About Pabo

Studying Computer Science at the University of Piraeus, Greece. Currently on an exchange semester at the University of Derby, UK.


Ludum Dare 26

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A belated post-mortem, and a workflow sketch

Posted by
Wednesday, April 8th, 2015 4:10 pm

One year has passed since my participation at Ludum Dare 29, and it’s high time I wrote a post-mortem.

This was my second go at the competition, but also my first group experience, and thus a lot different. Both types – solo and group entries – pose a different challenge. I feel like the solo competition focuses on time-management and is psychologically more demanding (being solely responsible for both every achievement but also every setback results in greater ups and downs), whereas the group competition demands first and foremost a good co-operation and distribution of tasks, as well as good communication throughout.


I’m in (a team)!

Posted by
Friday, April 25th, 2014 5:46 pm

It’s been one year since my first Ludum Dare, and I’m excited to enter the contest once again, this time as part of the Bl@ckDuck Java Team, represented by Fudge_Supreme. (more…)


Posted by
Wednesday, June 5th, 2013 8:38 am

So, my first Ludum Dare is over, and it’s time to reflect on my experience. I made a simple collision-based game and named it, in a demonstration of true novelty, “Planets”, for the 48 hour jam. It is a very basic game, but just completing it made me very proud. This also happens to be my first game ever, if I’m not mistaken. (more…)

Game submitted

Posted by
Sunday, April 28th, 2013 7:14 pm

Monday, 3 a.m.

Phew, 3:01, and I was still able to submit it. I should’ve made a test submit earlier on to learn the procedure. I didn’t know that I had to make a screenshot, for example, nor that I’d need to host the game on another site (only the code). Small things, yes, but at 2:57 a.m., seconds are quite valuable. (more…)

Debugging and Optimizing

Posted by
Sunday, April 28th, 2013 1:11 pm

Sunday, 9 p.m. (42 hours in):

The day has mostly been spent with debugging and optimizing code. Especially the optimizing was a lot of fun, trying to think of ways to only compute what’s needed – and being able to see each change reflected in performance right away was a huge motivation boost. (more…)

First day

Posted by
Saturday, April 27th, 2013 6:21 pm

Sunday, 2 a.m. (23 hours in):

It’s 2 a.m. and I guess that was it for the first day. I now regret not narrowing the game further down, but there’s still hope that I can finish it. (more…)

The programme drew something

Posted by
Saturday, April 27th, 2013 7:08 am

Saturday, 3 p.m. (12 hours in):

I’m still not as advanced as I wanted to be by this time. But I have a clearer idea of what I’d like to see in my game. Cutting features is probably the most difficult part, but I should really stop acting like a kid on a Christmas buffet (“I want that, and that, and that. And that. Really, it’s not worth the entire buffet if this is left behind”). (more…)

A game idea starts to form

Posted by
Saturday, April 27th, 2013 3:10 am

Saturday, 11 a.m. (8 hours in):

Thinking about the game while trying to sleep proved to be a very good idea. So even though I woke up one hour later than planned, and also went to the super market, I’m not entirely out of schedule. (more…)

A dynamic start

Posted by
Friday, April 26th, 2013 7:22 pm

So, the theme is Minimalism, which seems to have annoyed many people here (although that would probably happen with every theme to a certain extent). The Ludum Dare just began, and I’m going to start by… sleeping. (more…)

My first Ludum Dare – I’m in!

Posted by
Wednesday, April 24th, 2013 6:23 pm

Hello everyone,

after many Ludum Dares of just watching others creating great games, I’ve decided to try my luck as well. I won’t prepare for a specific theme; there are too many themes available, and that’s probably on purpose. I’m not very experienced in making games, nor really proficient in coding, so I’ll try to keep it simple this time. Maybe a simple platformer is what I’ll be going for (I know platformers are quite popular among Ludum Dare contestants), or a puzzle game. The 3D MMO will have to wait for now, it seems. (more…)

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