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I’m in – But no idea what will come out

Posted by
Friday, April 15th, 2016 2:16 pm

Hi – I’ll be entering for the fifth or sixth time, but I’m gonna break a ground rule and use tech I’ve never used before. So there are no guarantees for crossing the finish line and the quality at that…

I’m using Phaser.JS with Visual Code, Paint.Net for graphics, SRFX and Audacity for sound, MPT for music and a whole lotta spit, prayer and duct tape.

Carpe Darem.

Mega Maria!

Posted by
Sunday, August 23rd, 2015 4:03 pm

Here’s my entry and post-mortem for LD33. The theme was absolutely AWESOME. I had ample ideas to work with.

Given the time constraints of both the compo ans my personal life, I choose the simplest idea I had: the (admittedly short) life through the eyes of the Super Mario villain the Goomba. To not infringe upon the Mario franchise too heavily, the main Goomba-squashing character is played by Mega Maria!

What went well: Writing the AI of our bug-stomping heroine was way more fun than I had thought it would be. Also, Sounds and Music!

Even better if: The (an/pro)tagonist could use power-ups.

Tools used:

  • Unity 2D / C# as the main engine
  • Paint.Net for graphics
  • BRFX for soud, OpenMTP for the music.
  • All code and assets created from scratch.

Go play it!

Opa Bakkebaard heeft een huisje…

Posted by
Sunday, April 19th, 2015 3:35 pm

When I asked my kids to come up with ideas for the theme ‘unconventional weapons’, I first had to explain Weapons to them (they’re 4 and 2 and although they’re boys, they are not into fighting / knights / cops much) and then ‘unconventional’. In the Netherlands, there’s this nursery rhyme about ‘Opa Bakkebaard’ (Gramps Sideburn) who has an unconventional style of doing chores. Somewhere in the mix, this went from doing chores to being a cop, and before you know it you’re on the roof fighting off gangs of thugs armed with nothing but a fire hose and a hair dryer.

So, turns out we’re in. I’ll be turning in my game for the Jam, because I re-used a lot from my previous efforts, I used the creative counsel of my family and if any polish is going to happen (such as sounds!) it’ll be tomorrow.

Title screen

Title screen

screen_1

 

I’m … gonna try

Posted by
Friday, August 22nd, 2014 1:47 am

I’ll try to enter the jam. Due to time constraints I had to prep some unshared code, and I need the extra day too, so byebye compo…

 

Tools: Either Java and Slick2d or Unity

Paint.net for graphics, maybe Blender for models

Audacity and brfx for audio, modplug tracker for music (thanks for suggesting that one guys, it’s exactly what I was looking for!)

PEBKAC’s post-mortem

Posted by
Thursday, May 1st, 2014 12:39 pm

LD came and went, and no game from me… Due to time constraints I was unable to complete my project: A 2D Raptor style surface flyer beneath the surface of Mars.

Still, I had a good time in the one day I was jammin’. For starters, it was the first time I did a Unity project in the new-fangled 2D mode. It worked out pretty well. Also, this was the first time I did any type of random/procedural terrain generation. I kept the design for this extremely simple and had quite some difficulty getting the details right, but all in all I am pretty happy with how it turned out.

One bump I hit (once again) was collision detection. Took me a night’s sleep before I realised Unity has separate functions for physincs in a 2D project. Pro-tip: Don’t use the functions for 3D collision detection when in a 2D project. Use OnTriggerEnter2D() instead of OnTriggerEnter() if you want our code to work properly…

I knew time was the enemy, kept my design relativly small, decided to learn some new things and in general had tons of fun. I refuse to see not having a game as a failure.

Code declaration – pt II

Posted by
Friday, April 25th, 2014 12:23 pm

Hi,

I’ll be using Unity/C#, Blender, Audacity, possibly some FL Studio and definitely some Paint.Net. For Unity, I’ve created my own (simple) state management package: See previous Code Declaration!

The addition is a small animation tool for Unity: Pegasus. SEE MORE HERE! Please note, Pegasus stands for Poor Guy’s Animation System.Use Sparingly. It has not been tested, it has not been documented, it has not been in existance for more than half an hour.

Wish me luck.

Have fun!

– PEBKAC

 

I might be in…

Posted by
Saturday, April 19th, 2014 11:18 pm

LD29 comes in a very busy weekend for me, but some time seems to be available I’ll have a peek at the theme and see if I can come up with something… If I do enter, I will be using Unity, Belnder, Paint.Net, Audacityand 1 code library for state management that I’ve created for Unity. That library can be found HERE!

I wish everyone wisdom with the theme voting!

PEBKAC’s Post Mortem

Posted by
Monday, December 16th, 2013 7:32 am

Ludum Dare’s done. It was an incredible learning experience. As with any such an enterprise, there’s things that went well and things that … could have gone better.[read more]

Animations are hard!

Posted by
Saturday, December 14th, 2013 11:13 am

I’m in!

Posted by
Friday, December 13th, 2013 2:12 am

I’m in. Second time participant, hopefully first-time finisher 😛

I’ll be using Unity3D, Blender, Paint.Net and Audacity. More information here:

http://gamegiver.blogspot.com

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