About My Sweet Whomp (twitter: @mysweetwhomp)


Ludum Dare 37
Ludum Dare 31
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

My Sweet Whomp's Trophies

The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014
Outstanding Depiction of Facial Hair in a Video Game
Awarded by JJEvil
on December 14, 2014
SonnyBone's Official 'RAD GAME' Award
Awarded by SonnyBone
on December 19, 2013
Madame Wang Award
Awarded by Pyrender
on August 26, 2013

My Sweet Whomp's Archive

XenoSerf : working on a polished version

Posted by (twitter: @mysweetwhomp)
Saturday, January 11th, 2014 3:04 pm

So we made it to the 2nd place for graphics and to the 50th place overall for our LD28 jam entry : XenoSerf!
We’re somewhat happy with the results, considering how chaotic this LD was.

We started to work on a post-jam version of the game today : what we want to do is fix the controls, because they currently spoil the experience for the player, and add a bit of visual feedback for the player’s actions.
We will also include new visuals, and some sounds we couldn’t implement during the time limit.

You can play the jam version of Xenoserf here and we certainly will make a post when the polished version is done!


H-bomb – Xenoserf : creative process

Posted by (twitter: @mysweetwhomp)
Tuesday, December 17th, 2013 7:19 pm

At H-bomb we’re all back at our jobs and preparing for the holidays. Fortunately, we’ve got all these games to play and rate whenever we have free time.

The idea for XenoSerf.


We absolutely feel this is a more original game than any we’ve done before, and we’re not entirely sure where the idea for the game came from. You could say there’s elements from Stronghold or Crusader Kings that the game parodies, but we don’t really feel these games have ever been references for us. A more likely source for the concept is just us daydreaming/doodling in History class years ago.


The concept emerged pretty quickly : You are a peasant, raising animals for your lord, who then uses the animals as his personal army. But if you’re sneaky and smart, you can raise your own army of farm animals without your lord knowing — and then overthrow his evil rule. But you’ll have a hard time with that without enlisting help from the other peasants.


We came up with the concept as a group. It appealed to everyone immediately during our initial brainstorming session. We all wanted originality, humor, and generally to create a weird and fun world for you to discover.

Then when Matthieu, our artist, initially created concept art for the other farmers that you must, for lack of a better word, seduce, the first one he drew was a redneck alien wearing a trucker hat that looked a bit like it had walked out of a Calvin & Hobbes sunday strip. That’s how many elements that were much more associated with rural America than feudal Europe made it… into space, where we’d decided from the start the game had to take place.


We’ve thoroughly enjoyed creating our farming-themed japanese dating sim wargame in space, and we’re very proud of what went right.

There will be a post-mortem soon! The game is not as finished as we’d have liked it to be, so we still have to analyze why, and what issues we need to correct for future jams.

The team that made XenoSerf!

– Haru is our game designer and wrote dialog for the game. He loves all games, especially if Batman’s involved somehow. Twitter

– Paul is our programmer. He likes Bastion, and thinks it should top everyone’s lists about everything ever. Twitter

– Matthieu is our artist and animator. He likes JoJo’s Bizarre Adventure, whatever the media. Twitter

– Oded Welgreen composed the music for XenoSerf! He is on Twitter and Soundcloud, and we invite you to play his cute and hilarious Github Game-off entry Super Fantasy Queue.

– Max is our sound designer, and is on Twitter. He’s also composed the music for our previous jam entries, available on Soundcloud.

– Nico is our background artist and did the game’s gorgeous world map. He says he’s not a gamer, but we know better, because he will murder you at Motorstorm Apocalypse. Twitter

– Ben wrote dialog for the game. He likes to show you his pokemans, whether you want him to or not. Twitter

H-bomb is going to bed.

Posted by (twitter: @mysweetwhomp)
Monday, December 16th, 2013 6:44 pm

XenoSerf is finished!
Sorta. Kinda sorta. It’s more buggy than we envisioned.
You can play it! Right here.

We’re finally going to have time to play the cool projects we saw evolving over the weekend. And that makes us happy.


H-bomb – Xenoserf chibi invasion

Posted by (twitter: @mysweetwhomp)
Monday, December 16th, 2013 10:01 am

Two days into development, someone remarked “where are the chibis”?
And everyone just stared at each other with big round eyes. No chibis. We decided to pull through as best we could, without assigning any blame, and the fisticuffs were kept to a minimum. I believe someone did cry.

That mistake has now been corrected. Each of our swagtastic space farmers now has a chibified game asset for better visibility on the world map.


SDBillybobBilly Bob




We all feel better now.

H-bomb – Xenoserf and breeding

Posted by (twitter: @mysweetwhomp)
Monday, December 16th, 2013 7:06 am

Okay. Say you have a slig, and a hairstrich. You’re feeling some potential there. You think these two animals might bring you closer to the perfect war beast.



So by a mysterious process which involves giving the hairstrich and the slig some time alone, you might just be able to get… a hogstrich!



Just look at those fiercely combative eyes.

H-bomb – Xenoserf

Posted by (twitter: @mysweetwhomp)
Monday, December 16th, 2013 5:40 am

We have a title! Xenoserf is game where you breed animals together, trying to go for the perfect war beast in order to finally take on Lord Dreeg. To that end, you’ll have to get help from some of the other farmers.
The ultimate war beast, sadly, is not a golden chocobo.

