About oxysoft


Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 27 Warmup

oxysoft's Trophies

you know about SILX #LD27
Awarded by alvivar
on September 1, 2013

oxysoft's Archive

Arkanoid style game with a twist

Posted by
Saturday, April 16th, 2016 12:29 pm


Posted by
Saturday, December 12th, 2015 8:20 pm

to be honest, I don’t even know what this is supposed to be anymore but it’ll all work out in the end somehow


WebM link

looking good

Posted by
Saturday, August 22nd, 2015 7:21 pm

finally squished a bug that was pissing me off and wasted me around an hour but this looks flame now


a screenshot doesn’t even do justice to how nice this feels in-game but I don’t want to show too much here for those who’ll play the finished game

In for a 7th

Posted by
Friday, August 14th, 2015 2:51 pm

Well, here’s your generic I’m in post. This is the 7th time I attempt this event.

This is actually my true 6th attempt since I wasn’t really feeling it last April and dropped midway after having countless issues with the library I was using.

Below, I shall present my pocket knives

Language: Coffeescript
Library: Phaser (Gets stuff done fast)
Text editor: The excellent Sublime Text 3
Graphics editor: GraphicsGale, the perfect choice for drawing colorful pixels
Music: Bosca Ceoil, the only software that I can produce “decent” music in
Sound effects: Bfxr or some similar sound generation software
Timelapse: Chronolapse as always
Extra: Weed to get mad blazed and brainstorm fun ideas, and copious amounts of coffee to write quality code

here goes for another insane 48 hours, good luck to everyone!

Only 14 hours to go

Posted by
Monday, December 8th, 2014 5:03 am

and the game is not nearly complete


Posted by
Sunday, December 7th, 2014 6:16 am


They rush to the player.

this is my second go at this Ludum Dare, the first game was a little too ambitious so I ended up scraping it about 10 hours in. It looked something like this


in post

Posted by
Wednesday, August 20th, 2014 7:49 pm

Fourth time I participate, last time I hoped it would finally be a complete and working game, but it was a total failure in the end. I think I can do it this time though!!

Language: Coffeescript (I like it)
Library: Phaser (to get things done fast)
Editor/IDE: Good ol’ sublime text
Graphics: I might have a teammate this time, but if not, the gimp
Music: Either some crappy loop made with Pixitracker or Sunvox, or generated music from http://www.fakemusicgenerator.com/
Sound effects: Bfxr
Timelapse: Epic shell scripting with scrot for the pictures
Other: Tiled

Incredible music generator I found

Posted by
Tuesday, August 12th, 2014 11:52 am

Last ludum dare, I found something quite terrific which I think is worth a mention


If you have ever used Autotracker-C, you should know that any song generated by that script sounds quite bland and you can almost always tell when it was used for the music.

This website however is incredible and generates very good sounding music.

I found that it didn’t quite fit the pixel art look of my game so what I did is use a bit crusher to make it sound more retro.

The result wasn’t very clean but it sure made the game more interesting

If you know your way around a music tracker but you’re not very good at composing, you can always just reproduce the generated song and it would sound pristine as fuck and shouldn’t take too much time out of your 48 hours!

Here are the two songs I used and bit crushed in Ludum Dare 48

Control a colony of ants RTS

Posted by
Saturday, April 26th, 2014 10:13 am

Still no idea how I’ll incorporate RTS elements, this will be interesting

Participating for a third time

Posted by
Sunday, April 20th, 2014 1:06 pm

Perhaps I’ll make a finished product this time. I have a pixel artist but our timezones are the complete opposite so I’m still debating whether or not I should do the jam with her.

Language: Dart
IDE: Dart Editor
Libraries: Probably none
Music: Pixitracker or Sunvox (or Abundant-Music.com if I run out of time)
Sounds: Either BFXR or I had a thought about making the sounds with my voice, could be fun
Graphics: (if not doing the jam) Pyxel Edit
Extra: Coffee, etc.

