About Phobos001

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Ludum Dare 37
 
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Ludum Dare 34
 
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Ludum Dare 30
 
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Ludum Dare 27
 
Ludum Dare 24
 
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Posted by
Friday, December 9th, 2016 12:51 pm

Here’s something I made for you guys :>

 

Full size (4K): http://i.imgur.com/zRWeGSR.png

I’m in once again!

Posted by
Friday, December 9th, 2016 10:44 am

Last Jam I tortured myself by learning how to do interfaces and making a Doom-Clone from almost nothing. This time I’m going to torture myself by practicing level design and a different approach to how I design the game.

Things I’m probably going to use:

Engine: Unity (C#)

Art: ASEPrite

Sound: BXFR/Audacity

Music: No idea yet, probably gonna try LMMS but who knows ¯\_(ツ)_/¯

Level Editing: Tiled (via Tiled2Unity http://www.seanba.com/tiled2unity) Because 3D kicked my ass last time.

Good luck to everyone, especially to all the newcomers for their first Ludum Dare! Make sure you have your coffee ready 😉

 

 

 

Shooting for Jam. Get it? Shooting? ahahahaHAHAHAHAHA

Posted by
Sunday, August 28th, 2016 8:09 pm

Spent way to much time on other things that I am pretty behind. Then again, I am biting off way more than I can chew for a challenge Funny

Tools I’m using

Posted by
Saturday, August 27th, 2016 8:09 am

Now that I’m actually making my game, I have decided on the tools and libraries I will be using for my entry :)

Engine: Unity

Libs: Probuilder Basic (Free), ProGrids (To retain sanity)

SFX: Bfxr probably

Not sure what I’m going to use for music, but it will probably be FL Studio

A lot of peoples submissions look awesome so far! I wish everyone luck with finishing their projects!

In it for the Dare!

Posted by
Wednesday, August 24th, 2016 2:42 pm

This will be my 9th Ludum Dare participation! I’m very excited and I can’t wait to tirelessly stare at the IRC for the theme to be announced, panic when the theme is something I wasn’t expecting, then hook an IV full of coffee to my veins and work endlessly on a game that may or may not work out.

 

It’s important to learn – when making games – that not everything in your game is going to be the high quality you had in your mind, and in order to properly finish a project, you have to be willing to take some hits and misses with your final design. Some parts will be great, and some parts will bad. This is unavoidable, but don’t let that get you down. Look at games like Deus Ex; It’s heavily un-optimized and it’s kinda clunky, but that didn’t stop it being an amazing game! Just keep this in mind when you participate in this Ludum Dare, or future ones, or when releasing an actual game. Nothing has to be perfect to be fun!

 

Love you all, and good luck with the competition! Friendly

AWWWW YEEAAAAHHHH (I’m in!)

Posted by
Friday, April 15th, 2016 1:40 pm

Here for my 8 or 9th Ludum Dare! Gonna have to balance between it and the Doom beta, but I’m very excited!

What I may or may not use:

Engine – Unity 5.4 (C#)

Sound – BFXR and Audacity.

Art (hahaha yeah right) – ASEprite

Timelapse – Chronolapse and Hitflim 3 Express

I’m very excited for this! Good luck to everyone else in the competition ^^

 

The Sun Returns – Now avalible on Itch.io!

Posted by
Wednesday, December 23rd, 2015 11:24 am

Well, this was the last thing I was expecting, honestly…

In the space of about one week, I’ve made a game, polished it, added features to it, polished it again, made a trailer, setup a store page, and put it up for sale.

One week.

This is why Ludum Dare is amazing.

 GAME PAGE HERE

LUDUM DARE PAGE HERE

MISSION COMPLETE!

Posted by
Monday, December 14th, 2015 12:36 pm

I have successfully completed my LD34 entry! Yaaaay!

The game – The Sun Returns – is about piloting a tiny planet, flying around the solar system, blowing up its friends and absorbing their power. Why? To stop the Sun from burning them all to a crisp instead, of course!

You can play/download the game here: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12851 (Remember to fullscreen if you’re playing in browser!)

Timelapse video here: https://www.youtube.com/watch?v=RByf5kY8rMo&feature=youtu.be

 

Let me know what you all think!

AHA! I am participating yet again!

