About Pixelbear (twitter: @@PixelbearGames)

17-year old indie game developer that also loves game jams! :D

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Ludum Dare 36
 
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Sashimi

Posted by (twitter: @@PixelbearGames)
Tuesday, August 30th, 2016 4:40 am

I decided a day before the jam started that I wanted to make something, and I’m glad I did! This is what I came up with; the link to the theme is pretty tenuous, but I’m not too bothered. Here’s the spiel anyway.

 

Set in the distant future, Sashimi is about an astronaut that crash landed on a far-away ocean planet. While maintaining communication with Jones, their contact back on Earth, Jones suggests passing the time using a little ancient technology, a fishing rod, and the story begins.

Sashimi is a fishing game with light visual novel elements. It features voice acting (by me!) and a beautiful, relaxing environment to fish in.

 

Screenshot_10  Screenshot_6

Play Sashimi here!

Finished my game!

Posted by (twitter: @@PixelbearGames)
Sunday, April 17th, 2016 3:15 pm

I finished the game I was making this Ludum Dare! However, I didn’t adhere to the theme so probably shouldn’t submit it here. Still, glad I made a game. :)

My game is a local-multiplayer game where you joust on pogo sticks. And frogs are involved somehow? Play it, it’s fun!

You can play it here!

Screenshot_2

Screenshot_6

Screenshot_7

Return for round uh… fuck it I’ve forgotten

Posted by (twitter: @@PixelbearGames)
Tuesday, August 19th, 2014 11:28 am

I’m in again! I’ve lost count of how many LDs and miniLDs I’ve entered, so that’s either my shit memory coming into play or I’ve just done a lot. Probably a bit of both.

Ludum Dare is a wonderful time for me anyway. Usually, my projects end up being quite normal and friendly and blah blah  BORING. However, for Ludum Dare I let my weird, twisted and usually highly inappropriate ideas free. Past spawns of this are Million Dollar Manbaby, a game about tearing limbs off of your enemies and sticking them to yourself and M’Lady and the Tramp, a Wario-ware style game about getting a guy to lose his virginity.

I actually already have an idea for the game I want to make, so I’m going to pray that the theme allows for it!

Anyway, I am sans artist this time (curse you Lianne!) which means I’ll have to draw all of my disgusting ideas myself. I really hope I successfully manage to gross everyone out once again.

I’m also changing up what I’m going to be using to make my game to give myself more options. I’ll be using:

  • Programming: FlashDevelop w/ Haxe + Lime + OpenFL + HaxeFlixel
  • Art: Photoshop
  • Sound: Audacity

Good luck to everyone and remember to enjoy yourself!

Team Sadbrains and Pixelbear are back!

Posted by (twitter: @@PixelbearGames)
Saturday, December 14th, 2013 3:56 pm

…And we’re making something even more disgusting than last time. We were trying to think of something weird and out of the box for our game (and obviously vile), and we finally came up with the idea that you only have your virginity once.

Today has mostly been me, Pixelbear, programming the game from the ground up due to Lianne of Team Sadbrains being 13 hours ahead of me, and only just woke up a few hours ago. Gameplay wise, it’s pretty much done. We went for a Warioware style game; less childish though!

On another note, we asked Twitter to give us some sex noises for the last parts of the story, and oh golly did they provide. We were laughing for minutes with some of the sounds we received – everyone that provided sound clips will be included in the credits, and forever be loved by us.

Finally, here’s a screenshot of the main menu (WIP), drawn by the lovely Lianne:

Screenshot_1

We are horrible people.

In for the Jam!

Posted by (twitter: @@PixelbearGames)
Thursday, April 25th, 2013 2:22 pm

The last couple of times I’ve been in for the compo, but this time I’m working with someone else, so it’s Jam time! The person in question is the lovely Lianne Booton (@Liannethy on Twitter :D) – I am SUPER excited to be making a game with her as her art is freakin’ awesome. Like. Really awesome. 😀

Anyway, tools of the trade (for me at least) are the usual:

  • Flash CS4
  • Photoshop Cs4
  • Audacity/BFXR (if needed!)
  • Chronolapse

Good luck to everyone! I’ll be blogging and looking at everyone else’s work! 😀

Brown Hat, Red Hat Cowboy POW! Timelapse :D

Posted by (twitter: @@PixelbearGames)
Monday, December 17th, 2012 2:24 pm

Yeah! Here’s the timelapse to my game, which is available here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7477

 

Huzzah!

Huzzah!

Timelapse: http://youtu.be/9_a-Z6ZDKoY

Thanks for all of the ratings so far! 😀

“Brown Hat, Red Hat Cowboy POW!” submitted!

Posted by (twitter: @@PixelbearGames)
Sunday, December 16th, 2012 8:57 am

My game just got submitted! Play it here:

|PLAY NOW|

YUHHHHHH!!!

