About Pix3M (twitter: @_Pix3M_)

Pixel artist, game developer, tea drinker.

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Ludum Dare 36
 
Ludum Dare 32
 
Ludum Dare 31

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Done, and done!

Posted by (twitter: @_Pix3M_)
Sunday, August 28th, 2016 7:45 pm

Wrapping it up and calling it done!

I’ll name this, “Highly-Accurate Shepherd Simulator”

Highy_Accurate Shepherd Simulator

Since screenshots probably wont capture the chaos of this game, here’s a couple of animations I made, bottom one is played when you pick them up and throw them around :)

wolfsheep

 

Submission link: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=23547

zzzz

Posted by (twitter: @_Pix3M_)
Saturday, August 27th, 2016 3:45 am
by Pix3M

by Pix3M

I’m clearly tired when I zone out and animate the whole thing without realizing I don’t have a game yet

Hey, progress though! I think

Scheming and scheming

Posted by (twitter: @_Pix3M_)
Friday, August 26th, 2016 7:20 pm

I’ve had at least a day to come up with ideas in case Ancient Technology might be the winner. Seems most likely if it was voted considerably higher than other themes, but who knows?

My own ability will still be a considerable constraint, My current abilities are best focused on top-down environments, though I should be skilled to code platformers without issue now. I definitely need to be heavy on animations =)

*ramble ramble*

How’s everyone else with their pre-jam brainstorming?

Definitely in!

Posted by (twitter: @_Pix3M_)
Sunday, August 21st, 2016 7:51 pm

It has been over a year since I was able to participate in Ludum Dare. Most of the reasons were due to work schedule, but I was able to schedule a time to participate last December. I wished I had a working motherboard by the time that one rolled along though. Oh well.

This was the last piece I made for Ludum Dare before life happened:

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http://pix3m.deviantart.com/art/Downloadable-game-Elem3nts-v1-3-1-528199938

This time around, I am very optimistic. A couple of upgrades to myself since last time:

  1. I can now write music! The last game jams I’ve done always had to make serious shortcuts with sound since I basically didn’t know how to get started with that. However, I’ve taken some time to at least get to a basic skill level where I can also juggle sound on top of my other skills
  2. I have a bit more experience as a programmer which hopefully means that my process is more streamlined than last time
  3. Lastly, I am definitely more confident in myself as a creative. While I didn’t have the time to participate in Ludum Dares, I definitely had time to work on my own projects which means, more experience under my belt

I have barely a week to figure out my game plan, but so far, I believe that I will start with some simple music and build my art direction based on what I write. I am very flexible as an artist but my music skills are still basic and will be my biggest creative constraint. I will likely go for a radically simpler style of art that I normally work with and instead, pour most of my effort into animation.

I will probably shoot for the compo instead of the jam this time around. Meanwhile, now would be a good time to practice musical composition and I hope to see where this Ludum Dare will go!

Even if the entries won’t be judged, I’m here for the bragging rights =)

My tools:

  • Graphicagale for art and animation
    • Logitech mouse for my drawing implement (lol)
  • GameMaker for code
  • Notepad++ if I decide to use data files (probably not, who knows?)
  • OpenMPT for sound and music
    • iRigKeys37 for my MIDI controller

I’m probably out

Posted by (twitter: @_Pix3M_)
Saturday, December 12th, 2015 3:36 am

My motherboard died the day before Ludum Dare.

I bought a new motherboard which doesn’t boot after I tried installing it.

No idea when I will have a computer again. Best case scenario is when 24 hours already passed, and I probably don’t need the special stress that comes out of game jams :(

Elem3nts post mortem

Posted by (twitter: @_Pix3M_)
Tuesday, April 21st, 2015 7:33 pm

My blood and tears, my pixellated blood and tears….

So yes, I participated in this thing, and I made a thing. Things happened. Very things. I am proud.

The good:

I accomplished my goal of making a game which has significantly heavier emphasis on my background art. I required a simple-to-code game which allows me a significantly larger time budget for art.

Map for Elem3nts

Click this image to see it more properly presented, thanks!

 

I pulled off a similar game jam from over two years ago in the same time, but with multiple tower modes, a functioning upgrade shop, a functioning tutorial, multiple waves, including one boss.

You can see the earlier game jam which I just the graphics for. Being from two years ago, it was clear that while I felt I was a hot-shot at pixel art, I was significantly faster. My drawing fundamentals were much stronger and I could accomplish even more amazing things in significantly less time.

An accomplishment of years gone by.

