About Pitzik4 (twitter: @Pitzik4)

I like computers.


Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23

Pitzik4's Trophies

Innovation - 1st Place - LD29
Awarded by r2d2upgrade
on May 20, 2014
Good Job!
Awarded by ViKing Games
on December 17, 2013

Pitzik4's Archive

I’m in! And this post’s permalink doesn’t end with a number!

Posted by (twitter: @Pitzik4)
Wednesday, April 9th, 2014 9:20 pm

So, I’ve done every main Ludum Dare since LD23! That’s 6 LD’s, and it means that this Ludum Dare will mark two years since my first one. Wow! You know, I like Minecraft (if not as much as I used to), but introducing me to this event is the best thing Notch ever did for me.

So – here are the tools I will be using!

  • OS: Linux Mint 13. Because I don’t feel like updating.
  • Platform: Haxe with OpenFL. I’ll be exporting to Flash, Windows, Linux, and hopefully even Mac just because it’s easy!
  • Library: HaxePunk. I’ve been making a game with HaxePunk, and I love it.
  • Image editor: Aseprite. I’ll probably use GIMP for some other stuff, too.
  • Tilesetting: GoTile. I made this one! Hooray! I’m very proud of this, it’s a lot like a *coughcough*better*cough* version of AutoTileGen Free. More of feature, fewer of bug. It’s not as good as the paid version, though.
  • Text Editor: Sublime Text 2. The shareware version that pops up a “buy me” window every few Ctrl+S’s. I feel guilty about not buying a license for my favorite text editor, but I can’t afford a text editor I already have for $70.
  • Timelapse: I think gLapse this time. Partly because I’m so happy that it’s a program with better support for Linux than for Windows! Woohoo!
  • Streaming: Castawesome. I’m glad I finally found a GUI program for streaming on Linux!
  • Sound: sfxr and Audacity. My results in LD28 were shameful, but at least I got a decent score in audio thanks to SFXRdacity!

So, that’s it! I can’t wait for the highlight of my, um… triannuum to get started! Let’s all have fun this Ludum Dare! And try hovering over some (all) of those links, why don’t you?

GoTile, a tilesetting tool

Posted by (twitter: @Pitzik4)
Wednesday, February 12th, 2014 5:29 pm

Have you seen AutoTileGen? It’s a useful-looking tool that will let its users generate tilesets from just a few images. It’s not coming out until April. Note that that is in time for LD29. It’s got an IndieGoGo campaign going, you can contribute to that here and, as perks, get a license when it comes out for $25-50 or early access for $120.

If you can’t wait or you can’t afford it for $25, though, I’ve written an alternative tool in Java, called GoTile. It’s free and it’s got a GPL version 3 license – its source code is here. I made the great majority of it in just 2 days. I think it works pretty well, but expect AutoTileGen to have less bugs, more features, and a better interface. You should be able to figure most of it out by messing with it, but custom levels should be CSVs and masks should be solid white in the shape of a tile. Here’s a screenshot, the GUI shows most of the features.

You can't see the image! Ha, ha!

GoTile at its most show-offy.

EDIT: There have been a few updates to the program since I made this post, so I updated the screenshot. Make sure to get the new version, too – I added some good stuff.

I’m done! Hooray!

Posted by (twitter: @Pitzik4)
Sunday, December 15th, 2013 8:25 pm

Yes, my poorly-named game, Wiped, is done! If you’re wondering why I posted this so late, it’s because I wanted to wait to post until I had my Windows build working and uploaded, which took an hour. Anyway, a screenshot and a link all in one:

A screenshot of... Ugh...

The guy with the night vision goggles looks evil.

Wahoo! The first boss is done!

Posted by (twitter: @Pitzik4)
Sunday, December 15th, 2013 12:45 am

The game’s looking very complete right now! All I have to add is shooting and some endings. And a title. Then I’ll have a finished game!

Play what I have so far here: http://bit.ly/1fv8tCi

And here’s screenshot of the aforementioned boss’s introductory cutscene.

Pitzik4's LD28 Game

He’s going to kill me!

Check it out! Some more progress!

Posted by (twitter: @Pitzik4)
Saturday, December 14th, 2013 4:37 pm

I turned the island into a cave! I added a starting cutscene and a second character! I added a sparkly microchip! I added an inexplicable bug under the flash platform that makes everything hover one pixel above the ground! I didn’t add a “Back” button to the Info page and I didn’t add a tileset! Exciting!

Try the current version out here: http://bit.ly/1bPzMGS

A screenshot

Oooh, a screenshot!

It is a post about my game so far!

Posted by (twitter: @Pitzik4)
Saturday, December 14th, 2013 12:07 am

So, I’ve got a simple platforming thing working. The jumping’s floaty, I’ve already fixed that in my version, but here it is: http://bit.ly/18rmbGJ

The guy has blue skin. Wowwwww, colorful. He’s also bald, but he wears a cap to cover it up. I wonder why his hat has a plus sign on it.

And once again I am in!

Posted by (twitter: @Pitzik4)
Thursday, December 5th, 2013 11:07 pm

Yes! I participated in Ludum Dare 23 and every Ludum Dare since then, so it’s not a big surprise that I am joining in on #28 as well. Here’s what I’ll be working with, in no particular order.

Platform: Flash, Linux, and Windows; OS: Linux Mint 13; Language and stuff: Haxe with OpenFL; Library: HaxeFlixel; Image editor: GIMP; Audio: Sfxr, Audacity, Autotracker, VLC; Text editor: Sublime Text 2; Time lapse: Chronolapse; Streaming: avconv with twitch.tv; Possibly level editing: Tiled.