YUHHHHHH!!!

First day finished! (Pretty much)

Posted by (twitter: @@PixelbearGames)
Saturday, December 15th, 2012 2:48 pm

My first day of Ludum Dare has been SUPER productive! I love it when it’s like that. 😀 I’ve managed to get all of the graphics done (minus a crouching sprite, which I’m make right after this post!). I’ve also finished all of the sound design (maybe) and programming is 50% done. I’m going to spend tomorrow planning out my enemy’s AI properly, so it feels like you’re actually playing against someone – I have a feeling I can’t just dive into the code for this one!

Anyway, here’s a screenshot of a screaming goat with terribly trippy things happening in the background (all animated :D):

"Raaawwwwwr I'm a goat!"

“Raaawwwwwr I’m a goat!”

Western Game Thing is coming along!

Posted by (twitter: @@PixelbearGames)
Saturday, December 15th, 2012 5:17 am

Progress with my game has been going well! But before I go on about that, here’s a picture of my breakfast (grated cheese and rocket sandwich <3) and cheese strings, with a packet of choccy digestives. Yum. Also, I’m a coeliac, hence the tiny bread and “Free From” food. 😛

My breakfast and biscuits to last me the two days. <3

My breakfast and biscuits to last me the two days. <3

The game has been coming along well! My idea was a sort of western bandit thing, but simplified down to just one fight between you and the town’s hero. I’m doing this, as I’ve never really programmed any AI before, so I fancied spending my time creating a worthwhile enemy. Here’s a picture of the game, along with its FUNKY graphics style:

Psychedelic maaaaan!

Psychedelic maaaaan!

2 hours in – controls and placing tiles = done!

Posted by (twitter: @@PixelbearGames)
Saturday, November 24th, 2012 3:56 am

Sexy programmer art. <3

This is the first screenshot of my game. The game will be a sort of defense game where you build up the environment and place towers on it to defend from multiple waves of enemies. The difference in this is that you take materials from your dead enemies to construct your towers and upgrade them. It’s working well so far – level scrolling, player movement and tile placement are all in. Next I’ll be working on placing towers and having enemy spawns!

October Challenge – First Build

Posted by (twitter: @@PixelbearGames)
Sunday, September 30th, 2012 11:04 am
Screenshot the first!

First bit of art!

After 2 days of laid back programming, I decided to pretty it up a bit to allow for a screenshot. I’m used to pixel art, but I’ve gone for a more cartoony, wobbly-edge… thing. It’s going to be a puzzle/adventure game with items and whatnot, but right now there’s none of that. At the moment, I can generate a room, move the player about (with hit detection), push and pull boxes, and trigger doors with boxes by moving them onto a switch. :)

Inspiration!

Posted by (twitter: @@PixelbearGames)
Sunday, September 2nd, 2012 10:34 am

This is one of the things I love about Ludum Dare: playing all of the games helps me to get inspired by all of the brilliant ideas that people come up with – be it the art style, the type of game, the way a narration is played out; anything!

My biggest bit of inspiration during this Ludum Dare has been “Plan M”. God I loved that so much, and it’s made me want to create a fun and humorous adventure game myself! What games have you played that inspired you the most?

Alivolv complete!

Posted by (twitter: @@PixelbearGames)
Sunday, August 26th, 2012 2:50 pm

You can play my game here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7477

I’m proud of my game! The sound is pretty sucky, but I have next to no experience in that. Timelapse included!

Weeeee!

I think I missed…

Kongregate upload error?

Posted by (twitter: @@PixelbearGames)
Sunday, August 26th, 2012 2:15 pm

Everytime I try to upload to Kongregate, I get an error. Is anyone else having this problem?

Game update!

Posted by (twitter: @@PixelbearGames)
Sunday, August 26th, 2012 3:31 am

My game is very near completion! All I have left to do now is added effects/polish and sound! I have instructions in game, lots of animations and as far as I can tell – no bugs!  Very pleased with what I have now, and it’s great fun to play! 😀

dem graphiks

dem graphiks

How’s it going?

Posted by (twitter: @@PixelbearGames)
Saturday, August 25th, 2012 7:37 am

Really well! I woke up this morning and spent about half an hour getting ideas. I eventually chose an idea, and I’ve stuck with it since! Right now I’ve done absolutely no art whatsoever (so every asset is a delicious placeholder), but the code is almost 100% complete. My game is fully playable, including a win state, upgrades, enemies and other funky stuff.

I <3 squares

I <3 squares

 

There’s quite a lot going on here. Basically you’re a creature that decided to attack a random planet. The planet defends itself, while you evolve (upgrade ;D) to become stronger, until you’re completely maxed out – at this point, you can destroy the planet. It gets pretty hectic! I’m also quite proud of myself, since this is the first game where I’ve used a lot of maths for the core mechanics. All of the orbiting and shooting is great fun! 😀

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