About Pickens Inc. (twitter: @@PolyrogueGames)

Hi, I'm Taha, an 18 year-old developer from England.

I started doing the Ludum Dare in 2013 as my GCSEs were about to begin, and I had just turned fifteen.

Since then, both I and my games have really changed and improved. However, the software i used to make them hasn't (much!). I've always used GameMaker, in one way or another.

I am now looking to change that, and have spent my recent time learning Unity. Now a whole new era of my life begins as I head off to University.

Please wish em luck, and Keep on Giving Games!


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 33
Ludum Dare 31
Ludum Dare 28
Ludum Dare 27

Pickens Inc.'s Trophies

Tempus Machina Developer
Awarded by SmartWilliam
on December 14, 2016
Last Second Wonder
Awarded by SmartWilliam
on August 30, 2016
Best Artist To Have Ever Existed
Awarded by Pickens Inc.
on August 30, 2013

Pickens Inc.'s Archive

Moving my Journal here for the sweet gifs

Posted by (twitter: @@PolyrogueGames)
Saturday, April 22nd, 2017 1:53 pm

Hey so Repressurised is going nicely, considering my absolute inexperience with Unity :)

“Explosions” are working and you can blow up the planet now. We think we’re going to have you start off in the centre, with the goal of both finding… something, and also reaching the surface. Of course, right now you have no pressurising aspect of REPressurised, that’s to come :)


Silly awful “trailer”. Some of the audio is from DOUBLEKING.

As usual, your stuff is looking amazing! Best of luck to you all and wish me luck! I really need it, haha.

Hello again guys! It’s that time again!

I can’t believe this will be my eighth entry! I started the LD in 2014 having just turned sixteen and finishing my secondary school, now I can’t believe I’m wrapping up my first year at Uni!

But what’s worse is that in all that time, I never strayed from the comfort of GameMaker (went from D&D ion 8 to GML in Studio)! I’ve dipped my toes into Unity before and never got the confidence to try it properly, though I know some C# decently well and have used three or four languages since then.

So this time, I considered using P5.js in conjunction with P5.play to make my entry, but I’ve spent the last month of my time using p5.js for an assignment and it’s not really built for games. So! For this entry I shall be using Unity! Finally! What’s that? Have I practiced? Gods, no. Not even slightly. I’ve been revising for exams, anyhow. It’s going to be a complete disaster and I’ll be dragging my friend who’ll be drawing for me in with the ride. But hell, it’s the 15th anniversary, I couldn’t let this slide without a little celebration of my own.
Now, sadly I’ve more revision to get back to. Be ready for beautiful awfulness, friends!


Streaming entries now!

Posted by (twitter: @@PolyrogueGames)
Friday, December 16th, 2016 5:10 am


Just here to say that I’m beginning streaming now! Today will be my only stream till the third week, as at the weekend I’m leaving for Spain.

So! If you want your game added to the list (though, My GOD it’s huge list), feel free to submit here: https://goo.gl/forms/Xd9BMtm7VK6wQkUI3

Catch me here: click me :)

Also, wow! The competition is truly kicking off now, somebody has booted our artist out of first place on the leaderboard!


We’re running a competition so that anybody who is on the leaderboard (that’s top 10) at the end of judging gets a trophy like this:






With special ones for the Top 3!
Please get him off of the leaderboard entirely!


Belated “We did it!” Post + Competition + Streaming Entries

Posted by (twitter: @@PolyrogueGames)
Wednesday, December 14th, 2016 6:36 am

Hey so this is like nineteen posts in one, because after the Ludum Dare I spent the next day cleaning and packing and then made the long trip back home for the holidays. I was bored of the loneliness of Uni.

So, I present to you our submission: Tempus Machina! Personally, it is my seventh LD entry, and quite possibly my favourite. It is also the first entry of mine to have bespoke music! Courtesy of Lopodyr! Thanks again, buddy.

The wonderful art was done by SmartWilliam and the punchy sfx was done by Birdmammoth. I did all of the techy bits.

