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The World Within – Postmortem

Posted by (twitter: @twitter.com/Oxeren)
Tuesday, September 2nd, 2014 11:09 am

 

When the theme of current Ludum Dare was announced, and I read it in the morning, I was kinda puzzled. Even though I voted for it in the final round, I couldn’t come up with any ideas that felt original and  were possible to realize in such limited time span. Which worlds can be connected? The world of living and the world of the dead? The world of rich and the world of poor? The world of dreams and the real world?  It also turned out, that I didn’t have almost any time to work on Saturday, and hope for finishing a game for the compo was lost. So I was a bit discouraged by lack of time and ideas, and was not even sure if I should participate at all.

But I’ve missed previous LD and was eagerly awaiting for this one, so I pulled myself together and started making the freaking game. I decided to stop wandering between ideas in fruitless search for the perfect one and settled with the idea of connection between real and imaginary worlds in child’s vivid imagination. (more…)

Little Post-Mortem

Posted by (twitter: @twitter.com/Oxeren)
Monday, December 16th, 2013 10:04 am

So it was my first Ludum Dare, and it was a successful one. I’ve managed to finish a game for the compo – Queen’s Agent.

Shot1

It’s a logical game where you need to talk to different characters and evaluate their statements in order to figure out who is the villain. It requires some reading, attention and thinking, but if you spend some time it is somewhat fun, I guess.
Because of lack of time, and the fact that I’m not much of a programmer I spent most time writing code, so art assets had to be minimal. I didn’t want to go with pixel art, so I went with.. ehm.. “trixel” art, or whatever you’d prefer to call it. I also made little music pieces for the intro and both endings.

Chars

It was great experience – you have to plan everything and assign priorities in order to finish the game.

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