About Pickens Inc. (twitter: @@PolyrogueGames)

Hi, I'm Taha, an 18 year-old developer from England.

I started doing the Ludum Dare in 2013 as my GCSEs were about to begin, and I had just turned fifteen.

Since then, both I and my games have really changed and improved. However, the software i used to make them hasn't (much!). I've always used GameMaker, in one way or another.

I am now looking to change that, and have spent my recent time learning Unity. Now a whole new era of my life begins as I head off to University.

Please wish em luck, and Keep on Giving Games!


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 33
Ludum Dare 31
Ludum Dare 28
Ludum Dare 27

Pickens Inc.'s Trophies

Tempus Machina Developer
Awarded by SmartWilliam
on December 14, 2016
Last Second Wonder
Awarded by SmartWilliam
on August 30, 2016
Best Artist To Have Ever Existed
Awarded by Pickens Inc.
on August 30, 2013

Pickens Inc.'s Archive

Live now! Streaming for about an hour playing LD entries.

Posted by (twitter: @@PolyrogueGames)
Saturday, April 30th, 2016 12:37 pm

Title pretty much says it all.

Thanks to those who said hello last times, I had a great deal of fun and found out how Twitter is a thing.

I’m still playing some of you guy’s games over and over again :)

As usual, you can submit your game for me to play here, but I cannot guarantee to have time to play it on Stream.

I work with a very loose ruling of “will prioritize viewer’s games, and when there are none move to the next in the list” sort of thing. I also will rate 3 stars for Theme for any game that I like but whose mechanic is to press a button to change the player into a different polygon. 😛

Also, one final note: the stream ended on Tuesday, and the first stream on SATURDAY… people have been submitting games for me to play every single day since then, haha.


Hope to see you there, come say hello!


Stream has begun, come say hello!

Posted by (twitter: @@PolyrogueGames)
Tuesday, April 26th, 2016 8:43 am


Come say hi!

My house will be empty for an hour, so like any rebellious teenager, I’ll be live streaming again, since the last one was so much fun. If you’ve already submitted your game, chances are you’ll have it played in stream.

Otherwise, you can submit via the form you’ll find on my Dare to Play comment, but I can’t guarantee it.

I plan to stream for an hour or so, at around 14:30 GMT today  NOW!.

My Twitch is Kappa_Barsavi!

I’m sorry for being so lazy with links, on mobile and the college has banned the Ludum Dare site. :(

EDIT: I am home.

Here’s the list.

Here’s the submission form. I will play your game, but I can’t guarantee to play it on stream, since I have a stockpile already submitted, and I only have just over an hour to stream.
Hope to see you there!


Final part of my stream is starting now!

Posted by (twitter: @@PolyrogueGames)
Saturday, April 23rd, 2016 2:42 pm

Took a break, now I’m coming back.

If you were around before, or I haven’t played your game yet, feel free to come back, since I’m no longer accepting new submissions until this list is empty.

Regardless, come say hello here!

Now streaming! Let me play your Ludum Dare entry!

Posted by (twitter: @@PolyrogueGames)
Saturday, April 23rd, 2016 10:46 am

Starting a bit early, come on and say hello, if you like!

Submit you game here

Check me out here

Hey guys!

You might’ve seen me around before, I am an 18 year-old Brit who has taken the day off from studying.
I should hopefully be streaming this afternoon for an hour or two to play (and rate) submissions!
If you wish me to rate your entry on stream, submit it here:


I look forward to seeing you here:
Around 17:00 GMT for about two hours. I realise that isn’t long, but it’s probably the best I can do for today.
See you there, hopefully!

Oh, and you can try my entry out here, if you like.
You know, writing my age really gives me some perspective – I did my first Ludum Dare at 15, and a lot has changed, haha.

Toyquake – Post-Mortimerino

Posted by (twitter: @@PolyrogueGames)
Tuesday, April 19th, 2016 3:29 pm

Welp, this will be a short one, since I have a lot of work to to do, but I’d like to keep the journal at least somewhat consistent.

Firstly, controversially, I quite liked this theme. It lead to so many interpretations of itself, and the interpretations manifested themselves in so many different ways. That said, there seemed to be a common theme of switching between polygons in a lot of games, and so I wanted to avoid that.

So, I only found out that the LD was going on at around midnight Saturday on Lincomberg’s stream. That was a fun night.

The next day I had planned to spend studying, but the concept I had was so fun I couldn’t help but spend the majority of my time developing. It’s one of the most addicting habits that exist, I think.

I began with a simple island that looked lame, but was intended to be a constantly shifting, earthquake ridden landscape that you had to survive on, but I had no real goal, and it soon got morphed into the final idea I came up with.

Soon enough (ie. 4 hours more of solid coding) I had the whole “landscape shifts, go to the other end, landscape shifts again, go to the other end, repeat” thing down fairly well, but found it was straight-up too easy, and since the terrain generation is completely random, and I didn’t have the time nore inclination to make it scale, I needed a new obstacle.

At first, I made everything slowly sink, to give it a timed aspect, but I ran into collision issues, since the player wouldn’t move with them, but rather fall over and over again, which made jumping basically impossible.

So I came up with the sudden sinking, one at a time. At first, that too was just uncontrolled and random, but that was too unpredictable for the player.

Then it struck me: why not have an enemy control everything? I already had one who was known for magically shifting landscapes using spells he stole from his Magical Academy, and who destroyed landscapes using magic bombs – the Heathen Wizard, from LD31!

