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Day 1 Progress

Posted by (twitter: @sp0cker2)
Saturday, December 10th, 2016 10:21 am

After the receiving the Theme, the team quickly brainstormed. Thankfully for us, a friend was visiting and gave us the excellent idea of going with a game similar to Tapper.

Here is a screenshot so far.

Here is the pitch for our game. Now we just need to finish it.

Team Hocker.


You play an Elf who is trying to save Christmas.

Santa has asked you to work in the Loading Room where the presents are loaded all day for Santa to take on his Routes. There are no other Elves to help because they are ALL off fighting the Gremlins that are running lose at the North Pole.

When you enter the game, the presents will start moving along conveyor belts. Your job is to grab them, and use you magic to toss the presents into Santa’s Toy bag.

If a Toy falls of the edge of the table and hits the ground, you will lose one point of Magic. If you lose all of your Magic, you lose the game.

Gremlins will occasionally enter the room on one of the conveyor belts. They love to destroy Christmas toys. Gremlins will try to steal presents from Santa’s bag. If they get to the edge of the table, they will jump up to Santa’s toy bag and steal a present. If they steal too many presents, you will lose some Magic.

Thankfully, Magic items are also coming on the conveyor belt to help you. Use these items to aid in your mission to save Christmas, but the effects of each do not last long.

Stocking of Speed – this will grant you extra speed letting you get the presents faster.

Magnificent Magnet – this magnet will make it easier for you to put presents further away from you, into Santa’s sleigh.

Super Star – touch this item, and ALL the presents will be put into Santa’s sleigh.

Crazy Clock – touch this item and time will be stopped. Letting you catch up on your important work.

Magic Candy Cane – touch one of these, and you will get some extra Magic, and a full tummy.

Sentry Snowflake – the snowflake will keep guard over you, looking for gremlins. If one comes out, the snowflake will remove the gremlin immediately.

Each shift will become increasingly more difficult to complete.

If you manage to survive all 24 shifts, you will win the game, and Christmas will be saved.

Good Luck.


Team Hocker is IN!

Posted by (twitter: @sp0cker2)
Friday, December 9th, 2016 3:48 pm

Team Hocker

PAUL-PC - WIN_20150417_195337

Looking forward to this, hope to sneak in a Christmas theme to the Game this year. Doing JAM probably.


  • Unity 3D – 2D – C#
  • Kenny Art (if we get lazy)
  • PyxelEdit (if we do our own artwork)
  • ChipTone – http://sfbgames.com/chiptone/
  • BeepBox – http://www.beepbox.co
  • uModules – https://pypi.python.org/pypi/umodules/0.5.15


We Are In Again!

Posted by (twitter: @sp0cker2)
Wednesday, August 24th, 2016 10:03 pm

Team Hocker is in!

Unity, Krita, FL Studio, etc, etc, etc

Good Luck to All!

Shifter Post Mortem

Posted by (twitter: @sp0cker2)
Sunday, April 24th, 2016 11:00 pm

Hey folks, please read my post mortem for Shifter here.

Don’t forget to play the game here.

Follow me on twitter @sP0CkEr2

Theme Thoughts and Initial Design

Posted by (twitter: @sp0cker2)
Friday, April 15th, 2016 9:58 pm

So the theme was not my first pick, but I am making the best of it. I really am starting to think that there is something wrong with the Theme Selection engine because this is two #ldjam in a row with negative themes. Or, maybe there is just that much diversity now?

anyway, I brainstormed some ideas with my lovely wife and kids and I think I have a working game idea. It will be a very simple game where different themed shapes are being dropped randomly and you must shift their properties to match the shape and color it is falling towards.

It will start slowly and then build up speed. You can make three mistakes (three lives) which will slow the rate of falling again. When you run out of lives the game is over. It will start with one lane, but we might expand it to more depending on how easy/hard the game is.

We will see, it sounds kind of fun but I am not sure.

Check out my Trello Board with some of the details.



I Am In

Posted by (twitter: @sp0cker2)
Sunday, April 10th, 2016 11:11 pm

This will be my ninth Ludum Dare competition. I will be going solo this time, as I want to try and do at least one LD each year on my own. I do enjoy making games with my kids, but sometimes its good to push yourself to the limit as well. I will still ask for their help on brainstorming and testing of course.