You play a time-travelling robot (like the Terminator, but cuter) and you must kill as many cyborg soldiers and velociraptors as possible by switching instantly between the past and future to plan your positioning. There’s actually a bit of a hidden story to the stage by way of some exposition in the future stage, but what good is words when pictures are worth a thousand? Woo, Gifs! That’s like a million words!

The other awesome thing about the game is that, for the first time ever, I’ve gotten online High Scores to work in GM:S! So we’re running a little competition. Whoever is on the Top 10 high score table at the end of the judging period will be awarded our Terminator Trophy, with the Top 3 each getting a special version of it!


The current leaderboard is mostly comprised of myself, and since I suck, it’s not hard to beat me. The artist is much better at it, so (don’t tell him I said this) please do your best to kick him off before he gets too smug!


If you would like to play Tempus Machina, you can do so >>here<< (opens in a new tab)


Now, the other half of this post is that, at some point this week in daytime GMT, I will be spending a few hours streaming entries. I won’t be able to get through a huge amount because I like to give each game a fair shake, but I will be doing more streaming in the third week of judging as well (Next week I’m off to Spain!).

So, if you would like to have your game judged on stream, please fill in this handy form!

You can find my Twitch Channel here (click the well-drawn picture of me)

Taha Fsjal

Alrighty, that about sums it up. I’ll be writing up a post-mortem, at some point. Can’t wait to play your entries!



PS: This post took like two hours to make haha. Was it worth it? Probably not.

Not actually clickbait! And let me just begin by saying that this was meant to be posted yesterday but the servers died.

The velociraptors look a little too adorable. The past is now much more polished. The future is still placeholder. You can see Reginald Vortex, our robot protagonist, flashing back and forth between time eras to dodge soldiers and dinosaurs and killing things with his ninja laser blades.

Also, lookie my lovely particle system that I added!
I’m not as eloquent at midnight as I am during the day, sorry.


Also, here is a very entertaining highlight from the stream:

End of Day one. A little parting GIFt.

Posted by (twitter: @@PolyrogueGames)
Saturday, December 10th, 2016 5:33 pm

So, it’s the same as before, just I wanted to share it again. Even with time travel powers, our poor cute ninja robot of death can’t seem to catch a break. Here in the future he is accosted by an unruly soldier, so as he flips between the past and the future to overcome his path he finds that perhaps the Jurassic era is not so safe, either.


Clocking out myself. Today’s progress consisted of:

  • The idea
  • The guy
  • The platforming
  • Time travelling
  • Fixing the platforming so you couldn’t time travel in to a wall
  • Basic future enemy AI
  • Basic past enemy AI

Going to sleep now, so I can be up nice and early tomorrow and add in the following:

  • Fix velociraptor so he doesn’t move like… that
  • Add the player’s attacks and make them kill the enemy
  • Enemy spawner and wave timer + difficulty scaling
  • Design of the room, both in the past and future versions.
  • Power ups
  • Health and Death
  • Sounds and music
  • All of the remaining art
  • ??? SECRETS

Phew! That’s quite a task. But I’ve all of tomorrow and Monday to tackle it, and I do so with a friend. Looking good, guys! Have a good night/day.

PS: Here’s the finished walk cycle of Reginald Vortex himself, sadly low res since it’s so teensy.:

Effect and Cause: Our poor robot just can’t catch a break.

Posted by (twitter: @@PolyrogueGames)
Saturday, December 10th, 2016 3:12 pm

Even with time travel powers, our poor cute ninja robot of death can’t seem to catch a break. Here in the future he is accosted by an unruly soldier, so as he flips between the past and the future to overcome his path he finds that perhaps the Jurassic era is not so safe, either.

Can you tell which one of the sprites has been drawn by the artist, and the others by me? 😀


A nice little gif of our progress for today. SmartWill has clocked out for now, but I’ll be continuing after dinner, for a little while. Loving the ideas, as usual. Come say hi, if we stream (which we do, on and off)! Apologies for the low frame rate, file sizes and the like.

