About pixzleone (twitter: @PixzleOne)


MiniLD #72
Ludum Dare 37
Ludum Dare 36
MiniLD #67
Ludum Dare 35
MiniLD #64
Ludum Dare 34
October Challenge 2015
Ludum Dare 33
MiniLD #59
Ludum Dare 32
MiniLD #58
Ludum Dare 31
MiniLD #55

pixzleone's Trophies

pixzleone's Archive

I’m in!

Posted by (twitter: @PixzleOne)
Friday, April 21st, 2017 12:24 pm

I’m in for my 8th time! Ludum dare 39 will be my 3 year mark, which is kinda crazy! :0

This time I’ll be using:

  • love2d with some base code and libraries
  • sublime text 3
  • bfxr for sound effects
  • reaper for music
  • aseprite for art
  • candy for teeth
  • coffee for brain

I feel very well prepared, and I’m gonna have a great time!

I will post some progress here, but mostly on twitter.

Good luck, have fun!

Boomerang Boy Postmortem

Posted by (twitter: @PixzleOne)
Wednesday, January 4th, 2017 8:09 am

This ludum dare started off okay. I got up around 2:30 am on saturday, and the theme was announced at 3. I hadn’t really slept enough.

I spent the first day on the mechanics, loading rooms, and some intro “story”. The biggest problem was the work I put down on the story, as that never made it into the game. I probably spent a good 5 hours on that.

When day one was over I hadn’t gotten too much done, and when I woke up I changed direction of the game. I had a hard time getting up with a good idea where to take the game next, but after a while I decided to make something in the style of Super Crate Box by Vlambeer.

The first problem I encountered was to build a level that worked smoothly with the player movement. I ended up increasing the jump height, but that created new problems as the player would hit the platform above at some places.. After playing around with the movement variables I found something that worked okay.

The next challenge was to make working enemy AI. I don’t have much actual experience with making AI, but I figured it couldn’t be too difficult. Making the enemies work went pretty smoothly, but it took time as expected. I also ran into problems when I tried to change variables of the enemies, but I’m pretty happy with how they turned out.
Once I was done with this it started getting pretty late, and I had lots left to do. I managed to add the score counter, the lose screen, and a small menu. By now I was pretty exhausted, and I had to go to bed not too late as I had school the day after. Anyways, I finished around 1am, without music, and no time for any real polishing.

I’m happy with my entry, but it could’ve gone better.

Things I learned:

  • Don’t do story, always make gameplay first
  • Scope down more. No, MORE!
  • Really really try to have your mechanics complete by day one, so you can spend day 2 making music, polishing etc.
  • Sleep is good.

I guess these were things I thought I knew before, but I think I have to get even better at them..


I got fair ratings, slightly under avarage in everything. I’m happy with my results, but I wanna do better next time. One day I have to beat my personal best, Gunshift, where I placed 87th overall, and 24th in fun. However, the scores are not everything. I finished a ludum dare, for the 7th time, and that is enough to make me happy 😀

Anyways sorry for the quick messy postmortem, see you all next ludum dare! o/

I’m in!

Posted by (twitter: @PixzleOne)
Thursday, November 24th, 2016 12:07 pm

I’m in for my 7th ludum dare! (in a row)
I’m really excited, and I have gotten a lot better since last time! (hopefully)

I’ll be using:

  • Unity
  • Gimp and Aseprite
  • Reaper
  • Bfxr
  • Tiled
  • Blender
  • Candy

Good luck, and happy daring! 😀

laser, windmill, delivery!

Posted by (twitter: @PixzleOne)
Sunday, August 28th, 2016 6:42 pm

I did it, I actually finished my 6th compo!

Before saying anything else, I just want to thank everyone who made this jam possible once again. You guys are amazing <3

Also thanks to the community for being so awesome! 😀


Now onto a quick look back.

Originally my game was gonna be.. a LOT different. It was gonna have a short story and a couple of calm puzzles. After running into big issues and wasting hours on world generation, I had to change plans.

This is where I came up with the delivery concept. Originally it was gonna feature a much more varied world and be filled with diffrent enemies.
Completely unrealistic, now when I'm looking back. However, I had still managed to find a much safer path.

Soon the end was almost here, and I knew I wouldn't be able do all those fancy things I had made up in my mind.

The lasers were a last minute solution, when there wasn't enough time to add any better enemies. I think it worked out pretty well though.

As per usual the music is a 30 second loop. It was the last thing I put together before submitting, but I think it turned out pretty well.