  • Unity 5.3.4/Visual Studio 2015/C# (Development)
  • Piskel (Sprites)
  • Krita (Artwork)
  • FL Studio (Sound/Music)
  • Audacity (Sound)

I may add a few others later.

Good Luck to everyone participating, and don’t forget to Donate to the LD cause.

LD34 – Post Mortem

Posted by (twitter: @sp0cker2)
Friday, December 18th, 2015 12:38 am

I created a post-mortem for our game Robot Frost Eagle and Worm Big Rescue Adventure , you can read it here;





Don’t forget to watch the Timelapse video;


LD34 Progress

Posted by (twitter: @sp0cker2)
Sunday, December 13th, 2015 11:46 am

After a lot of work on Day 1, the game is finally starting to take shape.

The game we are building centers around a Robot Bird (actually a Frost Eagle my youngest son says), and a Space Worm are trying to reach the baby Robot Frost Eagles (don’t ask) to save them in mining caves from Earthlings who are there taking their Frost Crystals. The “Eagle” has a designated path to get through each Cavern, and it takes a certain amount of time. The players job is to clear the path for the Eagle, consuming Earthlings, breaking up Rocks, and collecting Frost Crystals that can be used to Heal the Frost Eagle when it takes damage. The Player might even find a hidden Gem here or there.

It is kind of a silly game (aren’t all LD games silly). The kids have done all of the Artwork (except for the Tilesets for the Caverns, thanks @Kenny).

Today we will be working on the UI, cleaning up some of the Artwork, and building some more levels. We would like to have 10, but I would rather have 3-4 playable balanced maps. Hopefully we will have enough time to add some polish effects.

Here is a screencap from the Game.

You can play the latest version here;




And Team Spocker Is In!

Posted by (twitter: @sp0cker2)
Saturday, December 12th, 2015 12:05 am

Team Spocker is in for another, seventh I think, LD. We have just completed our brainstorming and ready to start working. Good Luck to everyone.


Unity 5.3.0 & Plugins DOTween, SpriteTile
Krita 2.9 – Graphics
FL Studio – Music/Sound
BFXR – Sound Effects


Postmortem For FF2K

Posted by (twitter: @sp0cker2)
Monday, April 20th, 2015 11:13 pm

Food Fighter 2000 was created for the Ludum Dare 32 Jam Competition, the theme was Unconventional Weapon. Please play the game and rate it here.


(I do not know why my GIF are turning green?)



What Went Right

Brainstorming – we do this as a family at the Dinner Table after we find out the theme. As always this was full of wonderful ideas, but it was Mom’s idea that one out in the end. An Unconventional Weapon that would fire food instead of bullets.

Artwork – my two son’s Simon and Marting (10 and 7) did 90% of the Artwork for the game. They used Gimp to first draw what the sprites would look like, and then we imported the image into Qubicle, where they would Voxelize them, and add details. Sometimes they made them too big (the Taco) and we would have to scale them into the game. But overall it turned out great.

Rest – I like to get plenty of rest during these events, and this was no exception. The latest I stayed up was 1:30 in the morning. I have learned from experience that coding at 4:00 am is pointless, and gets nothing accomplished (take heed Junior #gamedev).

Snacks – good selection of snacks, and of course Coke (Mexican with real cane sugar only please)

Working with the Boys – it was great to work with 2 of my boys during this, they were a great help (see artwork) and very helpful with ideas.

Sounds – although added last, my 7 year old did all the sound effects for the game and they were awesome!

What Went Wrong

Unity/Html5 – I REALLY wanted to publish this in HTML5 so I spent WAY TOO LONG putzing with performance stuff because @Unity3d was rendering too slow. In hindsight, I probably should have given up sooner than I did to fallback to the Web Player.

Indecision – I was torn between a Mesh Pathing system versus an Object based Waypoint system. The Waypoint System (SMS) was victorious – still I wasted a lot of time deciding. Overall I like how it turned out, although I am not too sure how well it will scale when we add other levels.

Rotation – I don’t know why but I had all kids of trouble getting the Rotation of the player to work right. I might have been the anchor of the Voxel  models, but regardless, I finally got it but again took way too long.

