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25 Hour Progress Report // Pixel Dot studios

Saturday, December 10th, 2016 10:22 pm

we’ve been hard at it. Our idea was the one room was based off of a Japanese puzzle box, so we’re hoping for everything moving and a few puzzles to be involved. At the end of each level, your character (Aisu) will run out of the exit door, and then run back around to the start door with his silhouette being visible. While Aisu runs around, we’re (hopefully) having the entire room quickly transition with blocks moving around the screen, as a puzzle box would be unlocked, with the final pieces turning into the next level. No levels have been implemented yet, we’re still getting core mechanics down :S Hopefully tomorrow we’ll have a lot more done

Aisu on our test stage :D

Aisu on our test stage :D


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