The entry has been submitted now. I didn’t feel too well today, waking up unrested and with a headache, so instead of overthinking it I finished the missing systems, added some kind of unbalanced funish gameplay tweaks and proceeded to hack some programmer art in less than a couple of hours. Given that my objectives were focused on what I could code than in making the game itself, and that part was finished last night, I feel quite proud with what I have.
You can find the entry at: Quest for McGuffin!
It’s been a good learning experience, the last time I got a game to this state it took me weeks, this time in ~30h I could get from nothing to engine to small game. The stream experience has been mixed, I accumulated at least 25 of those 30 hours streaming yet I got very little contact with the watchers, there were only a couple of them at a time and not much chat banter. I want to give a big thank you to the libgdx team for their awesome library and tools, to the guys at #math in freenode for saving half the project and whoever was watching, specially Ilovecars33, who was there the 3 days.
Hope I can motivate myself to participate again in the future, maybe in the jam format with a team to share the experience with
PS: You can find me any time lurking at /r/gamedev, do not hesitate to shoutout.