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For the Love of Life – First Ludum Dare!

Posted by (twitter: @#Permanent_7)
Wednesday, December 21st, 2011 2:23 pm

Hello all, I guess the cool thing to do is a postmortem, so here is mine. First off, here is my game, I would love to hear some more feedback. :)

This is my first Ludum Dare so I really just wanted to see what it is all about. I didn’t push myself to create something amazing. I didn’t do any cool time-lapses and I didn’t try to ‘market’ my game at all. For the next LD I will try harder at these.

What I did right

  • I’m proud of my game. Even though I didn’t push myself in its creation I still put a lot of myself into the game. I
  • I created what I had in mind. My final product is what I had envisioned from the beginning. Granted I did need to cut some content out but I sorta expected that.
  • I finished! I didn’t give up or get discouraged!
  • I didn’t kill myself while making the game. I ate well, and I slept well.
What I did wrong
  • My game doesn’t have enough game in it. My game feels a lot like your on rails the whole time. It feels like there is only one way to go, and one thing to do. Sure there are some small physics puzzles along the way but I wish I could have made them more integral to the game.
  • I didn’t prepare. This is partly because I had no idea what to expect. Next LD I will probably go through the themes and brainstorm some.
  • My game takes FOREVER to load. I’m not sure why this is, but I shall do some research and figure it out. Maybe its because I’m using dropbox. Hrm.
And now for some ramblings about my game! Huzzah!
From the beginning I knew I wanted to create a very atmospheric game. I love atmospheric games. For me atmosphere is what makes amazing games amazing. This is also partly my biggest downfall. I was so focused on atmosphere that I didn’t create any game-play! I was thinking about SOC ( Shadow of the Colossus (I’m sure you all knew that)) and what makes that game so great. For me the atmosphere is a huge part, so I tried hard to create that same sort of mysterious atmosphere. I realized that I would not have loved SOC nearly as much if the game mechanics were not there. Basically I’m saying that I wish my game had more game.
Granted I’m sure the ideas in SOC were created in much more than 48 hours so I’m not disappointed in myself. I’m actually really proud of what I created. Next LD I want to focus more on the game-play aspect of my game.
Anyways! Sorry for that! Terrible, terrible ramblings of a crazy game designer. Play my game! I would love some feedback! But since it takes so long to load, open it in a new tab and play some others while you wait. 😉


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