I’ve never written a LD postmortem before, so we’ll keep it brief.
First off, we made a game, and we’d love you to bits if you rated it for us!
Secondly, we’re very happy with our work. This has definitely been our best game to date, largely on the basis that we got it finished with enough time to put in a bit of polish. Surprising, as this was the first time we didn’t work together in the same location, instead from our respective Uni’s. Ollie (programming) has been delighted that I finally gave in and chose to keep the ideas as simple as possible (No bloody online multiplayer). We always aim to be innovative, and we really think we nailed that with the use of raycasting to make spotting enemies almost impossible, but the aid of a nightvision drone, to scout and spot enemies. We recognise from the comments that a lot could be done to improve upon the existing stealth mechanics and enemy AI, but hey, 72hrs, man.
See below examples of our core game mechanic. Drone off, and darkness everywhere, drone on, and all is revealed!
Third, here’s a lovely timelapse of our code in developement, because that’s the in thing with you lot.
We hope everyone had great fun on the games, congratulations to everyone who managed to submit a final product, and don’t forget to vote! <3