Posted by
Friday, December 11th, 2015 8:33 pm

Hello all! I will be participating in LD34 this month! I’ve made entries many times, but this time I will be using Unity with C#! (Coming from Construct 2) Now, I’ve never finished anything with this new engine, but I’ve figured out the basic workflow and how scripts can interact with each other, so this will be a good way to excersise the knowledge I have gained thus far!

Here is a basic lineup of the tools I will be using:

Engine: Unity (C# + Monodevelop (I like VS Code better but to avoid possible disasters I will use what is built in))

Sound: Bfxr (and maybe Audacity)

Graphics: ASEprite

Power Source: Coffee

Stress Relief: Killing Floor 2 (Gotta use that free weekend 😉 ) and music from Blind Guardian and Nightwish.

 

I wish everyone an exciting, happy, and productive Ludum Dare! See you all on the other side!

Ludum Dare October Challenge – Update 4

Posted by
Tuesday, October 13th, 2015 2:53 pm

Also, you can now play the game in its current state here: http://phobos001.itch.io/bullet-point

Again, music by the glorious Pitfall! HTTP://WWW.SOUNDCLOUD.COM/PITFALL-3

What are your thoughts?

Ludum Dare October Challenge – Update 3

Posted by
Monday, October 12th, 2015 9:55 am

Added a fast forward function to the game, and this is a preview for Level 3! (The first real level!) Once I have this level done, and I have a basic main menu working, I’ll be posting the game for people to play… somewhere. Probably on Itch.io with both an HTML5 iframe and Desktop Download!

October Challenge Progress

Posted by
Thursday, October 8th, 2015 5:10 pm

Improvising stuff as I go along with my game in spirit of Ludum Dare 😉

A typography styled bullet-hell game! Yayyyy!

(Music from Pitfall, but I modified some of it in places before the actual level starts for auditory reasons)

 

ALL ABOARD THE HYPE TRAIN

Posted by
Friday, April 17th, 2015 8:18 am

I’m very excited for this upcoming Ludum Dare! I will be using the standard tools of the trade for me (Construct 2, Bxfr, and maybe some other random programs) as I’ve come to be a lot better with it then I was before (Thanks Ludum Dare!)

I’m not sure if I’m going to enter the Compo or the Jam yet, because I don’t want to use a random music generator again and might pluck some amazing songs from Pitfall’s Soundcloud (He’s very talented and awesome, by the way)

I’ve participated several times in the competition; here is a list of games I’ve made over the years:

One Room War

@#$% Life! I’m the god damn SUN!

Platformer Roulette (Might come back to this one at some point :) )

Diving Simulator 2015 (This ranked 8th in humor apparently!)

Flipside (Ehhhh…)

I can’t wait to see what other users will submit this weekend! Good luck everyone, and remember to have fun! ^^

Finished! – Diving Simulator 2015

Posted by
Sunday, April 27th, 2014 6:12 am

 

I’ve finished my Ludum Dare Compo entry!

pink trunks

pink trunks

The goal of the game is to break an ice layer to get Beneath The Surface. How? By jumping on it of course!

Screenshot 2014-04-26 23.05.34

The game was actually made in around 12 hours. I used ‘Construct 2’ as my development tool, GIMP for making a few of the graphics, and Bxfr for sound design.

Links:

Ludum Dare: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12851

GameJolt: http://gamejolt.com/games/sports/diving-simulator-2015/25687/

Itch.io: http://phobos001.itch.io/diving-simulator-2015

 

Have fun!

My game is now on greenlight! YAAAAAAY!

Posted by
Monday, December 30th, 2013 5:30 pm

I finally managed to get my game put on the Greenlight system for Steam. Hopefully it will succeed and I will finally be able to start making a living for doing what I love. ^^

http://steamcommunity.com/sharedfiles/filedetails/?id=209312323

What does this have to do with Ludum Dare? I’ll be participating in it next time, now that I got a lot less on my plate! See you guys in March/April :)

‘ROCKETS FUCKING EVERYWHERE’ – Now on itch.io!

Posted by
Sunday, December 22nd, 2013 5:12 am

Hello! Sorry for not attending Ludum Dare this month, but I’ve been busy with finalizing ‘ROCKETS FUCKING EVERYWHERE’. And now I have it for sale on itch.io!

rocketsfuckingeverywhere 2013-07-19 22-24-51-92

You can find the game, a description, a trailer, and some screenshots over here: http://phobos001.itch.io/rockets-fucking-everywhere

There’s a demo here in case you’re unsure: http://phobos001.itch.io/rockets-fucking-everywhere-demo

Have fun :>

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