Me: https://www.twitch.tv/kappa_barsavi

Artist (SmartWilliam): https://www.twitch.tv/rainbowinspector



Effect and Cause?

Posted by (twitter: @@PolyrogueGames)
Saturday, December 10th, 2016 9:03 am

That’s right. We have an idea, and it’s taking shape, and it’s stolen from that one great level from Titanfall 2!

It’s going to be a survival game set in a single large room, but you time-travel instantaneously between two eras – future and past, in order to maneuvre your way around the area and kill enemies and score points. Currently, I have the time-travelling mechanic just about sussed:


You play as Reginald Vortex (name TBD) the time-travelling robot who looks like the love-child between Clank and Genji, thanks to the brilliant work of SmartWilliam:








This adorable little guy’s arms  are basically lightsabers. Oooooh yes.

You guys are looking great, as usual. Keep it up! Progress report out, time for lunch.


I’m in! (and with a friend!)

Posted by (twitter: @@PolyrogueGames)
Friday, December 9th, 2016 3:55 pm

Tally ho!

I’ve returned for my seventh Ludum Dare and, ooh isn’t this an exciting one? A new site! Fancy that!

So much in my life has changed since the last one. I’m now a student, living in digs and living it up. I’ve acquired new skills and met new people. Life’s good!
The one thing I haven’t done, is learned Unity yet.

So, like I say every time, it’s back to using GameMaker Studio. I have, in fairness, begun to learn the ins and outs of Unity, but not enough yet to make something substantial. Next time, I swear it.

Joining me, is my friend, SmartWilliam, artist extraordinaire. We collaborated last time and it went swimmingly, so this time it’ll hopefully be even better!

I am super hyped for this one, since I’m living alone now I might stream it! Then as soon as the Ludum Dare is over, I’m going home for the holidays. Very happy.
Good luck, and see you all tomorrow!


Here’s a terrible graphic that I didn’t make, rather it was made using a generator:


Streaming your Ludum Dare 36 entries now!

Posted by (twitter: @@PolyrogueGames)
Friday, September 2nd, 2016 6:28 am


So, the LD35 streams I did were such a blast, that I had to do some again. Please come along if you wish, and feel free to submit your game for playing here: https://goo.gl/forms/9gwi1yvsX7u6PMM03


Check out the stream here: https://www.twitch.tv/kappa_barsavi




Ignite your life with Ig-Knight!

Posted by (twitter: @@PolyrogueGames)
Tuesday, August 30th, 2016 9:56 am

Tech and I had a blast making this, even though right at the last two hours I had to totally change the game from an exploration-based one to a wave based arcade game, because the mechanics were sound (especially the combat mechanics), but the world had no time to be built, unfortunately, but that is a project for the future.

So check it out, if you would! The world’s most ancient technology is fire, and with flame we enlighten. So join Mr Knighy Knight (not actual name) on a quest to keep his Flame from dying, using his magic fiery spears of justice.

Yeah. Let’s go with that.

-Polyrogue (Taha)


Hey Nerds! SmartWilliam here, the guy that made this game look pretty! I’m very happy with this, it’s my first Ludum Dare entry and first serious attempt at video game art.

I’m pleased with how it turned out, especially since Me and Poly both started a little late lol. Yeah I had a blast doing all the art for it. I wish I had some more time to refine the player character, but That’s what Ludum Dare is all about! Now I need to regain some sleep, Ludum Dare messed up my sleep schedule.

-SmartWilliam (Sam)
You can play Ig-Knight here! Thanks. We look forward to playing your entries. May even stream some individually.




Progress! Five hours to go, time to actually make the game.

