About pansapiens (twitter: @OMGWTFGAMES)

Entries

pansapiens's Trophies

Console Port Award
Awarded by blubberquark
on May 19, 2014
For creating video about "Mission 'Tank'" Game!
Awarded by Doubstract
on May 3, 2014
The Upside-Down Frogger Accord
Awarded by demonpants
on December 9, 2008

pansapiens's Archive

Monster is a Mommy – done.

Posted by (twitter: @OMGWTFGAMES)
Sunday, August 23rd, 2015 5:02 pm

Turns out I got close enough to playable to submit: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=198 – not amazing, not the worst compo game ever made. I’m happy with what I was able to pop out in a short amount of time (this is about an ~6 – 8 hour game). Postmortem later.

Click to see the animated version !

ptero_progress_0757_150824.gif

 

Pterodactylicious placeholders

Posted by (twitter: @OMGWTFGAMES)
Saturday, August 22nd, 2015 10:03 am

 

Still not sure if I’ll get a chance to finish this, but here’s what I have after a very very relaxed first day.

ptero_progress_1258_150823

For your amusement: an animated pterodactyl

Posted by (twitter: @OMGWTFGAMES)
Saturday, August 22nd, 2015 2:58 am

 

So here is my progress so far. Not sure if I’ll have time to turn it into an actual game, due to TODDLERS, but you never know. As far as I can remember, it’s the first time I’ve ever made an animated spritesheet and set it up in Unity, so that’s something.

ptero_progress_1750_150822

Def – my LD26 game, embiggened

Posted by (twitter: @OMGWTFGAMES)
Thursday, October 9th, 2014 3:11 am

So let’s call this a double October challenge. Last October I released a game on OUYA (sales postmortem to follow) – now I’m releasing it on PC/ Mac / Linux with a huge update.

I’ve just finished a major content update for Def (+15 levels) and have released a version for desktop computers publicly for the first time. You can see all my devblog entries on Def here.

<marketing mode>Buy it here on itch.io ! The perfect pumpkin-free Halloween gift for someone you love. Or something like that. </marketing mode>

I’m calling it a beta and selling it discounted while I gather feedback for final tweaks and bugfixes.

Here’s the trailer. It’s intended to market the game rather than give a completely objective representation of every element of the gameplay – as a result it doesn’t show much of the ‘interactive fiction’ story parts since those are (hopefully) amusing to read but generally boring to watch.

(more…)

Planet Sweepers post-mortem

Posted by (twitter: @OMGWTFGAMES)
Tuesday, September 16th, 2014 6:40 pm

The game is here: Planet Sweepers. Here’s a postmortem.

Planet Sweepers LD30

For Ludum Dare, I’m a firm believer of using the theme for inspiration and as a restriction to stimulate creative solutions – and then ultimately not letting it get between you and producing a good game. It’s a starting point, not a destination. A muse, not a contract with a client. (more…)

LD30 predictions based on comments

Posted by (twitter: @OMGWTFGAMES)
Monday, September 15th, 2014 4:16 pm

Here’s my predictions for the LD30 top 10th percentile, as part of my ongoing pet project to use machine learning to predict ratings from comments (first post, code).  These entries are predicted to be in the top 10th percentile based on Overall score, using only words in the comments (adjectives and adverbs) that were predicted using K-nearest neighbour classification based on a model trained with LD15-LD28 comments and scores. I’ve split them up into compo and jam, but the underlying model is trained on all comments combined (which may or may not be a good idea). Here we go:

(more…)

LD29 predictions – how well did I do ?

Posted by (twitter: @OMGWTFGAMES)
Monday, September 15th, 2014 3:59 pm

Some of you may remember during LD29 I had a crack at predicting some of the highest rated entries using machine learning. Specifically, I dumped out a list of entries predicted to be in the top 10th percentile based on Overall score, using only words in the comments (adjectives and adverbs) that were predicted using K-nearest neighbour classification based on a model trained with LD15-LD28 comments and scores. Phew. Deep breath.. I never did the followup post to look at just how many I got correct.