Music – well I FINALLY created my own master piece, and it shows. I used cgMusic to create the original score, and then used FL Studio to clean it up and add some things here and there. Overall the music is awful, but I made it.

Gameplay – did not get the rules down, and the gameplay suffered. We were making stuff up at the last minute, and it shows.

Bugs – there are lots of bugs, people going thru walls, things exploding when they should not. It’s all in good fun though.

What New Thing Did We Learn

Voxelization – It was simply awesome to work with Voxels -spriting in 3 dimensions. I had some reasons for wanting to make the game this way (can’t say right now) but it gave me an opportunity to test some things out while Jamming.

Music Man – I can make music, I just need to do some more work at it.

Final Thoughts

This was another fun event, I just love doing these Jams because i feel they make me a better overall at #gamedev. I sure liked the theme, one of the better ones in a while.

Still, there are some things I would do different next time:

Clear Your Game Rules – get your rules down on paper – stick to it.

Less is More – removing stuff is okay, adding stuff is not.

Sound Better – know the sounds you need, find them or make them.

Move Along – if you cannot figure something out, move onto the next thing if you can. If you can’t then just do something different and then come back to it later.

Till Next Time,

The Hockers

FF2K 24, er, 28 Hour Update

Posted by (twitter: @sp0cker2)
Sunday, April 19th, 2015 12:21 am

Well, it’s been a wild ride so far, and we seem to be on Track.


We have many of the basic foods sprited, and there is an amount of work to get them Voxelized. In addition, there are still several more props to be Voxelized, so we are not out of the Artwork dungeon yet.

Still LOTS of programming to do. The basic Movement, Camera, Shooting is all there. We now need to add Enemies, Enemy Logic, Teachers, Teacher Logic, Scoring, Level Controlling, and more.

Hmmmm, I am not sure why I am even considering sleeping tonight.

Here are a few more screenshots, until tomorrow.



FF2K Progress Update

Posted by (twitter: @sp0cker2)
Saturday, April 18th, 2015 4:10 pm

We have made some pretty good progress today. The Boys have been working on the Voxel/Sprites, and I have been working on the Code/Animation.

The next few hours will be spent working on the Firing system, Collision system, and Scoring systems.

Here some early pics.





Progress On FF2K

Posted by (twitter: @sp0cker2)
Saturday, April 18th, 2015 9:42 am

We have a name for the Game – Food Fighter 2000 (FF2K) – kind of a take on the Nimbus 2000 from Harry Potter.

The game is centering around being the King of the Cafeteria by competing in Food Fights.

Not much to report so far. Working on sizing the game characters and elements.


Making the Character with Voxels is kind of fun. like a 3d Sprite Editor.




Lighting effects. Unity 5 is kind enough to allow multiple point lights with shadowing now – very cool.

Team Hocker Is In For #LD32

Posted by (twitter: @sp0cker2)
Friday, April 17th, 2015 9:41 pm

We are in.


This is my/our 7th (I Think) Ludum Dare.

Our weapons will be:

– Unity 5.0.1 64bit (hopefully running on HTML5)
– BFXR (Sounds)
– Audacity (Sounds/Editing)
– Qubicle (Voxel Goodness)
– PicaVoxel (Unity Voxel Plugin)
– GIMP (Other Artwork)

We have already completed our Brainstorm. Actually, Mom came up with the idea of a food fight in a School Cafeteria. So we will be creating some messy fun.

Here is our current story – – –

You were given a special toy gun from your grandfather for your birthday. Little did you know that it was actually a very “Unconventional Weapon” called the Food Fighter 2000.

This toy, lets you shoot replicated food, making you the King of the Cafeteria.

But watch out! The other kids want to be King, and they are looking to steal your weapon and get you sent to the Principals office.

Good Luck to Everyone Today


Who Likes Blood?

Posted by (twitter: @sp0cker2)
Sunday, December 7th, 2014 1:42 pm

This game just officially became very silly. Go try it here.

Finally – Scoring

Posted by (twitter: @sp0cker2)
Saturday, December 6th, 2014 10:44 pm

Yes, finally have scoring added to the game. All the pieces are in place to finish the game. So excited!

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