Posted by (twitter: @@PolyrogueGames)
Monday, August 29th, 2016 2:57 pm

So, the systems are all in place, now to make the dungeon itself. This is where things get messy, I hope the mechanics are solid and deep enough to ensure the game doesn’t get repetitive.
As you’ll see from the gif, you mustn’t allow your torch to die, for the torch is one of humanity’s very first piece of technology! This magic torch drains very slowly, but being hit by enemies drains it lots, and using your attack drains it a bit too, so you must be conservative and navigate your way to the five magic braziers you need to ignite!


Good Luck Have Fun with the rest of your five remaining hours guys.

Taha and Technicolour


Hey, so news!

Stuff came up and I had to cancel my participation, but then some other stuff uncame up and hip-hip hooray, I have half a Sunday and a Monday free!

So sadly, with so little time, I’ve fled back to my GM roots, and will attempt Unity next time.
But, I’m challenging myself by trying to make the game aesthetically pleasing technically too!

To aid me in this (i.e. by doing most of the work) my good friend is here to make my game bedazzling.

Here’s his LD Profile: http://ludumdare.com/compo/author/technicolour/

It’s to be a sort of semi-explorative dungeoneering Platformer where you have to light torches with your Great Flame, and doing so before it dies out. Using your magic spear attack takes a chunk out of the Flame’s life too, so you have to be conservativem, but you’ll be able to top up your Flame at specific areas.

Of course, I couldn’t end without a gif, so here you are, and best of luck guys!


(obviously, the player is drawn by me, wip)



Hopefully, I’m in!

Posted by (twitter: @@PolyrogueGames)
Thursday, August 11th, 2016 6:09 am

Hello all!

I’m back. And currently panicking because in a week my A level results are in, and they will determine the rest of my life, including whether or not I go to Uni.

Fears aside, I’m doing well. Super happy with my last result, and I doubt this time will top it, because for the first time in the, what, five LDs I’ve participated in? I’m not going to be using GameMaker !

Still using Paint.NET and BFXR, in all likelihood, but…

I’ve used what little time I’ve had this summer to learn some Unity! And not very much of it, so it’s going to be a real challenge to get anything made at all, but I am so looking forward to it.
It just now occurs to me that I haven’t even looked at the 2D aspect of Unity, which I really should do, because I don’t intend on making a 3D game…

Welp, I’ve got to go do that now! See you guys soon!

wizard gif








Hello all!


I’m really happy to say that I finally bested my results from the first LD I ever participated in, all the way back in LD27 in 2014. Wow, back then I was 15, about to do my GCSEs. Now, I’m going to Uni this year, and my skills have improved dramatically.

The only thing I ever strive for really is innovation and, most importantly, fun. It seems like my hard work paid off, and somehow my two day game seemed to be well liked  – I’m finally in the top 25 for fun! And somehow, even graphics was >3 stars.

Thank you to every single person who voted, and everybody who attended my stream. This was, without a doubt, the most fun I’ve ever had in a Ludum Dare, and these results just make it sweeter.

So, to everybody disappointed with their scores, that was me for four Ludum Dares (LD34 I was so disappointed with my entry I didn’t even submit), I wish you all the best of luck in your future endavours.
And I’m sorry if it sounds like I’m getting big-headed, I just don’t seem to get many victories in life, and so I’ll hold onto what I consider a victory today :)

And finally, since graphics were clearly the strong point of my game, here’s a terrible GIF I drew of the Heathen Trickster Wizard, waving his wand goodbye!

wizard gif






“See you all, hopefully, in August! laughs manically


Pathetic Last minute beg to get to 50.

Posted by (twitter: @@PolyrogueGames)
Monday, May 9th, 2016 5:37 pm

I’ve played about 70 games thanks to my streams, and I haven’t disliked a single one :)

Now I ask for help, in the last few moments before the end, to give my game a very quick play. It takes only a minute to get the gist of it, and to help get me to 50 votes, since after you reach 40, it’s a slow, agonising progress. I have had seven more since then, yet I reached 40 two weeks ago.
[If you do have the time, I implore you to check it out here!]


Thanks, regardless :)
Fun little gif:


[cache: storing page]