About Oye Beto

Computer science engineer and indie game developer from Mexico.
Website: oyebeto.weebly.com

Interests:
- Programming
- Game design
- Music composition
- Programmer's art

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Game design triforce

Posted by
Thursday, May 1st, 2014 2:42 am

Hello, my name is Alberto de la Mora, I’m a computer science engineer and indie game developer from Mexico.

I’d like to share with you some of the game design lessons I’ve learnt from participating in game jams.

 

My game design triforce: simplicity, fun, originality.

 

When designing a jam game I try to keep in mind the next qualities:

 

1. Simplicity

Having limited time and workforce for your game makes simplicity a must. You know your own strengths and weaknesses and you should know what you can finish and what not so be realistic when designing features. Once you have an idea you like, it will grow and you’ll want to add more and more stuff but try to stick to the core of the game and make it playable before adding “extra” features. Polishing is important but if you make a very complex game I’m pretty sure you won’t have time for it.

 

2. Fun

I want people to enjoy my game so this factor is very important. At the end you can have a very raw game with a black background and squares of a single color but if the mechanic is fun, the game will be (my attempt at LD 26). Also it’s always better to polish a fun raw game than a bad one. You can polish a diamond to make it shine but you can’t do the same with coal.

 

3. Originality

It’s a game jam, you are free to make whatever you want so experiment a lot. Try new mechanics, new art styles and anything you have never seen before, get creative.

See the theme as an inspiration or a focus to narrow your ideas, not a limitation.

 

 

If you fail at the end You can never fail in a game jam because every idea that came to your mind at the game design stage and every line of code you wrote for your game is experience gained, which eventually level you up, preparing you for the next challenge.

 

Take all of this as a personal opinion and I hope I didn’t make too many grammatical and orthographic mistakes 😛

Thanks for reading :)

I finished the music

Posted by
Sunday, April 27th, 2014 12:29 am

Link to the song on dropbox

Next I have to finish my gameplay.

I’m in

Posted by
Thursday, April 24th, 2014 9:21 pm

Probably using these tools:

  • Unity 3D
  • Pro tools 9 MP
  • Sketch up
  • Bfxr sound generator

 

Blog post with some tools I used for other LD project:

http://www.ludumdare.com/compo/2012/05/02/micro-world-toolbox/

 

I’d like to highlight GXSCC – Automatically converts a MIDI to 8-bit chiptune. Just drag and drop your MIDI to this window, then click Authoring to export it.

 

8 bit style midi

GXSCC

 

Good luck and have fun :)

My gf hates my game

Posted by
Wednesday, May 15th, 2013 8:50 pm

She complained about the lack of music and I know she likes games for their story, not the gameplay :(

 

She also said it’s too hard (no pun intended), but she beated it!

It really is hard and it’s meant to be that way for now. I’m planning to add newbie mode with arrows on the platforms and checkpoints or shorter levels.

You can try it: here

 

Let me know if you beat it :)

 

gameplay screenshot

Natural. Gameplay screenshot

I’m in

Posted by
Thursday, April 25th, 2013 10:23 am

I’d like to make a simple game with good music (hopefully).

Here’s a link to a list of tools I used for LD 23:

http://www.ludumdare.com/compo/2012/05/02/micro-world-toolbox/

 

In case I use Flash, I have Flixel set up in this little project:

https://dl.dropboxusercontent.com/u/21897708/Framework.rar

 

I might be using Unity to make the game and Pro Tools MP 9 for the music.

 

Good luck and have fun :)

I’m in, maybe

Posted by
Friday, December 14th, 2012 5:10 pm

I have plans for this weekend but I might end making something simple for LD :)

Here are some tools I used in the past Ludum Dare:

http://www.ludumdare.com/compo/2012/05/02/micro-world-toolbox/

 

Good luck and have fun 😀

Micro world: Toolbox

Posted by
Wednesday, May 2nd, 2012 11:25 pm

Ludum Dare is a great place to know more tools for game development, so I’d like to share the tools I used to make Micro World.

 

Programming:

Flixel – Open source game-making library for ActionScript 3.

 

FlashDevelop – Open source code editor. Supports ActionScript (2 and 3) and haXe .

 

Graphics:

GraphicsGale – Animation graphic editor. Good for pixel art.

 

Music:

Guitar Pro. Tabulature editor software. I used it to write the song and export it to MIDI.

GXSCC – Automatically converts a MIDI to 8-bit chiptune. Just drag and drop your MIDI to this window, then click Authoring to export it.

 

 

Sound:

Bfxr – Generates manipulable sound effects with 8-bit style.

 

Free Audio Converter – I used it to convert WAV to MP3.

 

Hello LD!

Posted by
Friday, December 16th, 2011 5:48 pm

This is my first time in the competition 😀

I’m excited and I hope I can finish a good game!

Tools:

  • Flash Develop
  • Flixel
  • Gimp, Paint.NET or Gale
  • Sfxr or Bfxr
  • FamiTracker or Craptracker II
  • Dame (if I need it)

I have a very small framework for this:

http://dl.dropbox.com/u/21897708/Framework.rar

It has a menu state with 2 buttons and a play state with a player and platforms (in case I need them).

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