About Pixelfan Games (twitter: @pixelfangames)

We are a Indie Games Development from Spain


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

Pixelfan Games's Trophies

Featured in GeekyJuegos.com
Awarded by GeekyJuegos
on February 2, 2016
Featured in GeekyJuegos.com
Awarded by GeekyJuegos
on January 10, 2016

Pixelfan Games's Archive

Pixelfan Games | Supermarket Bagman

Posted by (twitter: @pixelfangames)
Friday, December 12th, 2014 7:22 am

Supermarket Bagman

by  Pixelfan GamesJam Entry

SUPERMARKET BAGMAN is the new Pixelfan platform game!

Help our superheroe BAGMAN to scape and win the epic battle versus the malicious BADBAG! 

PLAY GAME:  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20908

GAMEPLAY / WALKTHROUGH:  https://www.youtube.com/watch?v=YONGVK1lVyc
FOLLOW US:  FACEBOOK:  facebook.com/pixelfangames / TWITTER:  twitter.com/pixelfangames



Pixelfan / Our Ludum Dare…

Posted by (twitter: @pixelfangames)
Wednesday, December 10th, 2014 9:23 am


                                                               Supermarket Bagman

by  Pixelfan GamesJam Entry

SUPERMARKET BAGMAN is the new Pixelfan platform game!

Help our superheroe BAGMAN to scape and win the epic battle versus the malicious BADBAG! 

PLAY GAME:  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20908

GAMEPLAY / WALKTHROUGH:  https://www.youtube.com/watch?v=YONGVK1lVyc
FOLLOW US:  FACEBOOK:  facebook.com/pixelfangames / TWITTER:  twitter.com/pixelfangames



Pixelfan is ready

Posted by (twitter: @pixelfangames)
Friday, August 22nd, 2014 3:07 pm

Hello guys:
Pixelfan is waiting for the theme, we have a livestreaming in twitch.


We are 7 members:
Jastro: Programmer.
Chalo: Community Manager
Armeys: Programmer.
Chesko: Animator 2D
Juanfra: Pixelartist
Mery: Character creator, concept art.
Ainim: Musician, SFX Creator.


Good luck for everyone and come to see us in twitch. We are waiting you.


la foto

Gluckauf Troll in FI2

Posted by (twitter: @pixelfangames)
Sunday, May 11th, 2014 3:34 am

Hello guys Gluckauf Troll, our entry in LD29 was in a technology exhibition, in Tenerife (Canary Islands). The name os this exhibition its “FI2”.




We have a lot of  photos from this event. If you want to see all, you can do it in our facebook page. We have a good news about this game, A COMPANY WANT TO BUY THIS GAME!!! :D. We are so much happy just right now.  I add more photos here from this event.




Pixelfan Games Gluckauf Troll vrAse

Added ranking system

Posted by (twitter: @pixelfangames)
Sunday, May 4th, 2014 6:59 am

Hello guys. we added a Ranking online in our entry for the ludum dare 29



The record its 200. WHO CAN BEAT IT???

Glückauf troll

Posted by (twitter: @pixelfangames)
Friday, May 2nd, 2014 12:31 pm

Hello guys.

A youtuber created a video from our entry for the LD29.



Her name is Dashielgamer. She is spanish. You can see here.

We are happy for a youtuber play our game, if you want to play the game you can do here. We think this is our best game for a ludum dare and maybe, want to port to mobile. What do you think about our game?



Pixelfan its here again :D

Posted by (twitter: @pixelfangames)
Friday, April 25th, 2014 5:44 pm

We are inside again.





You can see us in Twitch:

We are use:

– Gamemaker
– Aseprite
– Graphicgale
– Fruity Loops or Musescore


http://www.twitch.tv/jfra88 <—Pixelartist

We are inside in a Castle and we have Webcams for you can see us :)



Pixelfan in Ludum Dare 28

Posted by (twitter: @pixelfangames)
Friday, December 13th, 2013 5:21 pm

Hi guys.

This Ludum Dare is very special for us. An Enterprise from Canary Islands has decided to help us in this adventure. They Have offered us a work place. That is an Amazing Castle.

Pic related:



The name of this enterprise is Castle LAN and the promote gaming. Our team is integrated by five persons: Two Programmers, Two Graphic designers and a musician. We are going to use the following programans:

– Gamemaker as engine.- Musescore and Audacity for create the music and sound effects.
– Aseprite & Photoshop to design.

