Ludum Dare 15
First progress post, had hoped to do more but as we all know things can get backed up a bit.
Got the rigid constraints for the tentacle ‘rope’ sorted out as well as the main gameplay sprites. Still deciding whether or not to have gravity affecting it.
Here is my final entry for my first Ludum Dare, it’s been a blast.
I didn’t get too experimental with the gameplay or code as I had no idea what I would be able to do within the time alloted. In the end I’m fairly pleased with what I’ve made.
You are a robot sent into an open-world orange grove to stop a roaming wave of mutated eight-legged oranges. You can upgrade both your weapons and your body. Good thing the rules of this compo are loose, it’s only about half-sandbox and half-cute.
A few screenshots:
All in all a pretty good weekend, can’t wait for LD15 at the end of next month.
First post for my first ludum dare. Lucky enough to have this one to warm me up for the full thing at the end of the month.
Here’s what I’ve got after the first day.
A good shot of the main elements including an upgrade garage which should be operational by tomorrow morning.
Enjoying this very much, excited to see what everyone else is cooking up.