For this Ludum Dare I had decided even before the theme was announced that I was going to create some kind of mini “Metroidvania” platformer. I had never created a complete platforming game before, so it was a trial by fire but in the end my team and I were really proud of the result.
Nuclear Autumn is our Jam Entry for An Unconventional Weapon.
So as you can imagine I spent my entire judging period playing and rating mainly platformer games. Mainly to compare and contrast the entries against my own and also to study and draw inspiration from the best. I find Ludum Dare awesome not only because you get to create a game – but also to find other games created by designers superior to myself. It’s a fantastic learning experience in many ways.
I’ve played 100 or so entries which caught my eye for some reason or another, and so far these are My Top 10 Platformer Games of LD32. In no particular order…
A flawed game mechanically, but the fantastic art style and animation deserves a big mention. Absolutely beautiful.
A Knife Made of Whispers
Daniel Linssen has done it again with this amazing entry. Lovely looking diffuse shader, and solid mechanics based on dragging and throwing your lantern around. If you’ve played any of his previous entries you already know this one is going to be good!
Super Recoil Gun
More frustratingly difficult than “fun” but I like my games like that. Essentially your gun is super heavy so you can’t move except by the power of it’s recoil. Rage quitters beware!
The amount of content in this mini “Metroidvania” game is staggering. Mine ore and create bridges and walkways using your hook rope. I’ve still yet to finish playing this one as there’s tons of things to do! And of course it’s Metroidvania so how could I not love it
You have a paint gun. You paint in platforms. You jump on them. That’s it – simple mechanics but implemented so well it’s ridiculously engaging. I also have to mention the graphics and animation, fantastically fluid. Definitely one of my very top favourite entries, perhaps second only to Crayon Poke by Raiyumi (below).
Not a particularly innovative entry, but the art style, animation and solid platforming physics make this a very impressive polished experience. I love it.
I love games and literature based on Sun Wukong (otherwise known as Monkey King, or just Monkey). Here we get a fantastic Metroidvania experience with a staggering number of abilities. It’s a somewhat flawed game, the platforming physics are at times too sensitive and the level art although nice is a bit repetitive making it really easy to get lost in the gigantic open world. Saying that I sank at least half an hour into this game and I still didn’t get to the end. It was really that much fun!
Raiyumi did it again. If you remember how good their previous LD entry was, The Valley Rule – well this one certainly doesn’t disappoint either. Everything here screams of Gameboy Advance. Just a huge amount of polish – and not to mention the really fun “crayon” mechanic. I don’t want to spoil it but this is basically my number one favourite game out of all the LD32 entries so far.
I was a bit tired when trying out this game, I think it was something like my 90th platformer so I went in not expecting a huge amount. This entry totally surprised me. The abilities are really interesting, the narration is excellent and the whole mood and atmosphere of the game really sets the tone well. There’s also a pretty creepy ending but no spoilers. Everyone who tries this game out needs to play it all the way to the end. I get shivers just thinking about it!
Slam Jam Bakery
Another entry which completely surpassed my expectations. You need to destroy a giant floating “ship” with nothing but a gun that shoots fruit preserve. The gun also acts as a jetpack of sorts. I really loved the large seamless open level which I felt was a great design decision. Finish the ship and you’re treated to a pretty cool destruction scene. I’ve yet to complete the second (hard) level of this game.