About petey123567 (twitter: @petey123567)


Ludum Dare 32
Ludum Dare 29

petey123567's Trophies

Fun - 3rd Place - LD29 (Jam)
Awarded by r2d2upgrade
on May 20, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

petey123567's Archive

Tanks vs. Bicycle Post-Mortem

Posted by (twitter: @petey123567)
Friday, April 24th, 2015 4:35 pm

Try the game here. You play as an invisible cyclist dodging tanks to deliver important intel back to HQ. Intended to be a twitchy endless runner style game:

My main goal for this jam was to do some nicer art than I usually do. I’m a programmer by trade and art is my biggest weakness so I normally go all out on gameplay mechanics/juics/feel. This time I wanted an excuse to try and up the look of my games or at least try some new stuff art-wise.  In the past I tried pixel art, which turned out ok. I wasn’t even planning to enter this time as my weekend was split up by airplane trips and work, but while waiting in the airport playing Crossy Road I though maybe I could try a voxel style game.

From that  premise arises two questions:

1.  How do I make voxel models? In the olden days I’d have to write my own tools and it’d take forever. Luckily I discovered Magica Voxel in a matter of minutes and had a test model exported to obj ready to go.

2.  How do I get my voxel models in the game? This turned out to be as simple as copying the exported obj and material file into my unity project’s asset folder and presto the model was in game!

After that it was mostly all down hill, whipping up some controls and object spawning, hooking up the intro and tank difficulty progression.

I wanted to get a lot more juice (particle  effects, camera shake, other polish) but I didn’t end up with enough time. The controls are a bit touchy and if I were to continue I would add more variety to the tanks and obstacles you have to avoid. But overall for the 8 hours-ish I put in it’s not too bad. In the end someone mentioned “really enjoyed the visual style,” which is what I was trying to aim for, so the game’s a success in my book despite it’s short-comings.

If anything, I hope I’ve inspired you to try out voxel art sometime. It’s fun and can look pretty good!

DIGHARD Post-Compo Sneak Peek: Setting up The Bomb

Posted by (twitter: @petey123567)
Sunday, May 18th, 2014 12:58 pm

We really need to stop leaving so much dangerous military ordinance underground.


Don’t forget to rate us before the Jam ends!

Dig Hard!

Posted by (twitter: @petey123567)
Monday, April 28th, 2014 6:35 pm

Things got dirty, we had to dig deep, and think of other bad digging puns…but we finished! Dig Hard, an action digging game where you must rescue the president from the core of the earth is ready to play: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4433



little_polygon (@xewlupus) and I (@petey123567) did all the code in Unity, all the art in photoshop, sfxr for sound, and the design together. We’d like to thank Jan125 from opengameart.org for the music.

It was a fun weekend, hope you enjoy the game!

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