Sweat Marathon preview 2

Posted by
Sunday, December 15th, 2013 1:21 pm

Plot for those who did not see the first post:
You are controlling Eugene, an overly obese man in a tracksuit who must get to random locations in the world for some reasons.
But because it is terribly hot outside, you must make sure to rest under shadow spots to cool you down every now and then or else,
you only shirt will get all full of sweat!

Eugene running toward the next checkpoint (highlighted in yellow for debugging purposes)

The sweat

Posted by
Saturday, December 14th, 2013 6:53 pm

Plot: You are an obese man that must get to various locations in a minimal amount of time. If you stay in the sun for too long, your heat rises and then you begin to sweat. Shadow spots will cool you down. You only have one shirt, make sure not to get it all sweaty.

John standing in some dirt

link to demo: https://db.tt/oCbLi0Z8
trees r hard 2 make

I’m in etc.

Posted by
Sunday, December 8th, 2013 7:51 pm

I will be participating for the second time.

Last time, I fucked up bad because I had no engine to work with, I simply used MonoGame and C# and wasted 90% of my 48 hours working on the game engine.
The result was… Well, there was not any result. It was simply an engine will basic features. I wasted too much time on pixel art and engine and that the bottom line.

This time, I will probably try to go for more simplistic graphics, and I will make a quick engine which I will make public on github right before the competition starts.

Language: Java (cross compatibility, ditching C# this time around)
Libraries: LibGdx

IDE: Eclipse
Graphics: Graphicsgale, Photoshop and Paint.net
Sounds: BFXR
Musics: Sunvox if I have time, but if not, crappy music generated with Autotracker-c
Timelapse tool: Chronolapse

I will livestream during the whole time at http://www.twitch.tv/theoxysoft/


Posted by
Saturday, August 31st, 2013 11:09 am

I am writing a C# Monogame 2D platformer game library called Ludum2D. It is going to be an extraction of my engine used in my Ludum Dare 27 game with additional and more refined features.

I am developing it specifically to be extremely fast to make games with.


Entity management
Artificial Intelligence
Tile based levels
Particle engine
Hit Scanning
Smart post processor (Effects like Blur, Bloom etc.)

These are just few of the many features it will have.

It is made open source under the GPL license which means if you make any improvements or additions to my engine, I would like if you would make it public so we could implement your patch into the engine.

A port to Java with LWJGL is planned once this version is complete.

Link: https://github.com/oxysoft/Ludum2D

Day 2 progresses of my Ludum Dare game

Posted by
Saturday, August 24th, 2013 11:15 pm

What I got done today:

– Some sprites for our Hero
– 3 slime sprites for monsters
– Collisions engine
– Particle engine
– Animation engine
– Hitscanning
– 50% of AI behavior tree engine
– Failed attempts at using A* for OP enemy pathfinding

The hero, Clarence


An in-game screenshot with Clarence and a level one Slime

The 3 levels of slimes

I am almost sure I will run out of time now, which sucks. Spent too much time trying to make pixel art while I suck at it

The first 5 hours of “Preludes of the high ground (?)”

Posted by
Friday, August 23rd, 2013 11:03 pm

Going to bed. Around 3 hours of coding and 2 hours of doodling some graphics. I have a solid idea in mind and it has potential for a high replay value.

What’s done so far:

* Camera with easing and stuff (Almost, adding rumbling tomorrow then it’s done)
* Downward collision detection
* A nice idea for the game
* A basic tile engine
* Some very nice looking tile

Game looks like this at the moment

You might want to open the image in a new tab to see the full glory of my rock/dirt tiles which I am really proud of.

Tomorrow: The game core mechanics
On sunday: Finishing up and prettying the graphics, ADDING JUICE TO THE GAME

Easing library for those using Monogame/XNA and C#

I would like to remind you all there there is my easing library available for everyone which you can get at this link

It is based on the formulas by Robert Penner on this page

Good night/day !

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