About Patomkin (twitter: @ArtjomsNeimanis)



Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
October Challenge 2015
Ludum Dare 33

Patomkin's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

Patomkin's Archive

Dude, Stop – We are on Steam!

Posted by (twitter: @ArtjomsNeimanis)
Wednesday, January 11th, 2017 10:32 am


Aeons ago we participated in Ludum Dare 33 (themed “You are the monster”) and in about 14 hours or so we made a small game called “Dude, Stop”. We were late, everything was rushed, it had no menu or UI, no music and just two sounds. Nonetheless, we received a lot of positive feedback and decided to expand the concept a little bit…

And now *drumroll* we’re finally on Steam Store! The dream is coming true!.. Well, coming true soon, since the game is still not finished. It’s actually funny – the initial prototype took 14 hours to make and the full game isn’t complete after one and a half years. It’s all just a pile of puzzles. Glorious, wonderful puzzles!

Anyway, this is just an encouragement for other Ludum Dare participants – don’t be afraid to take your rushed mess of a game and flesh it out into a complete game! The community is really good at showing, whether or not your games are fun, and telling you where the problems are. You guys are awesome.


Dude, Stop - Screenshots


The next challenge now is to release properly… 😀

In One Fell Swoop

Posted by (twitter: @ArtjomsNeimanis)
Tuesday, December 13th, 2016 9:24 am

Hello there!

Let me introduce you to my LD37 entry: In One Fell Swoop



It’s a small game with a mechanic similar to a billiard game. I wanted to add more story and more unique levels, but couldn’t find time for that. But I made my own shader (for that floor effect) and those cool “soft walls”, so I’m pretty happy with what I have learned from this LD!

In One Fell Swoop

I hope you all had a great time and learned something new too! :)

Biological Warfare – Laser weapon patch

Posted by (twitter: @ArtjomsNeimanis)
Tuesday, May 3rd, 2016 8:50 am

Hello everyone! Biological Warfare devs here.

At the third day of LD we started brainstorming ideas for possible game weapons and then making as much of them as possible before the deadline. Sadly, The Laser didn’t make it… until NOW! We’ve finally manned up and decided it’s time to BZZZT THE GAME UP!


You can play the new Windows, Mac and Linux builds here: gamejolt.com

If still you’re wondering how we made those gorgeous floating walls, look through our tutorial.

Or you can check HuvaaKoodia’s take on this effect too: github.com . He combined two shaders and removed a few extra steps, making this effect even easier to use. Be sure to thank him for his good work!

Biological Warfare – Tutorial

Posted by (twitter: @ArtjomsNeimanis)
Monday, April 25th, 2016 9:50 am

Biological Warfare


Hello! Have you played our game? Are you curious about how we did the effect? Do you use Unity and want source code for it? Well, we are here to help you! 😀

We made a tutorial on how to achieve this effect (and it’s our first tutorial ever, so we hope we’ve explained everything well enough, and this can be useful to someone). In case you have any questions or suggestions – you know where to find us! We would be happy to hear them!

Metaballs tutorial


Biological Warfare – v1.1.1

Posted by (twitter: @ArtjomsNeimanis)
Saturday, April 23rd, 2016 9:15 am


We heard you like our small game, but find it a little too hard? Worry no more! New patch has new boring enemy, that should (in theory) make the game a little easier. Also few more particles, polish here and there, and … yeah. Click here to play, or here to read patch notes.

Biological Warfare


If someone is still curios how we achieved this Shapeshifting effect – we are working on the tutorial, and it should be ready in the next few days 😉

Biological Warfare

Posted by (twitter: @ArtjomsNeimanis)
Wednesday, April 20th, 2016 8:57 am

Wow! It’s been 2 days since LD ended, and we still haven’t showed you our game?! Oh no, let us fix that:

Biological Warfare!! Boom!! Play, rate, write feedback, subscribe, show it your mom, move to recycle bin, do what the hell you want with it. We appreciate it! 😀


SportsRacer – Development Timeline.

Posted by (twitter: @ArtjomsNeimanis)
Tuesday, December 22nd, 2015 10:03 am

Instead of writing a long and detailed post-mortem, we present you with a timeline of our development process for the SportsRacer.




Posted by (twitter: @ArtjomsNeimanis)
Sunday, December 20th, 2015 10:34 am

Once again: Hello!!

Last time we showed part of the gameplay, and today we are going to highlight the UI! Somehow we came up with the “game”, started to make it, and after two days we realized it’s not really suitable for the theme! Therefore, we completely overhauled the gameplay in the last 12 hours and, sadly, did not have near enough time to polish it… but at least we have pretty UI, which is nice:


Game link: SportsRacer


Posted by (twitter: @ArtjomsNeimanis)
Friday, December 18th, 2015 11:36 am

Hello everyone!

We completely forgot (or were just too tired after LD) to post anything about our submission! So here we are, fixing our small mistake…

Meet SportsRaces!!

Small game that we were making through the whole 3 days and finished right 1 minute before deadline. It’s not perfectly balanced, maybe too short on the content, but it has slick UI animations (maybe we should focus more on the gameplay next time) and has some potential and some replayability! So feel free to check it out right here.


Some screenshots:

screen1 screen2 screen3







Dude, Stop – Joining October Challenge with a Greenlight.

