“Sounds of Samos” is a puzzle game that combines music and engineering! Build your beat machine and jam away like in the good ol’ Pythagorean times.
About phi (twitter: @phigames)
Entries
Ludum Dare 37 | Ludum Dare 36 | Ludum Dare 35 | Ludum Dare 34 |
Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 30 |
Ludum Dare 29 | MiniLD 46 | Ludum Dare 27 | 7dRTS |
Ludum Dare 26 | Ludum Dare 26 Warmup |
phi's Trophies
phi's Archive
This game will grind your gears
Sunday, August 28th, 2016 2:23 pmIt’s Fruity Loops for Pythagoreans!
Sunday, August 28th, 2016 12:01 amThe rhythm of the instruments is determined by the speed of the gears that drive them.
11th Place in Humor? That’s funny.
Tuesday, May 12th, 2015 12:40 pmFor the second time in a row I couldn’t come up with an interesting idea and ended up creating something awkwardly silly. But apparently, this time it worked!
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Coolness | 66% |
#11 | Humor | 4.23 |
#39 | Theme | 4.20 |
#87 | Fun | 3.80 |
#125 | Overall | 3.73 |
#186 | Mood | 3.45 |
#192 | Graphics | 3.73 |
#351 | Innovation | 3.40 |
#384 | Audio | 3.03 |
Thanks to everyone who has played and rated my game!
This has been my sixth compo, and here’s a visualization of my progress according to ratings:
They must die.
Leaf BlowerMT keeps the meat sterile.
That’s what leaf blowers are for, right?
But it can also blow other things…
I mean twigs and small stones, you perv
I made Equilibrium for LD30, and here’s my post-mortem:
I learned a lot during this compo, and I want this post to be advice, mainly for myself, but also for everyone else interested in how to make a game in 48h if you suck at making games.
Theme
This time, I didn’t really care at all about what the theme would be. I used the time before the weekend to set up my tools and plan the development process. This allowed me to get to work in the morning without being sad and upset about the theme voting results. I did quite a bit of brainstorming and didn’t use my computer at all, except for research. I absolutely didn’t want to be inspired by other game developers, but have my own idea. It took some time, but it worked, and I had a fairly simple concept in mind. However, I ended up having to invent some weird context to make it related to the theme.
- Tips: don’t bitch about the theme, brainstorm, have an idea.
Planning
I had made a very clear but flexible plan for my time management, so when I woke up on Saturday, I knew exactly what to do. For the most part I sticked to my plan and had a working prototype after the first couple of hours. I used Google Keep as a simple but effective way to organize my tasks without getting distracted.
- Tips: know what to do, use to-do lists.
Staying focused
I took some breaks, and I didn’t spend them in front of the computer. I feel like I could have taken more, because moving around and thinking about other stuff keeps me motivated and comfortable. It’s kind of paradoxical that you get things done faster if you don’t work on it all the time, but it works really well. Also, I tried to use my screen space efficiently. Having two monitors can be dangerous, because it’s so easy getting distracted by livestreams or even the Ludum Dare website. I kept my to-do list and a tab for research on one screen and developed and tested on the other for most of the time. Having a tidy environment is helpful too, especially if you like scribbling and doodling on paper, but my desk was a mess as always.
- Tips: take breaks, use space efficiently.

Developing
Graphics
I can’t draw. I don’t have the knowledge, practice and utensils to make beautiful graphics. I didn’t use a single image file in my game, and still people tell me they like the visuals. Focusing on a consistent style and not wasting my time with drawing and redrawing tons of pictures was a wise decision. The time I spent on figuring out the math for drawing my simple shapes was definitely well spent.
- Tips: do what you can, don’t be afraid of math.
Audio
I implemented music and sounds pretty late in the development process, when the game was almost done. This allowed me to make them fit the graphics perfectly. I’m not an expert in music theory, but with my basic knowledge of harmony, I managed to create some non-annoying audio in a reasonable time. I used Sunvox to create both the ambient music and the sound effects, and it all went together quite well.
- Tips: do what you can, make it fit the mood.
Result
In the end, I had a playable (though not ‘finishable’) game. I’ve made some of my friends and family play the result and also got some nice and constructive feedback from other Ludum Darers. Without a doubt, it needs improvement, mainly because the game concept is hard to understand and there is no real goal. I got a lot of positive criticism for audiovisuals. I’m personally very satisfied with my game, and know what to change to make it an enjoyable game.

The finished game
It’s been almost two years since I made my first game for LD, and I’m amazed by what people have achieved. I’ve made tons of great experiences. I’ve done things I never thought I was able to and I learned lots of lessons, also for life. Ludum Dare and its community has helped me in so many ways. I’m still not a good game designer/developer, but I’m on a path in the right direction.
Thank you for everything!
My game for LD29 was Radix, a game about growing tree roots. I got very constructive and helpful comments, and my ratings are higher than ever (see graphic below), but I’m not at all satisfied with how it turned out. However, thanks to your feedback, I know how to improve it and I’ve already started developing it further. I’m trying out a new graphics style, and since I’m terrible at drawing, I’m going minimalistic. I know it’s still not very good, but at least it’s better.

Ratings of my compo entries.

Before – after.

Before – after.
Thank you, Ludum Dare community, for making me make better stuff.
Ludum Dare needs more charts. That’s why I made some.
Theme Voting Statistics
Ludum Dare 29
April 2014Fun Facts:
- The list in the results post seems to be a little bit buggy. 5 themes are listed twice, sometimes with incorrect total score.
- “Death is Useful/Good” has been in the Top 5 of the final round for 4 Ludum Dares.
- “You Are Your Own Enemy” received the most +1’s (2491). “Contrast” received the most 0’s (1283). “Glitch” received the most -1’s (2717).
- This Ludum Dare has been the most successful one with 2497 games in total, followed by LD26 (“Minimalism”) with 2346 games and LD27 (“10 Seconds”) with 2213 games.
- The competitions in April seem to be generally more popular.
- The relative amount of Jam entries has been increasing. More than 40% of all LD29 games are Jam entries.
- If you google “Beneath the Surface”, the first link related to Ludum Dare is on the first page.
Click below to see more!
This is my favorite Ludum Dare so far
Saturday, April 26th, 2014 2:42 pmNot necessarily because of the theme, but because of my game.
I got up at about 6am, and an hour or so later I had an idea which I didn’t think to turn out as nicely as it does. Trying to learn from previous fails, I was looking for a very simple concept that was easy to realize in a game. Even though this idea is not as elegant as it could be, it’s not as bad as in the last few compos.

Bad graphics, it’ll all change… I hope…
This is the end of day 1 for me, and I really hope I can finish and polish it tomorrow. There’s going to be lots and lots of testing needed as I’m not very experienced in balancing difficulty and fun factors.
I hope your games are going awesome as well! I can see lots of great creations coming!
I made a little game as a warmup today. It’s a 2048 imitation with slightly different rules. If you believe in higher powers or the trinity of god, this is for you. If you don’t, play it anyways.
Use your arrow keys. You have to align three tiles with the same number on them next to each other to merge them into higher powers of 3. Have fun and don’t laugh at my horrible design skills.