About pireninjacolass

I cant make games yet....
Not good games anyway


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The guns backfire

Posted by
Sunday, April 22nd, 2012 5:26 am

I cant seem to get a decent result from my ships guns- if I was using a different driving mechanic then yeah it could work, but as is it seems impossible.

At this rate I may just release bumper spaceships.

They warp at last

Posted by
Saturday, April 21st, 2012 1:02 pm

I, by asking many people across the internet have finally been told how to make those godamn warp walls work. Its brilliant- the ships race around and everything- now to add weapons.

Warp goddamn you warp

Posted by
Saturday, April 21st, 2012 8:04 am

These warp walls are as bad as gravity- I solve one problem by flipping it on its belly but cause another- joy of joys.


Anyhow- since this is irratating me I shall try and implement a weapons and damage system to the game.

My Plan is to have a one keyboard starfighter game set above a small moon- filling the small world theme-

So far I have managed to get one players movement working- three warp walls (fourths not playing ball) and a backdrop which is less ugly then I could have ever envisioned-better progress made then expected.

A bad start

Posted by
Friday, April 20th, 2012 7:48 pm

Concious, but barely.

I took a nap on the sofa and woke up two hours later then intended- the theme is not one I was going to have and easy time working with- I’m going to go to bed then think.

In unfortunately for you guys

Posted by
Friday, April 20th, 2012 2:49 pm

Hey- its me again- the guy who makes completely uninspired ugly game maker games. What’s that you say- No, please, no more? Sorry but this time I’m inspired and the theme announcement will show me what to for this torney.

Obviously I’m still using game maker so don’t expect anything particularly good but I do have a couple of ideas which could be entertaining- one thing I’m sure about though- I’m making a multi-player game.

Massive progress

Posted by
Sunday, December 18th, 2011 11:57 am

Today we have accomplished a huge amount, from almost finishing the engine to getting the vast majority of the art done. Tomorrow we will be doing level design and bughunting, and having our release. Expect a very decent top down shooter/dungeon crawler

Ahh few

Posted by
Saturday, December 17th, 2011 5:30 pm

Things are much easier now My buddys joined in. I don’t have to mess around with actually making the game, I can simply go back to doing the art which is my forte. Look forward to our game because it could now actually be good, also we might have a vaguely playable demo tomorrow (no promises).

A sandwich of sorts

Posted by
Saturday, December 17th, 2011 3:41 pm

It appears my Jam buddy has returned, so I shall be retreating from the compo proper and joining the games jam. Pity that, I quite liked my prototype, but with the framework we’ve previously developed I think we could produce something better.


Posted by
Saturday, December 17th, 2011 5:43 am

Motivation- I needs its.

I have got to the stage where I have some of the base game down, but its not yet playable. This seems to me as the trickiest bit of the day.


Posted by
Saturday, December 17th, 2011 3:42 am

I plan for a top down shooter set in a steampunk dungeon full of robots. I hope I’m successful in getting this done, and if it goes well I may try and put in procedural generation. I’m almost certainly soloing it in the compo.

In again

Posted by
Friday, December 16th, 2011 5:40 pm

The last Time I tried ludum dare I finished. I had a buggy mess of a game, but paradox would have released it. This time I may be entering the compo or the jam, not sure yet, depends if the person who I’m meant to be jamming with appears. If not, I’m going to try for the compo.

I will be using game maker 8, probably windows sound recorder, ms paint (feel the love for paint) and anything else I can get my paws on.

Good luck to my fellow Dareists.

Final sprint

Posted by
Sunday, May 1st, 2011 1:56 pm

I am nearly done, but with only 3 hours left, it could be a close one.


Wow, actually playable just

Posted by
Saturday, April 30th, 2011 4:24 pm

Another rainy day

I have decided to name my almost functional game “another rainy day” because it has a dark feel to it but is also relating to the rain, which will play a key part in the games atmosphere.



Posted by
Saturday, April 30th, 2011 3:11 pm

Everything I have done has failed now for no reason I can understand

I hate making things


In, but also screwed

Posted by
Friday, April 29th, 2011 4:19 pm

I am in. I can’t code, I can hardly draw sprites, and I haven’t even got a vision. But I am still totally and completely in!

Using a old version of game maker to do the gameplay and sprites, while using uncopyrighted music as the sound track. I will probably find a use for that sound effect thingy too.


Hope you lot enjoy the compo,


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