It turned out in my rush to do something before judging ended last time, I’d made some errors when training the model (mostly to do with dealing with Overall(Jam) vs. Overall scores and unrated entries). Embarrassing, but hey, it’s a work in progress, Caveat emptor :). As a result, this list is different to the original one I posted (with some overlap) .. however since ratings were available, I could see which of the predictions were actually correct:

(more…)

Eyecandy

Posted by (twitter: @OMGWTFGAMES)
Saturday, August 23rd, 2014 4:49 am

After some very quick prototyping with a few ideas surrounding navigating / firing projectiles through arrangements of gravity and anti-gravity wells, I can’t say I’m finding the fun. But what I have so far isn’t a bad little eye candy toy, and might even make a nice little synth toy in the future. I think I’ll save this for later and take a different approach.

Eyecandy

Android APK here if anyone is curious to have a play at dragging around the gravity wells and watching the perty patterns change.

Ludum Dare screenshots, LD15 – LD29

Posted by (twitter: @OMGWTFGAMES)
Friday, August 22nd, 2014 7:58 am

Something I made, just for fun.

This is every feature screenshot for every rated entry in Ludum Dare for the last 5 years. LD15 through to LD29. Compo and Jam. They are ordered by LD-number, then by Graphics score … so the images in each block should get progressively better :)

Thirty screenshots per second … photosensitive seizure warning.

Happy LD30 everyone !

I suppose I’m in …

Posted by (twitter: @OMGWTFGAMES)
Sunday, August 17th, 2014 11:17 pm

Wait … we are up to 30 ! The big Three-O. That’s a special round number for all of us fed and raised on a base-10 number system. I can’t possibly pike on this one, even if I only do a quickie :)

                               (             )  
                              (*)           (*)      (
                               |             |      (*)
                         x10  |~|           |~|      |        
                              | |       x10 | |     |~|
                              | |           | |     | |  x10
                     ,a@@@@@@@| |@@@@@@@@@@@| |@@@@a| |.
                .,a@@@@@@@@@@@| |@@@@@@@@@@@| |@@@@@| |@@@@a,.
              ,a@@@@@@@@@@@@@@@@@@@@@.@@@@@@@@@@@@@@| |@@@@@@@a,
             a@@@@@@@@@@@@@@@@@@@@@' . `@@@@@@@@@@@@@@@@@@@@@@@@a
             ;`@@@@@@@@@@@@@@@@@@'   .   `@@@@@@@@@@@@@@@@@@@@@';
             ;@@@`@@@@@@@@@@@@@'     .     `@@@@@@@@@@@@@@@@'@@@;
             ;@@@;,.aaaaaaaaaa       .       aaaaa,,aaaaaaa,;@@@;
             ;;@;;;;@@@@@@@@;@      @.@      ;@@@;;;@@@@@@;;;;@@;
             ;;;;;;;@@@@;@@;;@    @@ . @@    ;;@;;;;@@;@@@;;;;;;;
             ;;;;;;;;@@;;;;;;;  @@   .   @@  ;;;;;;;;;;;@@;;;;@;;
             ;;;;;;;;;;;;;;;;;@@     .     @@;;;;;;;;;;;;;;;;@@@;
         ,%%%;;;;;;;;@;;;;;;;;       .       ;;;;;;;;;;;;;;;;@@;;%%%,
      .%%%%%%;;;;;;;@@;;;;;;;;     ,%%%,     ;;;;;;;;;;;;;;;;;;;;%%%%%%,
     .%%%%%%%;;;;;;;@@;;;;;;;;   ,%%%%%%%,   ;;;;;;;;;;;;;;;;;;;;%%%%%%%,
     %%%%%%%%`;;;;;;;;;;;;;;;;  %%%%%%%%%%%  ;;;;;;;;;;;;;;;;;;;'%%%%%%%%
     %%%%%%%%%%%%`;;;;;;;;;;;;,%%%%%%%%%%%%%,;;;;;;;;;;;;;;;'%%%%%%%%%%%%
     `%%%%%%%%%%%%%%%%%,,,,,,,%%%%%%%%%%%%%%%,,,,,,,%%%%%%%%%%%%%%%%%%%%'
       `%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%'
           `%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%'
                  """"""""""""""`,,,,,,,,,'"""""""""""""""""
                                 `%%%%%%%'
                                  `%%%%%'
                                    %%%     Susie Oviatt
                                   %%%%%
                                .,%%%%%%%,.
                           ,%%%%%%%%%%%%%%%%%%%,

Here’s a lazy copypasta birthday cake … demonstrating how not to get your compo assets :)

Chances are I’ll use Unity.

