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Ludum Dare 34
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I’m in!

Posted by
Thursday, July 28th, 2016 4:56 pm

Ludum Dare 36? Sounds exciting.

This time, platform = Linux Mint!

Adding traps

Posted by
Sunday, April 17th, 2016 9:51 am

p1 p2





Added spikes and fire. ๐Ÿ˜€

First day progress

Posted by
Saturday, April 16th, 2016 9:27 pm

progress progress1

Progress? Yup, kindof!

Git repository getting bigger and bigger

Posted by
Saturday, April 16th, 2016 10:55 am

progressThis repo it getting bigger and bigger (over 17 important commits and around 3 “just for fun”).

Soon on GitHub.

Menus and menu transitions

Posted by
Saturday, April 16th, 2016 10:51 am

progressGot nice menu and animations. As well as text rendering. P.S.: Fixed bugs and errors

Font rendering

Posted by
Saturday, April 16th, 2016 7:06 am

Got bitmap font rendering, how about you?progress

Dungeon generation!

Posted by
Saturday, April 16th, 2016 5:21 am

progressFinally I managed to get rogue-like dungeon generation. ๐Ÿ˜€

Good luck everyone. I don’t forget to have fun.

Texture improvement and huge git repository

Posted by
Saturday, April 16th, 2016 3:43 am

Git repo and various textures (textures by amymist) added to the game ๐Ÿ˜€

progress repo


Posted by
Saturday, April 16th, 2016 1:32 am

Awesome mazes!ย ๐Ÿ˜€progress


Posted by
Saturday, April 16th, 2016 12:45 am


Let’s createย Isometric world! ๐Ÿ˜€




I’m in!!!

Posted by
Wednesday, March 23rd, 2016 4:08 pm

I’m in….


Language: Java or C++


  • Java: LWJGL
  • C++: GLFW, GLEW, GLM

Image Editor: Paint.NET (Obviously)

3D Models: Blender


  • Java: Eclipse Mars.2
  • C++: Visual Studio 2015

Timelapse creating tool: (My own) ๐Ÿ˜€

Planning (used as whiteboard): Mischief-Free

Sound and Music: Bfxr and LMMS

Font creating tool:

  • Java: Hiero
  • C++: [ย any ideas? :/ย ]

Platform: Window 8.1

Game release platform(s):

  • Java: Windows, Mac OS X, Linux
  • C++: Windows (only)


Good luck! ๐Ÿ˜€

Growing Ice, finally released!

Posted by
Monday, December 14th, 2015 4:28 pm

After around 2 days, me and Amy finally managed to complete our game and post it on itch.io and Ludum Dare as jam entry.

Click here to visit it, and hope you enjoy it. ๐Ÿ˜€

Commit: Added some more features

Posted by
Sunday, December 13th, 2015 4:09 pm


After our second day, we got almost our game finished. Amy managed to handle every request from me :D. And we got this, it’s kind of an endless runner (platformer)!


P.S.: Added screenshot taking feature, just press Up.

Commit: Super Attack Mechanics

Posted by
Sunday, December 13th, 2015 11:52 am


Super Attack??? Good idea, so there it is, implemented in the game ๐Ÿ˜€

Commit: Upgrading graphics, making the Great Monster

Posted by
Sunday, December 13th, 2015 3:19 am


After our first day! ๐Ÿ˜€

Commit: Intro Screen

Posted by
Saturday, December 12th, 2015 4:36 pm


Nice intro screen, don’t you think. We’ve made the text to be animated, but we cannot show you on a plain png file :D, hope you like it.

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