Posted by (twitter: @ArtjomsNeimanis)
Wednesday, October 7th, 2015 8:06 am

Hello everyone!

Our small game Dude, Stop was part of the Ludum Dare #33, and we (as we think) achieved pretty good results! Not best ones, but we received 12th place for humor, which is good, right? So we decided to work on this game a little bit more, and here we are – joining October Challenge!

We improved a lot after Ludum Dare finished – we added new puzzles, worked on old ones, added UI, music, sounds and a reward system! And yesterday we decided that it’s time to show the game to everybody else, so we put our game on Steam Greenlight! The first part of the October Challenge – getting to the market – is in progress! And we would be really happy if you decided to help us!

You can download totally new Demo here: Dude, Stop – Greenlight Demo.

Or you can help us with your vote on Steam Greenlight!



Our top 5 games of LD Compo and Jam

Posted by (twitter: @ArtjomsNeimanis)
Sunday, September 13th, 2015 10:24 am

Hiya! We’ve rated a beautiful number of 256 games (more so, on the 256th day of the year, the Programmers’ Day) and want to share with you our top five games of both Compo and Jam. So, here goes:

Top 5 Compo entries:

#5 – The Halls of Ozsmot


#4 – Death of a Lich


#3 – Grave


#2 – Melody Muncher


#1 – Delicious Cortex


Top 5 Jam entries:

#5 – The Old One


#4 – Almost Heroic


#3 – Meet the Monsta


#2 – Monstre de Coiffure


#1 – Mobs, Inc.

If there’s a slim chance that you haven’t still seen and rated our game, you can just click on this picture right here:


It was really hard to choose our most loved games, because there’s just SO MANY OF THEM. Even in the last couple of days there appear to be more and more good games that we haven’t seen yet. The jam is on for another day and a few hours and we think we’ll be able to rate a few more games, so if you think we haven’t rated your game, leave a link in the comments – we’ll try your game, too!

Other than that, thanks to all who participated in the jam – it is truly a wonderful experience and we learned a lot from it. Thank you :)

Audio top

Posted by (twitter: @ArtjomsNeimanis)
Saturday, September 12th, 2015 9:27 am

This time we have decided to make a top with a best audio! Games are good on there own, but we also enjoyed how they sound, so here they are!


Delicious Cortex



Almost Heroic



Monstre de Coiffure



And just so you know, we have our own game! There is no music and only one sound, but you still can enjoy it right here: Dude, Stop


Innovation top.

Posted by (twitter: @ArtjomsNeimanis)
Friday, September 11th, 2015 12:04 pm

While our top of Best Games is in the making, we decided to show a couple of games that have some really innovative ideas, but somehow lack user votes. You should definitely check them.


Asshole Transit Bureaucrat 2015


Planet Licker


Devil’s Avocado




And don’t forget to check our own game, that is also (kind of) (maybe?) innovative (right?)! Just click here: Dude, Stop


Dude, Stop – New Rewards

Posted by (twitter: @ArtjomsNeimanis)
Wednesday, September 9th, 2015 11:20 am

We’re working on a new version for our game and are currently working on some new UI elements. For example, the reward screen!

cup animation


The game itself has not been updated as of yet, but we’re planning to do so very soon. If you still haven’t seen that old buggy version, you can check it here: Dude, Stop

New UI for Dude, Stop.

Posted by (twitter: @ArtjomsNeimanis)
Saturday, September 5th, 2015 8:11 am

We decided to work a little more on our entry, and right now we are finishing new UI. Later we are going to add new music, and polish and/or replace old puzzles (we got a lot of feedback about how broken they are, so we are fixing this :) ).


You can play and rate old version with all the bugs here: Dude, Stop.

Dude, Stop – our first Ludum Dare experience (Post Mortem).

Posted by (twitter: @ArtjomsNeimanis)
Monday, August 31st, 2015 8:16 am

We had only a day to make a game, so we went through very few ideas before finally deciding on the one that was the easiest for us to make and funniest for you to play.

What went right:

  • All of the game was divided into unrelated levels and had scripts that would automate the loading process. That way we could make levels up until the deadline without risking for the game to become unplayable.
  • We already had Unity prepared to work with SVN – that allowed us to work separately on art and code without depending on one another, experiment and send changes back and forth – we knew that any mistake could be reverted and the code would not be lost. That really sped up the development.
  • We communicated. A lot.

What went wrong:

  • While planning, we didn’t really leave time for anything interface-wise, that’s why we lost a couple of hours trying to hastily implement a menu that could not work with the reset of the game. It came out buggy and eventually we dropped it completely.
  • We are not any good at music and sounds, so we ended up with something primitive.
  • Some puzzles were too unclear for the players – the jam ended at 4 AM local time and our gamer friends are mostly asleep at that time hence the limited feedback.



We still have so many ideas for new puzzles (we only implemented about a fourth of everything we thought of), that it would be bad to abandon this game. Right now, we are going to revamp the menu, animations and update some graphics. When that part is solid – we will keep adding more puzzles until we run out of ideas.

If you really like this game, you should follow us on Twitter (@Patomkin, @MrLevich) so that you will not miss the new build in the near future!

You can play the game here: Dude, Stop

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