Ludum Dare 31
December 5th-8th, 2014

About Perrin

indie game developer living in London, created sci-fi horror point and click adventure game the white chamber, currently working on a game called Journal. Check out my site for all my jam/comp games.

Entries

 
SOPAJam
 
Ludum Dare 17
 
MiniLD #16

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Trophy
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on December 10, 2012

Perrin's Archive

I need to go shopping

Posted by
Saturday, December 15th, 2012 6:41 am

03-Food

Bare cupboards have meant my first meal of Ludum Dare is the despicable Pizza Hut. It’ll do for now.

Hopefully have a game screenshot within a couple of hours. I have a seed of an idea and things are coming together.

ALL the screens!

Posted by
Friday, December 14th, 2012 12:53 pm

02-Desktop

My desktop philosophy is that you can never have too many screens

Shall We Begin?

Posted by
Wednesday, December 12th, 2012 11:17 pm

01-ImIn

I am all the way in! Just gonna be jamming as I’m not into the competitive side of LD. None of my recent LDs got finished so this time it is going to happen. Gonna take my own advice from the keynote and make something super simple and flesh it out more if I’m done early.

My toolbox:
– Unity
– Photoshop
– SketchUp
– SublimeText
– Audacity

As I was going to St. Ives

Posted by
Friday, August 24th, 2012 9:57 pm

I met a man with several thighs…

Here Comes The Sun

Posted by
Friday, August 24th, 2012 7:18 pm

An idea is forming…

It’s The Final Countdown

Posted by
Friday, August 24th, 2012 5:22 pm

As we begin to wage war upon game creation I look up at the purple tentacle and remember his inspiring words: “Try walking around with your legs tied together and glue on your shoes.”

Deep…

A Delivery Came Today

Posted by
Friday, August 24th, 2012 9:22 am

I know what you’re thinking, “what’s in the box?”. Well it only happens to contain all the best game ideas in the world EVER. Don’t worry I won’t be using them all. This weekend I’m only going to need one, the rest will stay in there… for now.

It’s not going to be an easy box to open so I’ll be using a specialist set of tools to make it reveal it’s treasures. These include:
– Unity
– Photoshop
– Audacity
– SketchUp
– Bacon Rolls

I’ll keep you guys updated on what I find in there.

P.S. I put my ear to the box earlier and I heard a voice inside whisper: “you will not use my secrets for the competition, you will jam”. I dare not defy it!

Two thirds of the way to victory!

Posted by
Sunday, April 22nd, 2012 4:03 am

Meanwhile in Tokyo we’re calling it a night on Sunday. Its only 8pm but we’re still feeling pretty burnt out from yesterday’s marathon. The game is coming along really nicely.

Coding wise I spent a lot of time getting a nice point and click movement system working in Unity so that meant a morning wrestling with pathfinding. I also wrote a dialog system. The rest of the day was spent putting all the awesome art Melissa has been doing into the game.

I’d hoped to be a little further along today but since we were always going to be jamming it’s not the end of the world. Most of the game is in code wise, so mostly tomorrow is about getting the rest of the art done and putting it into the game. Along with final polish of course.

Here’s another tasty screenshot to end on for us tonight:

It’s Been A Hard Day’s Night

Posted by
Saturday, April 21st, 2012 6:31 am

Day one is now done for our two person tokyo team. We worked and live streamed for around 11 hours and here’s an image to show that we mean business:

It’s not been easy. Running the live stream and developing at the same time on my laptop has taxed the CPU to the point where I’ve been muddling through unresponsiveness all day. My collaborator Melissa decided instead of eating she’d survive on Coffee, Red Bull and Cigarettes and spent most of her day agonising over the walk cycle.

We’re gonna chill now for the rest of the evening. We finally had some proper food and are now gonna watch some TV and play some games and hopefully get a good night’s sleep before we do it all again tomorrow.

With Added Plurality

Posted by
Friday, April 20th, 2012 11:02 pm

To make our game idea work I’ve decide the theme is actually “Tiny Worlds” not just “Tiny World”. There’s two of us working on the game so that’s only fair anyways.

Here’s out first screenshot:

We’ve got the first world painted, basic movement, camera panning and zooming. It’s almost like a game. Almost…

Be Prepared!

Posted by
Friday, April 20th, 2012 3:53 am

With only 14 hours left on the clock we’re getting as prepared as we can to make sure we survive this Ludum Dare in one piece (well two I guess). We went down to the combini to make sure we had an appropriate supply of snacks and drinks:

On a more practical level Melissa decided it was time for a decent graphics tablet. She almost went with a Wacom Bamboo but the lure of the sleek black Intuos5 was too much. I’m presuming it costing double the price will mean our game will look EXTRA awesome:

Tokyo Reporting In

Posted by
Wednesday, April 18th, 2012 9:08 pm

Not done the last few Ludum Dares and not finished one in a while but that changes now. I’m on holiday in Tokyo and me and a friend are going to make a game together. So obviously we’re just aiming for the jam but that suits me anyways.

I’ll be doing the dev work using:
– Unity
– Google SketchUp
– Adobe Photoshop

My partner in crime will be doing artwork using:
– Corel Painter
– Adobe Photoshop

We’ve already got our (quite messy) workspace setup:

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