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Hobbyist programmer for 5+ years. Currently developing in unity and c#.

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Ludum Dare 31

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Postmortem – Escape The Abyss

Posted by
Wednesday, December 10th, 2014 2:26 am

Initial thoughts:

Going into the compo I had a general idea of what I wanted to accomplish in my first ludum dare. My goals were simple:

  • Keep the scope of the project relatively small.
  • Make a complete game. (i.e. have an ending, sound effects, music, etc…)
  • Make the core game play function very well.

The theme:

I really struggled to come up with a decent idea for this theme. Plus this being my first ludum dare, I didn’t want to attempt anything really crazy.  I wanted to make something complete and functional.

Ultimately I went with an idea I had been wanting to implement for awhile, a top-down 2D platformer, and somewhat disregarded the theme.  I wanted to see how this idea would pan out and if I could do it in 48 hours.

Tools:

  • Engine – Unity
  • Language – C#
  • Graphics – PyxelEdit
  • Sound effects – Bfxr & microphone
  • Music – LMMS

What went right:

  • The core mechanics of the game function well. (i.e. movement, jumping, and sliding on ice is fluid and accurate)
  • Once I built all the elements of the game. I was able to produce a decent amount of content, due to the reuse of elements to create different challenges.
  • I kept the scope small and the input minimal. (i.e. you can move with left click and jump with right click)
  • The game is complete!

What went wrong:

  • I am not an artist. The game art is functional but nothing more than that.
  • Time management. At a few points I got stuck on game play issues. Due to being slightly OCD, I couldn’t move on without fixing them to “perfection”. This may not be entirely a bad thing, but when you have a deadline to consider I could have managed my time better.
  • Didn’t attempt to really use the theme.

Conclusion:

I am happy with my game. It is challenging and offered more depth than I initially thought with such a simple movement/jumping scheme.  My motivation behind entering the compo was more to develop my game development skills and see what aspects of a game I need to focus on. I learned a lot about my strengths and weaknesses. Next ludum dare I will try and really engage with the theme.

Play and Rate

Any comments/criticisms are welcome!

Playthrough video

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