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A bit late

Posted by
Saturday, December 14th, 2013 1:14 pm

So I somehow completely forgot that the Jam was this weekend. I might still make it for the compo, but only time will tell. I’ve already got a basic idea, but I’m not sure how easy it will be to implement. Regardless, I look forward to seeing everyone else’s progress!

T-Minus Timelapse

Posted by
Monday, August 26th, 2013 2:59 pm

Finished T-Minus!

Posted by
Sunday, August 25th, 2013 5:53 pm

Compo page here. I’m glad it’s over.

Just barely finished. I think it could have been a bit more interesting but I’m pretty happy with the graphical style of it. Th goal is to get to the rocket before it launches. You can get bonus time. I could have made more levels but I really didn’t have enough time at the end. Also sounds didn’t really work, don’t know why. It includes bad first time music made online. Constructive criticism welcome.


Posted by
Saturday, August 24th, 2013 1:59 pm

I was using Gamemaker Studio’s image editor and I guess it couldn’t handle it and ran out of memory. It corrupted the entire game. Luckily most of it was figuring stuff out, which I now know how to do, so It shouldn’t take too long to recover.

Tech Demo

Posted by
Friday, August 23rd, 2013 10:44 pm

So I thought I’d show what I’ve done so far.  I’m planning on having multiple stages to this, pretty much minigames. I’ve got the first one done, which is the building phase. You have to drag the stages to their correct spots and then turn it on in ten seconds. Here is the HTML5 link. Obviously just placeholder art right now, if you could even call it that. Other stages I’m planning on having: Launching, Ascent, Circularizing, Landing, Returning, and Re-Entry. I may not do all of these as it seems like a lot, but we’ll see.

Already got my idea/title

Posted by
Friday, August 23rd, 2013 8:33 pm

T-minus 10 seconds. I’ll let you figure out what it’s about.

Sort of Failed

Posted by
Sunday, April 28th, 2013 10:15 pm

HERE is the page

I really failed this one, even if i did submit it.

There was a game breaking bug and other misc bugs. the code is everywhere. It’s laggy. there’s no sound in the windows version. It doesn’t get harder because that made the game break. I finished late so i entered the jam. performance issues.

On the positive side, I think I like this games graphics the most out of all the games I’ve made. and I have a potato in mine. It’s the food crates.

I’ll try and do better next time.

More Aesthetically Pleasing Now.

Posted by
Sunday, April 28th, 2013 1:10 am

After being away all day, i managed to still get a lot done. the resource graphics are done now, mostly UI i need to focus on. I still need to do the people.

Play Here

Click bottom supplies to give correct amount to buyer within timer range. going over what he asks stops it and he takes it all, same if you don’t beat the timer.

Note to self: don’t forget sound.

Good Progress!

Posted by
Saturday, April 27th, 2013 1:42 am

After starting a bit late, I’ve got the basic mechanic in the game. It’s going to be one of those “order up” type games where you have to give the thing what they want.  Pretty simple, or minimalistic. here’s a confusing screenshot:

How to play

-click bottom to match above, if you go over you lose all that you have clicked in money(the guy takes the extra)

-there’s a timer and you lose money for what the guy needs(again he takes it)

-If you beat it you get the resources in money

-There’s a person that’s randomly chosen on the side. purely aesthetic.

These are graphics that were made in 5 seconds, beware them.

HERE(always latest demo)

Might be in.

Posted by
Friday, April 26th, 2013 3:34 pm

I have some homework due at the end of the weekend and I’m away all of tomorrow. I hope to work on it tonight and tomorrow night (if i get the work done). I realize I won’t actually have any day time to work. I still look forward to other peoples games regardless.

Post-Compo Version of Dust

Posted by
Saturday, December 22nd, 2012 2:11 pm

I’ve added some more levels. Along with some more elements to play with. Enjoy


Finished, Sort of…

Posted by
Sunday, December 16th, 2012 5:09 pm

Well (I’ve started all my posts for LD25 with Well, 😛 ),  I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:


Steam WorkShop

Entry Page




Posted by
Sunday, December 16th, 2012 12:29 am

Well, ive added goats(which, naturally, are indestructible), and fixed bugs, and other stuff. Heres some pics:


Levels are being renovated. Have another sandbox level: HERE

Right click to select buttons

Left click/hold to place

People die from burning and drowning.



The other block kin the screen isn’t actually placeable, i was just showing it off.

More Updates! Graphics!

Posted by
Saturday, December 15th, 2012 9:19 pm

Well I think I’ve got the visuals down now. the web version of the game is messed up and blurs it a bit, but if you want to play it early you’ll have to suffer. It’s not to bad. Games self explanatory, kill the guy, right click to delete/click button. left to place block. Here you go: DEMO

Demo Up!

Posted by
Saturday, December 15th, 2012 5:11 pm

Well, after a couple of unsuccussful ideas i finally have one and have the engine working. The objective will be to kill the people. for now heres a sandbox level: Here

Press number keys to select the types of blocks. Click to place




3:Water-Slowly drowns guy

4:Lava-kills guy instantly


Steam-formed when water is on top of lava

Obsidian-formed when lava is on top of water

Person-Randomly walks back and forth. Kill him!


Late Start

Posted by
Saturday, December 15th, 2012 11:58 am

well, I am starting late, but hopefully i’ll still be able to finish. If not I’ll enter the jam.

I Like the theme and I think i’ve also got an idea of what to do. Now, CODING!

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