You can see us in:


Pixelfan, our experience in LD27

Posted by (twitter: @pixelfangames)
Sunday, September 1st, 2013 4:02 am

Greetings. We are the Pixelfan team and we want to share with all you our experience lived by the members at this last Ludum Dare. We have to say that it wasn’t our first time, but not for all the team, because for some members it was their first participation in a ludum.



Team members:

Jastro – Programmer

Roger – Designer

Juanfra – Designer

Xoty – History & Game design

Ainim – Music & SFX (First time working with us)



Jastro’s experience:

For me, ld27 has been a mixture of stress and fun. First day gone without problems, and the second-one too. But on third-one a blue screen on my computer blew away all my code. Thanks to an archive recover program I was able to recover part of my work, but I lost half. So I had to work the code again in one day. It was an stressful and tired experience. But thanks to jokes that we did on Ts3, it made that all the pressure I felt in that moment were carried easily.


Ainim’s experience:

When i accepted the proposition that pixelfan made me and I began the ludum dare project, i could not imagine how i would like this informatics madness. few hours after ludum began all the project was ready, the job was divided with the team members and we were ready to start hands to work. I could say that it was hard and i suffered to make the music the team needed, but fortunately it was not this way. the music grew alone and i felt like i had a mental connection with the game designer to imagine and be in right with all he got in mind for each sequence. All those things mixed with all the great moment lived on the Ts3 – three days without sleep fine makes that every stupid thing become extremely ridiculous and funny- made I want more and I am implicated with the team for future projects. Thanks guys for your welcome.


Juanfra’s experience:

It was my second time in a project for the ludum. And I have to say I become a ludum addict. I don’t know why, but i love this three stressful days. Is strange because I hate work under pressure. This time it was so hard, and really stressful. Each animation, each background… all takes more time than ever. Even it took more time that we calculate do all things in these three days. But, I think the best way to summarize that weekend is saying that I feel so pride with the work this ludum. We worked to do our best, and even with a game unfinished, I can feel we are growing a lot. We have a lot things to learn, but we’re going on the right way. Or maybe no, but that is what I feel. I have to thanks you all a lot friends for the weekend, and I am in for the next ludum. An thanks to the people comments, because we can learn with them. Thanks you all.


Thanks for read. You can play our game Here and ou can follow us on Facebook and Twitter





Here we go LD27

Posted by (twitter: @pixelfangames)
Wednesday, August 21st, 2013 1:04 pm

Hi guyz we gonna participate for second time in Ludum dare.

We gonna use:

> Impactjs
> Asesprite
> Fruity Loops.

The last LD we dont get a good postion, now we gonna try and do our best.

“Life in a Nutshell” Post Mortem

Posted by (twitter: @pixelfangames)
Thursday, May 2nd, 2013 10:42 am

Before I begin to explain all the process we have gone through as a team,i would like to point out that this is our fist Ludum Dare , we are a spanish team formed a few months ago and we are in full attempt to grow, trying new ideas and get better.Our desginer started 3 or 4 months ago with pixelart.I , the programmer,learned to code about 3 years ago , I’ll tell you our experience this few days.



Before LD26

In the beginning my idea was to participate alone in the 48 hours LD , it was more achievable given that I worked on monday (Because of the time zone ,for us the LD started the 27 at 3 in the morning). Talking with the designer in my team he told me : “Don’t you dare going in alone!, I’ll handle all the graphics” .Truth be told I really liked him telling me this but I didn’t want to involve a person to be 72 hours of his time sitting in front of the computer suffering the presion of this hard 72 hours ,yet I let him in.As long as we were participating I started talking with the rest of the team ,the musician and the co-designer(he manages to improve my ideas and the leve design, he is something like my right hand) agreed to help .So we created the account of the team and started to work , voting much interesting subjects. The time came were the announced the theme of this jam



The truht is that when they announced the theme I was already sleeping ( it was 3am here in Spain) , I woke up at 8am ,went to the LD page and BOOM there it was , the worst theme for me :“ Minimalist”.For 5 min, I felt a bit of rage , there were very interesting topics like “Aiming to the starts, useless gods” , topics that without a doubt could have done better for my game , but I decided to take some coffe , take it easy and start the design of my game , at 9am my team showed up and we started to think the idea.