You can see this game here 

The bad:

I’m probably one of the many people who pre-plan their games before the game jam starts. I originally wanted to make a sequel to another past game jam, recycling old code and making a rogue-like hack n’ slash.

My only real dissappointment was the lack of content where I am using a game that would benefit from having alike at least five more waves for players to go through. Programming also took longer than I thought, though this could easily be myself underestimating the scope of something as simple as what I have. However, programming was actually roughly half the time I spent. The other half was on graphics.

Oh yeah, some art assets were either rushed or unfinished. If people don’t notice, I could instead consider that a job well done, when I am able to make half-finished or rushed assets which people cannot tell was rushed.

Animated sprite of the annoying adventurer

The annoying adventurer, the boss of my game.

The interesting:

Of course, being a pixel artist, I put heavy emphasis on graphics to highlight my strengths and downplay my weaknesses. I purposefully go for games that are more art-heavy and lighter on programming. Drag n’ drop programming ensues (lol, I write GML instead of drag and dropping actions, but yeah)

See this rabbit? It seems pretty clear that my major influences are Japanese-style RPG’s from the 16-bit era

Original monster design. Do not steal.

Cutting corners with palette swaps is also something I love doing, but of course. I also make superficial changes so it’s not a true palette swap too :)

Rabbit sprites

Demure, angry, insane, happy.

Bunny sprites

Faces for when they get hit hard are also fun to do.

I also have worked my ass off into learning how to draw trees. I was high on THC when I made a realization of the sheer magnitude and the sheer magnificense of copy and paste as nature does with plants. This tree is basically everything I know about a tree’s anatomy, more or less. If you look closely enough, you will also notice that I copy and pasted the leaves in several areas to save time spent on drawing this tree.

Let me tell you a story

I put my name on it so devs reconsider if they decide to “borrow” my tree for their projects. *maniacal laughter*

I’ve in general also made massive improvements on my use of color, after getting feedback that I have not been pushing my shading contrast hard enough. I’m proud of where I got after what was basically an overnight improvement when I had to completely rewrite the way I saw color. All in the name of improving on your craft.

Pillar sprite

That contrast, yo.

All in all,

I worked, improved, and I accomploshed. I basically made the game at a quality I wanted to make. As for the sequel to the past game jam that I wanted to make but had to do a TD as an alternative option, maybe I can work on that in my free time rather than waiting for a game jam.

Work harder, expand my visual library, hone my artistic fundamentals, I am totally looking for the next Ludum Dare.

Elem3nts – unconventional tower defense

Posted by (twitter: @_Pix3M_)
Monday, April 20th, 2015 7:54 pm
My blood and tears, in the form of pixels.

My blood and tears, in the form of pixels.

Aren’t I proud of myself for this?

I made a tower defense game which does not have the traditional mechanic where towers shoot at enemies, but rather, they shoot at other towers and the aim of the game is to position those towers to victory!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=23547

This could easily be a compo entry

Posted by (twitter: @_Pix3M_)
Sunday, April 19th, 2015 5:20 pm

Three hours left and I am looking at the art and programming I made in the time frame…

Hell, I’ll still take a third day as intended originally. 😀

Screenshot

Dont feed the wildlife.

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 11:16 pm

 

 

bunny_big

 

I made a thing and I really wanted to share.

Happy daring!

Monster sprites!

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 4:17 am

So far, I am spending half my time on just graphics, hopefully my programming and game balance can catch up

Please do not feed

Please do not feed

Progress is love, progress is life

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 1:56 am

Six (???) hours into the dare, spending a lot of effort into graphics. Here’s what I have thus far..

This is how you do graphics.

This is how you do graphics.

This is how you don't do graphics.

This is how you don’t do graphics.

Diabolical plans for this jam!

Posted by (twitter: @_Pix3M_)
Saturday, April 11th, 2015 12:50 pm

I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.

Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.

Graphics: Graphicsgale

Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.

I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!

My deviantART: http://pix3m.deviantart.com/

Pixel Art Streaming!

Posted by (twitter: @_Pix3M_)
Saturday, December 6th, 2014 8:42 pm

I am not a twitch user; I use picarto. I don’t feel like registering for a twitch account, and I’ll probably use my picarto account that has collected dust. =)

Feel free to drop by~ https://www.picarto.tv/live/channel.php?watch=Pix3M

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Artistic progress!

Posted by (twitter: @_Pix3M_)
Saturday, December 6th, 2014 12:15 am

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So far with my Ludum Dare jam!

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