WOOHOO WE’RE BACK.
Hi, we’re Supernaught! We made
JUMPR
and
NECROMORPH
+ many more, and we’re IN for Ludum Dare 36!
We’re using: HaxeFlixel, PyxelEdit, BFXR
Follow us on Twitter for updates!
— Supernaught (@alphnsus and @momorgoth)
Ludum Dare 37 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
MiniLD #58 | Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 |
Ludum Dare 28 | Ludum Dare 27 |
![]() Jupi's Jam Favorites Awarded by Jupiter_Hadley on April 13, 2015 |
WOOHOO WE’RE BACK.
Hi, we’re Supernaught! We made
JUMPR
and
NECROMORPH
+ many more, and we’re IN for Ludum Dare 36!
We’re using: HaxeFlixel, PyxelEdit, BFXR
Follow us on Twitter for updates!
— Supernaught (@alphnsus and @momorgoth)
Spikes! Jumpin’ n runnin’! Explosions! Screenshakes! Some more spikes! OMG
Hello, we are Supernaught. We made a couple Ludum Dare games:
And we are in for our 9th Ludum Dare!
Tools:
Goodluck everyone and happy Ludum Dare-ing!
This is our first Ludum Dare since our switch from Unity to HaxeFlixel, and we have never been happier with a decision. Here are some GIFs!
Hey everyone, don’t forget to follow LDJAM Bot, a Twitter bot I launched last week that selects and tweets a random Ludum Dare 32 game every 30-ish minutes!
If you see him not working correctly or have any feedback and suggestions, do let me know. Thanks and congratulations to everyone on your game!
– Alphonsus (@_alfonzm)
Pong Knights is aaalmost done! I think I’m settling with just an arena shooter for now. Oh and also, just added new stuff:
The game is actually quite playable now, but there’s still lots of stuff that needs to be added (e.g. sounds, more enemy types, balancing, etc), so I will be constantly updating the game.
If you want to check out the current build: Play Pong Knights v0.9
LD31 is our 6th Ludum Dare. And after our failed attempt last August where both of us got sick on the last day (and later quit on the last few hours of the jam), we had one goal this LD: to make sure we finish the game this time.
And, long story short: finish a game we did!
Here’s Adrift, a game about making friends, solving puzzles and teamwork.
Pretty much everything in the Art department went well.
TL;DR: Overall, we think we made a pretty solid and adorable game. Although the resulting gameplay wasn’t as fun to play as we thought it would be, everything we planned from the start went right, and the feedback has been really great so far and nothing we didn’t expect.
If you reached this point, thank you for reading and we hope you enjoy Adrift! See you next Ludum Dare!
– Pixlexia
(Follow us on Twitter!)
Hey everyone! Made lots of progress today. Here are some screenshots:
We’re not yet entirely sure how our planned game will fit with the theme. (We think it’s a really bad theme anyway and more of a constraint than an actual “gameplay theme.”) Tomorrow’s tasks will be level design and more character art. Stay tuned!
Follow us on Twitter!
Hey everyone, we made a new promotional poster thing for our beat ’em up game, Grimlock’s Lair!
Hey everyone! We have been continuing development for our game Hammerfall.
Changes in the post-jam version include:
You can download Hammerfall 1.2 here:
I haven’t really tested the mac version, so please let me know if you run into some problems. But it should work.
Also if you want to rate our compo version, here’s the entry page. Enjoy!
Hello, we are Pixlexia. And we made Hammerfall!
Thanks for reading and see you all in April!
Top-down! Arena! Waves of enemies! Shoot-em-up! Upgrades! Coins! Exp! Fun!
Hello, we are Pixlexia.
We made a puzzle platformer, Mono, last April’s Ludum Dare 26.
And Withdrawal Syndrome last August for Ludum Dare 27.
And we’re in for tomorrow’s Ludum Dare 28! (Jam)
Tools:
Good luck & have fun everyone!
Hey everyone! This is our 2nd time joining a Ludum Dare Jam and here’s our entry:
“Withdrawal Syndrome” is about a drug addict patient who suffers from withdrawal syndrome as he tries to escape from the hospital.
Check it out here! http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25961.
Controls: Arrow keys and spacebar
Have fun, rate, and tell us what you think about the game in the comments!