Making of

A lot of ideas came trough our heads , we thought many crazy things , we propose ideas like making a grapich adventure , a puzzle game , mazes and many other things.After a while exposing some ideas and voting we created what it is now “Life in a nutshell”.In this game the idea was to create a game in which a person feels aflficted with the life they lead and wants to break the chains that stops them from searching another life style .The game would consists of 2 gameplay styles.The first one , a very dark one, in which there were practically no vision of the enemy and you have to sue the light to hide.With this , we wanted to send the message that happens to many people , sometimes we sink in our bad times , fight against them and sometimes you can’t win so we need a “light” that guides us. It was more or less what we wanted to show.In the second gameplay we wanted to make a part which consisted only of “taking punches”.We wanted to give the idea that “As many times as you fall , as many beatings life gives you , you have to hang on and move on and don’t let anything stops you”.


Day 1:

The first day was the best with lead , it was our first day , there were many laughs in the streaming , I devoted my time to the creation of test PJ’s so I could test the gameplay , here you have an example of what you could see in the stream:

espartano23 malo     tanque

Day 1 was all about the “dark part” , I was able to create a decent gameplay for the character , fixed the camera so it wouldn’t show unnecessary things , I created an alert system for the enemies, the incognito system , it wasn’t a bad day , everything was going good.


Day 2:

I dedicated this day to the “taking punches” part , I created a mob that prevented the pass and didn’ attack , it just stood there ,blocking , say that we were gonna create an archer and give it a parable attempt but I didn’t get the result I was expecting , we finally transformed the archer into a wizard that threw fireballs by the floor.There is nothing like a bug becoming a feature.


Day 3:

It was monday already , I had to go to work from 8 to 15( I work as a programmer).That day I kept receiving messages in skype about bugs in the game , big errors, I felt panic of what I could see when I got home.I arrived home at 15:20 , ate ( the food burned and I had to eat it like that , there was no time to waste),my team told me my alert system didn’t work , enemies didn’t detect when you were hidding , I didn’t understand anything, everything was working okay day 2 when I tested.I started to check in my friends computer and nothing was working they way it should .I looked how I put a guard and I went straight for the character , good, yet when the character hid , the guard kept hitting him, weird.I realized something , when I tested the game I only put 1 hidding zone and they were 3 now and I thought “It can’t be that this doesn’t work if I put more than 1” so I looked and yes , this was the error , for a while I fought and I found a way to fix it , then I tough “if I put more than 1 enemy then , this will fail” and yes , I put 4 enemies and It didn’t work only 1 went for the character and the other 3 remained bugged , I lost at least 4 hours in this , the time was ending , I wasn’t making any progress , I was frustrated so I decided to take out the alert system and everything worked fine but I lost my alert system.Then it was the mob in the other gameplay part , the “taking punches” part , if I let it be ,it attacked non stop, it killed the hero in less than 10 sec, I tried to make it better putting a limit of 2-3 seconds, errors came , there were a few hours left and still much to do , so I put a random and now it attacked randomly.Moving on there were only 4 hours to turn in the game , I even consider not turning in , the music was good , the history was good , graphics were good but the gameplay hadn’t turned out they way I wanted ,what do I do? Tell my team they had suffer and worked for 3 days straight for nothing?, that it was my fault for not being able to solve the problems? No , I couldn’t do that , I decided to move on and finish , give it all the necessary tweaks and leavit as much “finish” as I could and prepare my self for the shitstorm I was about to get , even so it didn’t matter because I really enjoyed and I’m really happy , I learnt a lot in this LD and I wish with all my heart I can participate in the next one.


“Life in a Nutshell” in Ludum dare

We ended up turning in the game at 2:30am (Spain time zone), next day I had to work from 8 to 18:00.I slept 4 hours that night , while I was at work I wasn’t able to concentrate thinking about the things people could say and that the message we were trying to send with the game wouldn’t get to the people.When I got home I started looking the things people said , not all where good but not all were bad either , I liked the set up and any received criticism.


To end


I’m really happy for some things we did and not so happy for others , I hope I can fix the game in its complete and get a new version , I wanna thank everyone that tried the game and leave a comment even if it was bad , any criticism is well received as long as it is constructive.If you haven’t tried it yet you can try it HERE and leave your opinions , you can follow us on Facebook and Twitter


Posted by (twitter: @pixelfangames)
Saturday, April 27th, 2013 2:01 am

Here we go, we are starting just right we have some crazy ideas, for this theme, you can see us in twitch or our website.




We are thinking to do some crazy with ninjas, 😀 HERE we go!

Our first Ludum dare

Posted by (twitter: @pixelfangames)
Friday, April 19th, 2013 3:55 am

Hi guys this is our first Ludum dare, we are a team from Spain(sorry about my poor english).

We gonna try to do it the best possible and i am very nervious for this jam. Hello to all and good luck 😀

Anybody knows how can i change my avatar? i didnt see nothing in profile.

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