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Ludum Dare 26

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Ludum Dare 26 statistics

Posted by (twitter: @BrutopianConsul)
Sunday, May 12th, 2013 4:27 am



I’ve been missing some good statistics on what browsers/operating systems the visitors of Ludum Dare use. Therefore I thought I’d publish some stats I got on the players of my game Stalker


I was a bit vary when selecting the vide angle view on the game, which now measures at 1024 pixels wide, since I thought it might not play very well on a mobile phone or netbook. But it turns out I didn’t need to be, since mobiles and small screen sizes aren’t very common.

Another worry I had was the no-support for Internet Explorer. Even though Windows seems to be the dominant OS on Ludum Dare, Internet Explorer certainly is not the dominant browser.

Here are the numbers and graphs, extracted from Google Analytics:


Operating System

Windows 73 %
Mac 13 %
Linux 12 %
iOS 2 %



Chrome 56 %
Firefox 35 %
Safari 5 %
Opera 3 %
IE 1 %





Players by Country

United States 23 %
France 19 %
Germany 9 %
United Kingdom 7 %
Spain 6 %
Finland 4 %
Australia 3 %
Canada 3 %
Italy 3 %
Russia 3 %
Belgium 2 %
Switzerland 2 %
Ireland 2 %
UAE 1 %
Australia 1 %


Screen Resolution

1920×1080 31 %
1366×768 14 %
1680×1050 13 %
1280×1024 12 %
1440×900 7 %
1920×1200 6 %
1280×800 5 %
1600×900 4 %
2560×1600 2 %
768×1024 2 %
1024×1280 1 %
1360×768 1 %
1400×1050 1 %
1600×1200 1 %


Flash Version

11.7 70 %
11.6 17 %
11.2 7 %
10.1 2 %
10.3 1 %
11.0 1 %
11. 1 %
11.4 1 %


Java support

Yes 83 %

My favourites, theme wise

Posted by (twitter: @BrutopianConsul)
Saturday, May 4th, 2013 4:59 am

I can’t claim to be a huge fan of the theme this time. Minimalism seems too broad and very much something that people implement every LD.

I was at first going to be paying a tribute to some minimalist writer (I read a Raymond Carver short on the first morning of the compo) but  I had planned on a point and click adventure since before the compo so I ended up with an homage to fine minimalist cinema instead with Stalker – referencing the Soviet Sci-Fi classic with the same name. If you haven’t seen the movie, make sure to do so. It’s one of the all time greats.



After rating a grand total of 100 games, I found very few takes on the theme Minimalism that I felt were great. But here comes a rundown of them:



Steve Can’t Zen

Steve Can't Zen


The world is in your hand

The world is in your hand






Please tip me off if you have found any other games you feel are impressive takes on the theme!

Some great games I feel deserve more attention…

Posted by (twitter: @BrutopianConsul)
Thursday, May 2nd, 2013 10:23 pm


here’s a list of some great games I’ve played and enjoyed a lot. They still seem to have undeservedly few votes, so I thought I’d link to them.

Feint Signal



Better Triangle


And while you’re at it, why not play my post-apocalyptic homage to minimalist cinema: Stalker

It’s getting close now

Posted by (twitter: @BrutopianConsul)
Sunday, April 28th, 2013 3:10 pm

Delivery stop.

From now on I promise myself to only test, and not add more features.

So close to being done…


Playtesters wanted

Posted by (twitter: @BrutopianConsul)
Sunday, April 28th, 2013 9:47 am

If anyone has some time over, perhaps you’d like to be the first playtesters for Stalker




All feedback is welcome!


A little break from the programming…

Posted by (twitter: @BrutopianConsul)
Sunday, April 28th, 2013 9:03 am

What about this poster for my game?


About that tribute to Soviet minimalist film…

Posted by (twitter: @BrutopianConsul)
Saturday, April 27th, 2013 3:42 pm

It’s still happening. Slowly but surely.



Need to photograph a dog tomorrow. The dog is important…

This stuff is hard

Posted by (twitter: @BrutopianConsul)
Saturday, April 27th, 2013 10:06 am

Too much time on code and running around like a headless chicken and too little time on content creation.


Time to knuckle down with some help of creativity sauce


Posted by (twitter: @BrutopianConsul)
Saturday, April 27th, 2013 4:19 am

I wake up on the day of the competition and find out the theme is Minimalism. A bit hard, considering I had thought I’d be doing a heavily dialogue driven, photography based, adventure game.

After some contemplation, I’ve decided to honor the great, late, comrade film director Andrei Tarkovsky and his greatest minimalist film: Stalker.

Based on the book Roadside Picnic by the Strugatsky brothers.

So in line with Tarkovsky’s style there will be:

  • Black and white (with a touch of color)
  • Panoramic landscape pictures
  • Slow camera movement on only one axis
  • Super natural elements
  • Post apocalysm

The People’s Republic of Brutopia will compete

Posted by (twitter: @BrutopianConsul)
Friday, April 26th, 2013 3:24 pm


Editor: Sublime Text
Platform: Javascript, HTML5, CSS
Libraries: Pixi.js, Mousetrap.js, howler.js, dat.gui
Sound: Otomata, Audacity,
Graphics: Photoshop, Inkscape
Power ups: Potato chips

Personal base code – some stuff for displaying HUDs and branched dialogue in HTML5  can be found here (as well as the eventual game):


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