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Ludum Dare 37
 
MiniLD #65
 
Ludum Dare 34
 
Ludum Dare 33

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Second Ludum Dare as a group!

Friday, December 9th, 2016 5:44 pm

YAH BOI!

Last time we came 39th for humour, we’ll try to do it again!

Our last game, Stricken Chicken

 

 

Sketcher D Teaser

Thursday, October 27th, 2016 8:57 pm

Sketcher D is not only my first Android release, but its my first time working with another company to make a game (Snobox studios).

I loved working with them, I did the programming and they did the design and art and all of that stuff :) The experience was great, I learned a lot. I’ve never actually used a design doc before (I’m fairly new to Game development). The game will be released october 28th (tomorrow). So be on the lookout for it! Thank you, and good luck on your game development projects :)

A video compilation of my games

Sunday, June 12th, 2016 6:32 am

I started making games in 2014 and here’s what I’ve got so far.

Dropping out

Saturday, April 16th, 2016 11:41 am

I feel bad. Can’t get the game done, too busy and too much stress. Just not having fun making the game. Maybe tomorrow I’ll feel a surge of inspiration.

Here is what I was able to do.

I’m in again!

Thursday, April 14th, 2016 8:34 pm

My third Ludum Dare. I’m a little busy, but I’m ready.

Unity 5.3

Gimp

bosca ceiol

maybe some other stuff (it depends)

3D world

Saturday, April 9th, 2016 5:10 am

I made my first 3D world recently and would really appreciate some feedback from some more experienced game developers.

Here is a link the to the game.

Thank you!

New server

Friday, March 25th, 2016 3:30 pm

Can you feel it?

Barriers 2

Sunday, March 13th, 2016 7:20 am

Hi there, I just released a small web game on newgrounds and would really like some feedback. It’s called barriers 2, it’s a singleplayer or multiplayer puzzle game that takes about 20 minutes. I’d really appreciate the feedback you guys could give me. Thanks. (Barriers 2)

cover

Stricken Chicken results and post-mortem

Thursday, January 7th, 2016 7:50 pm

Stricken Chicken was my second Ludum dare and my two partners first. We did pretty well and we managed to make something which, despite all the bugs, is original and cool. Or at least that’s how I feel about it.

#39 Humor(Jam) 4.00
#273 Fun(Jam) 3.47
#632 Overall(Jam) 3.20
#700 Theme(Jam) 3.47
#791 Graphics(Jam) 2.87
#2073 Coolness 26%

What Went Well

We managed to work non-stop for the first 24 hours. Sitting in my basement programming, creating art, and having a good laugh every time we came up with a new game concept was a cool experience. We were all productive, each doing important jobs, and still enjoying ourselves. We were never particularly stressed, and whenever someone got something done, we would gather around and check out what they had accomplished.

As for the actual game, we made something silly and fun at the same time. I was impressed at how naturally my teammates were able to combine humor and  gameplay elements into one. The levels weren’t very repetitive, which I thought would actually be an issue while developing the game, but it turned out that since we had a lot of enemy types to work with, and only a total of seven levels, we managed to come up with new and interesting ways to deal with an enemy each level.

What We Could Improve

Unfortunately after the first day of development, my teammates had to go home. Which left the rest of the development up to me. Fortunatley we got all the programming done and the first four levels, so they weren’t missing too much. So the second day I was pretty busy with other commitments, but was able to make two more levels. All that was left was the boss battle, which I made after school the last day of development. And then i realised… HOLY CRAP, WE STILL DON’T HAVE A MAIN MENU OR A GAME OVER SCREEN! Fortunately we still had 4 hours of development left, so our artist came over and we quickly whipped up some screens. So now you know why the menu screens and stuff are so ugly and have horrible grammar. don’t blame the artist, its our timing. It’s too bad because that’s probably why the graphics score did so poorly, but he really did a good job.

Any one who has played stricken chicken will right away notice the resolution issues. Fortunately going full screen fixes those. Also, hitboxes are horrible! the game is still very playable however, the only time you’ll ever notice it is when you’re one level above a mama chicken and she’ll still manage to hit you. And finally the last level (“boss battle”) is somewhat unfair, the secret is to disregard every other enemy and just shoot the crap out of the boss, it’s actually quite easy if you do that.

In The End

despite the occasional hitbox glitch or whatever, we made a decent game, and the results make me feel good about myself as a game developer. They’re not the best but it shows that even at 15 I have a pretty decent grasp at what makes a good game and a bad one. I’m sure with more polish, and a bit more thought into this game, this could be a really great game (possibly). Maybe next time I’ll try at do a bit more reviews of other games to bump up the coolness, I was just busy with school, and I’ll be sure to remember to manage time even more effectively.

Thanks for reading and for playing Stricken Chicken!

Play Stricken Chicken Here On Newgrounds!

 

39 For HUMOUR!

Monday, January 4th, 2016 9:51 pm

When a couple of friends and I decided to do this ludum dare together, our goal was to come in the top half overall. Not only did we achieve our goal, but we placed 39 in humour! Not to shabby for 3 fifteen year Olds making a game about a turkey gone mad and killing chickens with an ak-47.

 

Congratulations to the winners. And good work to everyone else who entered.

I love it when youtubers play my game

Saturday, December 19th, 2015 3:30 pm

Stricken Chicken

Monday, December 14th, 2015 7:32 pm

Is anyone else frustrated with how chickens get all this glory, but turkeys are obviously better? Me neither, but here’s our game Stricken Chicken by Team Invasion Games for Ludum Dare 34. Anyone who reviews our game will receive a review from me :)

title

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=54522

Progressing very well.

Saturday, December 12th, 2015 6:43 pm

Game mechanics have all been implemented, AI has been programmed, Art has been drawn, all I need now is levels, main menu, and some way to better discuss the plot. Good luck everyone

AAAAAAAW YEAAAAAAAH

Friday, December 11th, 2015 4:16 pm

This is our stash. I’d like to see what you guys got:)

This is the pre Ludum Dare Stash competition lolimage-11-12-15-04-12

Shotball

Thursday, November 12th, 2015 5:28 pm

Hi there, a while ago a buddy and I made a 2-4 player party game called shotball. It’s a top down, physics based soccer game, but with guns! Unfortunatley, the game hasn’t been doing very well, not many people have downloaded it. It would be really awesome if more some more devs would get the game so that we could get some feedback. Thanks! http://gamejolt.com/games/shotball/94261

Someone played my game:)

Thursday, August 27th, 2015 7:33 am

I’m so happy this guy took the time to play my game and I figured giving him some free advertisement on this site would be a nice thank you. I was able to get him to play by putting a link in his comments so if you want him to play, try just that.

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