Some lessions from this LD:
-Focus on gameplay first, game world later
-Do the difficult coding at the beginning of day 2. I had struggled with a problem for multiple hours, but after getting some sleep I solved it fairly quickly.
-Only create art assets you know for sure you're gonna use. Half of the assets for this project are never even used once.
-Make sure you have some kind of twist in the core gameplay. I thought it would be original enough with the whole delvery concept, but you're still mostly just platforming. Make sure the platforming is fun.
-Sleep more! I just slept way to little this time, making me work slow and having a hard time solving pretty easy probems.


All thing considered I’m happy with my game, and I’m really looking forward to next time!

Play my game here. If you leave a comment I’ll play yours back! 😀

To all of you that are still going: you got this!

I think I’ve run into every possible problem so far…

Posted by (twitter: @PixzleOne)
Sunday, August 28th, 2016 5:04 am

..but I’m gonna finish my game!


Posted by (twitter: @PixzleOne)
Saturday, August 27th, 2016 5:33 am

It works! Now the ancient technology…

01001001 01101101 00100000 01101001 01101110 00100001

Posted by (twitter: @PixzleOne)
Sunday, August 21st, 2016 8:06 am

I’m in for the sixth time in a row!


  • LOVE2D
  • Sublime Text
  • FL Studio (probably?)
  • Gimp + Asesprite
  • Candy
  • More candy
  • Ice cream

Let’s do this!!! 😀

5 Ludum Dares Later!

Posted by (twitter: @PixzleOne)
Thursday, May 12th, 2016 11:05 am

LD31 was my first, and now all of a sudden I’ve done 5! I decided to compare my scores from my first time and this time, and I gotta say I’ve gotten a bit better.


Comparison of my first and 5th LD entry

Percentages show how many percent of people, with votes, scored better than me, based on LiamLime’s Data!

I also gotta thank all of you that are making this possible, see you next LD!


Posted by (twitter: @PixzleOne)
Sunday, April 17th, 2016 6:36 pm

end of day 1!

Posted by (twitter: @PixzleOne)
Saturday, April 16th, 2016 5:05 pm


Tomorrow I’m gonna be putting together levels, make musics, and probably add in a ton of new stuff! I’m very happy how far I’ve come already and I think it’s gonna turn out great!

Progress in a GIF

Posted by (twitter: @PixzleOne)
Saturday, April 16th, 2016 1:59 am



Posted by (twitter: @PixzleOne)
Saturday, April 16th, 2016 1:28 am

progress and stuff


  • collisions
  • running
  • jumping
  • shooting (kinda)
  • tilemaps setup


Posted by (twitter: @PixzleOne)
Friday, April 1st, 2016 4:32 am

I’m in for the compo once again, let’s keep the streak going! [COMBO: 4]

This time I will be at home so I won’t have to use my phone.. 😀


  • Love2d/Unity3
  • FL Studio
  • Gimp
  • Blender
  • Sublime Text2/Virtual Studio 2015
  • Pen & Paper
  • Wacoom Drawing Tablet



Posted by (twitter: @PixzleOne)
Tuesday, January 5th, 2016 3:21 pm

A short post mortem for my ld 34 game, Pointless text based quest .

During this ludum dare I was going away to Costa Rica to spend the holidays, but I couldn’t miss ludum dare. I “solved” this by creating a shitty unity plugin for text making text based games with simple code. This made it possible for me to create a game that was going to work using little time. I should probably add: the only program I used during this ludum dare was Notes on my iPhone 4 as that was the only device I could bring.

A friend of mine at home compiled and uploaded the game for me, but when I got home from Costa Rica I realized that there was a game breaking bug.

I had already gotten 20 votes, and this was mostly for the record so I didn’t bother fixing it (shame).

The funniest parts and the ending of my game wasn’t experienced by anyone because of this, but I’m really happy with my entry anyways. I’m happy I got just to attend!

#443 Humor 2.44
#785 Mood 2.42
#788 Innovation 2.57
#882 Fun 2.40
#910 Overall 2.57
#934 Theme 2.45

I’ve had better scores than this, but I don’t really care, I didn’t expect high votes anyways. I got a lot of good feedback, so thanks for that everyone that commented!

See you all next ludum dare!! 😀

Warning: Don’t use the unity plugin. Don’t. For your own safety.

LD on iPhone

Posted by (twitter: @PixzleOne)
Wednesday, December 16th, 2015 1:28 pm

I’m out travelling so I did this ld using only my iphone 4 and a public unity package I made for text based games.

The thing is I need to vote on more games, but not many run in mobile browser. So if your game runs on mobile/mobile browser, please comment!

If you have time and want to play a weird game: shameless plug

Just ludum daring

Posted by (twitter: @PixzleOne)
Sunday, December 13th, 2015 11:16 am


(Been in worse places)

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