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Ludum Dare 27

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Ludum Dared!
Awarded by PeaCe
on August 25, 2013

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Totem Wars – Mini Postmortem

Posted by (twitter: @@electricarenast)
Wednesday, August 28th, 2013 8:29 am

Totem Wars

What Went Right

Idea: After a long brainstorming session we ended up with 2 ideas which we had a tough time choosing between. The other idea was a top down shooter that we now know it wasn’t going to meet the deadline. We all now realize that we made the right choice.


Prototype: Early prototyping of the core gameplay brought it home to us that this was actually the game we were going to make. We found it fun to play right then.  At early stages – before prototyping – we were to use other elements, i.e. Sword, mace, and shield instead of typical RPS ones. Early prototyping made us put the idea aside and start using the original elements to simplify the game.


Art: Our artists had an almost solid background of pixel art. That helped us a lot although they were working part time on this Jam. The game was originally planned on another art style, but was eventually switched to pixel art on the second day.


Team: We were a team of two programmers, two designers, and two artists. It sounds a bit too crowded for a three day game jam. The experience we had from a year of work together aided us well to have things managed.


What Went Wrong

Sound: Our sound artist joined us too late and just worked during the last hours of the jam. That is why we were not able to finish all sounds and polish them. We overlooked the matter and got in touch with our mate too late. Hopefully, next time we are going to start sooner.

Item: Items were not part of the original idea of the game. We started working on it in the last day and so we didn’t have enough time to put it all together. Tutorials and visual effects of the items were ready to be placed into the game but it never happened as we didn’t have time for it.


Tutorial: We realized a bit too late that the game is too complex to be left without a proper tutorial system. Our current tutorial sucks and we know it. Having too little time for it left us with no other choice.



Try our game here and give us feedback , thanks in advance.

Totem Wars! – Last Hours

Posted by (twitter: @@electricarenast)
Monday, August 26th, 2013 1:22 pm


Totem Wars – Shaman!

Posted by (twitter: @@electricarenast)
Monday, August 26th, 2013 12:11 pm


Totem Wars! – Another Sketch

Posted by (twitter: @@electricarenast)
Monday, August 26th, 2013 3:37 am

Totem Sketch 2

Totem Wars! – Tuto Mockup

Posted by (twitter: @@electricarenast)
Monday, August 26th, 2013 3:08 am


I’m in love with ludum dare!

Posted by (twitter: @@electricarenast)
Sunday, August 25th, 2013 1:26 pm

ludum dared!

Totem Wars! – An Etude!

Posted by (twitter: @@electricarenast)
Sunday, August 25th, 2013 10:57 am

tak totem

Totem Wars! – A Mockup!

Posted by (twitter: @@electricarenast)
Sunday, August 25th, 2013 2:01 am

scale & hud mockup 3

Totem Wars – Idea Wars!

Posted by (twitter: @@electricarenast)
Saturday, August 24th, 2013 10:17 pm

IMG_1976 IMG_1977

Totem Wars – First Sketch

Posted by (twitter: @@electricarenast)
Saturday, August 24th, 2013 11:27 am


Totem Wars!

Posted by (twitter: @@electricarenast)
Saturday, August 24th, 2013 10:39 am

Hi Everyone,

This is our first experience in ludum dare, here is some screenshots from our prototype:

1 2

The game is about a magical war between two tribes. They use their totems to fight each other. We think the roots of “Rock,Paper,Scissors” are in this ancient competition! 😉

Good Luck to all.


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