Other tools I’ll invariably use are the GIMP, Blender, bfxr (or maybe one of Mark Wonnacott’s tools). Maybe Caustic or NodeBeat or BeatWave for music.

Chances are I’ll do the compo, unless I get an uber awesome idea that just can’t be done without pulling in some pre-made assets (like if the theme really lends itself to ASCII art birthday cakes).

I’ve updated my basecode containing personal and adopted stuff today: https://github.com/omgwtfgames/unity-bowerbird

The parts you might find useful are SoundManager, MusicManager and maybe Autoscreenshot.

Predictions

Posted by (twitter: @OMGWTFGAMES)
Monday, May 19th, 2014 5:01 pm

I’ve been playing around with some visualisations, stats and predictions via machine learning based on data from past Ludum Dares. It’s all very much a work-in-progress, but I thought I’d throw this prediction out there before the results are announced, just to see how well it really works.

Based on k-nearest neighbour analysis of past comments on entries from LD15 to LD28 compos and jams, using only adjectives and adverbs, these entries are predicted to be in the top 10th percentile in the Overall category of LD29 (eg, ranked in the top ~250). 5-fold cross-validation suggests 86.9 % accuracy (75.6 % precision, 67.8 % recall). In no particular order …

(more…)

Deep Dome postmortem

Posted by (twitter: @OMGWTFGAMES)
Monday, May 19th, 2014 4:38 am

Early in the jam I had a bunch of different ideas. This is pretty normal. I liked the theme, so much so that it almost gave me too many options for achievable small games I would have enjoyed making. In the end I went for my ‘fallback idea’ – something I’d wanted to try if I could tweak it to fit the theme: a Descent-like game with visuals similar to Zombie Gunship.

What I wanted to achieve was:
1) Set up 6DOF ship controls that felt good. Not necessarily identical to the original Descent, but along those lines.
2) Recreate visuals similar to Zombie Gunship (essentially inverted greyscale, with object highlighting)
3) Incorporate this into a small prototype game, as a sandbox for something bigger.

original

All image effects applied

I’m happy since I feel like I largely met goals (1) and (2), with some detours, while the gameplay component of (3) isn’t nearly refined enough.

(more…)

Retroactive noms

Posted by (twitter: @OMGWTFGAMES)
Saturday, April 26th, 2014 8:14 pm

Food photo ! A light lunch of ham, cheese & egg toastie, coffee and a banana.

Ye Olde Screenshots

Posted by (twitter: @OMGWTFGAMES)
Saturday, April 26th, 2014 6:38 am

End of day one. Here’s some screenies of a battle beneath the surface. The gameplay is still sparse.

There’s a rock in there which I didn’t make & a few textures, but otherwise it’s all within the ‘from scratch’ rules so far. Might even turn into a compo entry.

 

 

Foodphoto and screenie : a minimal self organizing tower defence

Posted by (twitter: @OMGWTFGAMES)
Saturday, April 27th, 2013 5:07 pm

Someone made me breakfast. Sooo lucky :)

Food photo LD26

(more…)

I’m in + just a little base code

Posted by (twitter: @OMGWTFGAMES)
Thursday, April 25th, 2013 5:40 am

So I’m going to jump into the fray for this one.

I’ll almost certainly be using Unity, since that’s what I’m living and breathing these days.

Plus GIMP, Inkscape, maybe a little Hexels (I hear it’s good for drawing hexagonal potatoes).

I’m extremely likely to end up tweaking autotracker.py to generate music too ( https://github.com/wibblymat/ld24 ). Or Ableton Live if I need synth pads for atmosphere.

I feel a little naughty for posting my base code so late, so I actually attempted to start documenting it (and discovered how much it needs cleaning up in the process). Most of it’s not that interesting, except for maybe the sound and music manager parts: https://github.com/omgwtfgames/unity-bowerbird

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