And thus, this is where the majority of coding time went. If you know about GameMaker, I used eight alarms for him! For me, that is a hell of a lot.

Since the player was already a square, I made them both the heads from Like a Boss, with the Wizard getting a bit of a makeover (and eyes, and a shrill, impish laugh, and a much less… phallic, magic wand, haha).

Curse my drawing skills, though. Curse them! I long for the day when I can work with an artist in a Ludum Dare. How I wish I could draw. Perhaps when my exams are over, I will learn.

So yes, after that, it was pretty much plain sailings. I made the sounds in BFXR (except for my laugh, haha), and the music was taken from TeknoAXE, because I can’t music, or art.

Eventually, I was left with this! :


Anything you regret?

Not being able to make it flashier. I wanted to make it look more like a dungeon, with glowing lava, bricky platforms, and lots of particle effects. As it was, I ran into trouble with making the only particle system, the Wizard’s, and it stuck with me for a while. Anybody hate programming and love drawing? Let’s be friends?

Oh, also, I hate the name. I’m super bad with names. If you have a better one, please suggest it.
Does this intrigue you?
You can play Toyquake here, and if you want to say hi or play some games with me, you can follow me at @PolyrogueGames.

Thanks a lot, you guy’s games are amazing!




The Heathen Wizard is up to no good again. LD31 wasn’t enough.eq6I’m really tired, and need to leave, so I’ll say that my game is done, you can play it here, and thank you very much for playing.

You’re all great.

Here’s a GIF of it!


Progress after ~5 hours work: the Heathen Wizard returns!

Posted by (twitter: @@PolyrogueGames)
Sunday, April 17th, 2016 4:36 pm

The Heathen Wizard, the antagonist boss that was my Ludum Dare 31 entry, is back to toy with the player, a valliant red knight, once again, only this time, it’s not really possible to beat him.

The hero, treasure hunting in a dungeon, falls trap to one the Heathen Wizard’s antics, who mischeiviously shifts the island between you and the treasures. Just as you claim your treasure, though, more appears back on the other side!

The Heathen Wizard begins to cackle maniacally!

Gameplay-wise, I’m almost finished. Just need to balance everything and touch it up, then sfx and music will be found, and Bob’s your uncle.

What doth thou think? Haha:


Brilliant ideas guys, from what I’ve seen.

Thanks a lot!



About two hours of messing around in GM:S and I’ve got an island that seems to unfortunately suffer from earthquakes an absurdly large amount. I’m not sure if this is the context I’ll stick with throughout though, might have my Heathen Wizard from LD 31 return, since that game featured semi-shape shifting landscapes too.

I won’t have time to look at you guy’s journals and such this time around, as much as I’d like to :(, I’m literally going to make this, submit it, and get back to work, rating other subs when I can.


What doth thou think so far? Haha.

Kind regards,


So close, yet so far!

The basic idea was there. Never got past the demo with the solitary GIF.


This is more for posterity and my journal than to let you guys-who-don’t-really-care!

I’m a little sad, but you can’t always win! Or… participate! I hope that one day, I’ll be able to participate in a team, with an awesome artist, and great composer.
See you guys next August, when hopefully college will be a distant memory, and University a close reality!



Exam stress is getting to me, and as much as I want to do well and make something awesome, like my other four or so times in the past, this round I might not get anything done. Between revision and studies I brainstormed, and created whole systems from the ground up, only to realise they didn’t work and in the end I lost the entirety of Sunday, making zero progress. I have had to come home late tonight, too. Let’s see if I can get something at all finished in the next half hour or so.

Good luck to you all! We can’t always win :)



It was so good as it was, but it just lacked… something! Another mechanic. Going left, right, and jumping is all well and good, but even with the spike wall, it’s not enough! I cannot think of just one extra mechanic to add that depth the game sorely needs.

Let’s hope I can think of something soon. If you have any suggestions, please feel free to shoot!

GIF of what I have so far, with one button cycling through the function of the other button:


Good luck to you all!



So, unfortunately this year, very little time due to actual important future-deciding work going on, but there’s always a little time for your passion! Tomorrow will be better spent on this silly idea. Essentially, you have a fully functional plaformer… controlled with two buttons. One button does all of the actual platforming (ie. moving left, right, and jumping), but only one at a time. The other button cycles through what button 1 actually does.

Oh, and there’s a deadly spike wall coming towards you. That’s an important bit.

The main system is in place, impressive for an hour and a bit’s work, just have to do the following:

  • Refine controls and switching
  • Add one or two more abilities to cycle through, because 3 is a bit lackluster (maybe to do with growing?)
  • Make some ingeniously designed levels
  • Make graphics not sickening to the eye
  • A menu!

I’ll have a lot more time tomorrow, happily.

Yours are all amazing. I knew this wouldn’t be my best entry (certainly not my worst), but hot damn, I feel inadequate seeing these masterpieces. Damn you kids and your artistic talent!

Here’s a fun GIF of a demo level. Poor guy is in for a surprise:

See you tomorrow!



Finally have time to participate! Got a stupid idea, too!

Posted by (twitter: @@PolyrogueGames)
Saturday, December 12th, 2015 3:19 pm

Going to have to churn this out, but it’s a fun idea with a finite amount of game, unlike most of my other entries. Looking forward to posting fun gifs!

But first, pizza to celebrate me not having to use VB6 for the rest of the day.

Yours are all looking amazing! Good luck to you all.


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