I can’t wait to play a fair portion of your entries, Ludum Dareans! Or Ludum Dare-ists. Or Ludum Darèdevils. That last one sounds pretty cool, actually. Anyway, I’ve got my Linux, my Windows, my Android, my Flash Player, my browser, and my Unity Player, so I’m all set for that!

And now I leave you with a mesmerizingly looping animation of a guy with a fedora-like hat trying to run to the right. He’s from a game I’m working on that involves time travel. I just wanted to put in some sort of image for no good reason and found him.

Fedora Guy

Does he ever get tired?

I hope people are still judging!

Posted by (twitter: @Pitzik4)
Sunday, September 1st, 2013 6:10 pm

Up until now during judging, I’ve been in Yellowstone, and I was only able to judge 10 games quickly. I’ll be judging and getting some more coolness points now, but I hope I’m not the only one still judging, because otherwise, those points will go to waste. :(

I’m finally done…

Posted by (twitter: @Pitzik4)
Monday, August 26th, 2013 3:00 am

This game turned out better than I had hoped, but it’s currently 3 a.m. for me. I’m exhausted. Anyway, this game is one I really think I might do further work on, and here it is: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8883

My first demo is out!

Posted by (twitter: @Pitzik4)
Saturday, August 24th, 2013 9:01 pm

Now that I have all of my mechanics done, the story written (pretty much), and all of my characters drawn, I can spend the final 21 hours 100% on levels! Click in the level to walk somewhere or interact with someone. Currently, clicking on any character except the one on the far left will cause you to become that character. They are all fully animated. You can’t walk through people, so it can be a bit difficult to get around. So, here’s the link. The words “the level” above also link to the game, but DRY doesn’t apply when you’re programming humans. 😉

In the final game, you will relive the same 10 seconds once as each character, and your actions as each character affects the ending. It only ends up being 1 minute and 20 seconds of gameplay every time you play, but finding all of the endings will end up taking a while, I think.

My fifth LD!

Posted by (twitter: @Pitzik4)
Wednesday, August 7th, 2013 8:07 pm

My first Ludum Dare was LD23, a year and four months ago. Since then, I have participated in every main Ludum Dare, and there’s no reason for that pattern to end now.

I never seem to end up playing very many of the other entries, but this time I think I’ll be rating a lot of other peoples’ games.

What I will be using:

OS – Windows 7…. unfortunately. If my Internet and FlashDevelop worked on Linux, I would be using that, but they don’t.

Platform – Adobe Flash; IDE – FlashDevelop; image editor – GIMP; level editor – DAME; audio tools – sfxr, Audacity, Autotracker-Bu, and VLC; library – Flixel; livestreaming – OBS and twitch.tv; timelapse – Chronolapse; web browser – Google Chrome.

It takes a lot of software to participate in a Ludum Dare!

Also, people, think about what themes you’re voting for. If you can’t think of a good game for a theme, don’t upvote it!

Yay! I’m done! But I’m way to tired to write a post!

Posted by (twitter: @Pitzik4)
Sunday, April 28th, 2013 8:54 pm

So here’s just a link. And a screenshot:


Level making… My greatest weakness!

Posted by (twitter: @Pitzik4)
Sunday, April 28th, 2013 2:07 pm

I think that I finally have all of the features I want in my game. Now it’s time to make levels. I have never been a good level-maker. This is my third game ever with actual levels, after Age of the Internet and Prophecy of the Villain. Neither of those had very good levels, which actually led me to give up on the former. If only I had chosen to make a shooter or something instead of a puzzle game.

10 hours left… I might actually have enough time!

Posted by (twitter: @Pitzik4)
Sunday, April 28th, 2013 8:47 am

Here’s my game so far. It’s in Flash. It reminds me of Portal.

To do:

  • Make a name
  • Make more levels
  • Add a few more liftable devices

Whoa! I totally forgot about my “I’m in” post!

Posted by (twitter: @Pitzik4)
Friday, April 26th, 2013 3:42 pm

Believe me, I’ve been 100% “in” for LD26 ever since I first watched Notch’s livestream of making Minicraft for LD22.  I just forgot to make this post.

So, yeah. This is my fourth Ludum Dare. I can hardly believe LD23 was a year ago, but I guess it must be true.

This will be my first time using Flash. I chose Flixel as my library. Maybe this year I’ll actually finish a game.

I don’t really have a choice but to make a Compo entry because I will be occupied on Monday.

So, here are my tools:

  • FlashDevelop – IDE
  • Flixel – Library
  • ActionScript 3 – Language
  • GIMP – Graphics
  • sfxr – Sound effects
  • Autotracker-Bu – Music
  • Open Broadcaster Software and twitch.tv – Streaming (here’s my channel)
  • Everything I forgot to mention and will use

Looks like I missed LD25 judging.

Posted by (twitter: @Pitzik4)
Tuesday, January 8th, 2013 9:14 pm

I found time to make a playable alpha version of Prophecy of the Villain for LD25 and submit it to the Jam. Unfortunately, I have not yet had time to finish the game or to judge other games, both of which I would really have liked to do. Oh, well, I can still play the games now.

As another note, it seems like every compo I’ve gotten more ambitious. In LD23, my first Ludum Dare, I completed a rather poor game in 48 hours. In LD24, I completed what I consider to be quite a good game in 72 hours. This Ludum Dare, I aimed to make a top-down RPG, even though I’ve never made an RPG, or even a story-based game, before, and didn’t finish in time. The engine’s quite good in my opinion, though. I’m going to have to remember not to be too ambitious next compo… and not to work on the game engine for too long.

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