Xenoserf screen cap

H-bomb – The nefarious Lord Dreeg

Posted by (twitter: @mysweetwhomp)
Sunday, December 15th, 2013 4:07 pm

I really don’t know what made Lord Dreeg turn out to be such a despicable, uncouth guy. Maybe he just hung out with the wrong crowd. Maybe his Lord Father, His Nefariousness Jiminy Dreeg III, took away his sled one particularly lonely winter, and the little Lord couldn’t play outside in the snow anymore.
Aw, heck. He’s the villain, who cares.


We’ve updated our blog with a recap of all our previous farmers. Feel free to check it out!
To all the brave souls taking the solitary route, have fun finishing your compo entries! We look forward to playing a lot of awesome games.

H-bomb – Madeline

Posted by (twitter: @mysweetwhomp)
Sunday, December 15th, 2013 10:47 am

This is Madeline. She’s a protocol droid that also makes delicious coffee. She has a little boy named Gregory.


H-Bomb – Jared

Posted by (twitter: @mysweetwhomp)
Sunday, December 15th, 2013 9:10 am

Jared is fine with tray tables and footrests, but would appreciate it if you didn’t use your mobile phone while you’re on his farm. As his grandfather said, his house, his rules.


He can smell you using it behind his barn, you know. That’s just rude.

H-bomb – Billy Bob

Posted by (twitter: @mysweetwhomp)
Sunday, December 15th, 2013 8:43 am

Here’s Billy Bob. He’s just a big ol’ softy underneath that rugged exterior.

Barry’s a nice neighbor…

Posted by (twitter: @mysweetwhomp)
Sunday, December 15th, 2013 6:18 am

2013-12-15-135937_1920x1080_scrot (2)

He’ll sure be happy to help our hero anytime.

H- bomb – Lester-Dewey

Posted by (twitter: @mysweetwhomp)
Saturday, December 14th, 2013 2:48 pm

This young man is called Lester-Dewey. Protective, kind, good with potatoes.


Note the armtacles.

H-bomb – Barry

Posted by (twitter: @mysweetwhomp)
Saturday, December 14th, 2013 12:00 pm

Here’s Barry. He’s a farmer, and potential ally for our hero.


Everyone tells him they love his cap. Barry’s never felt the need to buy another one.

H-bomb – first sprites for LD48

Posted by (twitter: @mysweetwhomp)
Saturday, December 14th, 2013 11:27 am

Hi again! Though we’d show you some sprites. Below is the hero.


And here is a Slig. No comment. The Slig has quite a backstory.


We’ve written more about this fascinating creature in a short post on our H-bomb blog.
More to come.

H-bomb Studio – 3rd Ludum Dare

Posted by (twitter: @mysweetwhomp)
Saturday, December 14th, 2013 5:29 am

Yo peeps,

Development of our participation is underway.
No gameplay/prototyping pics yet, but we can probably reveal a bit about what’s coming up.

Let’s just say the game takes place in a feudal-awesome system set on a totally rad space planet somewhere in the future. You’re a farmer, and you want freedom.
It’s like a really low-key cross between Harvest Moon and Shin Megami Tensei.

That’s all for now. Have fun everyone!

H-Bomb : Castle Clocksworth, a late post-mortem

Posted by (twitter: @mysweetwhomp)
Monday, September 16th, 2013 4:21 pm

There are just a few hours left before this Ludum Dare #27 ends for good, and I think it is time to look back at what we did.

What went right :

Amazing Team spirit : I truly think this is our greatest strength. We are all friends knowing each other for several years and we all have some kind of natural “connection” when it comes to create a game, everybody had a lot of liberty on this project and the result looks a lot like what each of us had in mind in the beginning.

A better commmunication than our previous entry : We talked a lot during these three days, everybody looked at what the others were doing. We could have talk more efficiently, more precisely, because the result is not perfect, but the communication was great nonetheless!

We took difficult decisions : A lot of content was cut out of the game during its development : it allowed us to finish in time.

We actually made a game : Our last entry was a mess : not enough time, not enough communication, no music, and even if we finished “something”, I wouldn’t say it was a game. It’s something we hardly tested before submission, it wasn’t polished at all. For Castle Clocksworth, we learned from our mistakes and played the game as soon as possible, and even if we couldn’t remove every bug and polish every feature, it is a game you can play!

What went wrong :

(Still) not enough preparation : We should have take more time before we started to level design / draw / programm / compose, and estimate how much work we could do in these three days.
We had a ton of ideas, and even after we had to give up a lot of them, there was still way too much work to do. We slept and ate (almost) correctly, but the last day was an awful rush, we worked something like 20 hours in a single day and finished just in time.

No real beta-testers : The basic idea for our first room was to teach the player how to play the game without text boxes or stuff like that. We thought we did it well, but seeing people playing our game after we submitted it, we obviously did it wrong. It was only small details (the position of the box and the switches, the useless ice block (it should have appeared again in a room we didn’t have time to make), the automaton who should have been in a separate room…) but it made a huge difference! If we had people not involved in the making of the game to play it, we would have change a lot of things…

The Theme : None of us was really delighted with the 10 seconds theme… We ended up with this idea of rooms reseting every 10 seconds except for the resolved puzzles. I still think the concept have some potential, certainly not in its actual form however. Some of the rooms work well, but most of them are a bit tedious and the 10 seconds limit adds more frustration than depth.
The background we wrote to “justify” the game mechanics is somewhat awesome, I have to say. :)

What you won’t find in this game, and it really is a shame

Electric Zeppelin-Brains


Tea-Time Automatons


We had a lot of fun making this game, and I hope you will enjoy it too! Please play Castle Clocksworth, rate and comment if you haven’t. :)

We are H-Bomb, thank you!


Our Twitter Accounts :

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