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Ludum Dare 29

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Tile mapping in Unity is no good

Posted by
Friday, April 25th, 2014 11:00 pm

This is my first Ludum Dare, so naturally I’m super excited to work on my project. Unfortunately, I’ve been running into some really dumb speed bumps. It seems that unity has no support for tile mapping out of the box, which is something I probably should have looked into. Instead of buying a solution from the asset store I’ve decided to use the tiled editor to make my world, and then export it as an image. So far this seems to be working well but is not ideal. However, I think I’ve already spent too much time on this aspect of the game.

Hopefully development picks up from here on out. Also here is a quick snapshot of where I’m at, in all its terrible programmer art glory. That is a chipmunk and a peanut, standing in a field of grass.

Screenshot of game

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