together a stub written in C – a codebase I can compile to Linux, Win32 and OS X. It’s currently capable of building Linux and Win32 binaries from Linux, and I mostly know how to expand it to OS X (I’d build it natively, I wouldn’t know how to do it from Linux). You can check the progress here: https://github.com/sqaxomonophonen/cross-stub

 

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I might chicken out and use LÖVE like I did in LD19. Or Unity. Or something else. I really like developing in C, but 48h gamedev in C might just be suicide :-)

spaghetti mechanics

Posted by (twitter: @sqaxomonophonen)
Saturday, August 23rd, 2014 10:12 am

 

 

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Reading up on orbital mechanics while eating spaghetti ala olio con bacon. Not convinced my game (a Ports of Call / Kerbal Space Program crossover) will be done before deadline, so I’m trying to dumb down the mechanics a bit.

 

 

Time-lapse! – the making of “suspension of disbelief”

Posted by (twitter: @sqaxomonophonen)
Monday, December 20th, 2010 10:11 am

Here it is: http://www.youtube.com/watch?v=gkvtMDfrlUc (available in 720p)

I didn’t get screenshots of the last ~3 hours of tweaking, adding artsy fartsy text to the backgrounds and packaging, sorry!

(Is there anything special I have to do to link it to my entry, or is this it?)

Pizza dinner

Posted by (twitter: @sqaxomonophonen)
Saturday, December 18th, 2010 10:53 am

With the one and only chili sauce. And lots of it. Its label says “NATURAL COLOR”. Probably won’t be posting screenshots yet, but there’s a time lapse video coming.

Morning coffee

Posted by (twitter: @sqaxomonophonen)
Saturday, December 18th, 2010 5:00 am

And I believe I have a design!

Me too

Posted by (twitter: @sqaxomonophonen)
Sunday, December 12th, 2010 12:21 pm

Probably going to use Löve, so lua will be the language — should be easy to make Windows and OS X distributions. Most of the work will be done in a terminal running screen and vim :-) Other than that, I might use Gimp, Inkscape, Blender, Apple Logic, Native Instruments’ Komplete,… whatever makes sense at the time. Oh, and this is my first LD.

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