About OWC


Ludum Dare 37

OWC's Trophies

OWC's Archive

SpaceBeaver post jam post-mortem

Posted by
Monday, December 19th, 2016 9:47 am

Hello again!

Thank you all for your comments! You are gorgeous, guys! SpaceBeaver is very grateful to you :)

As you remember the first build of our game was imbalanced so in the post ludum build we tried to implement better spawning system of enemies. Below I explane how we made it. So you can create your own waves of enemies, making the game harder or easier. If you want to, of course.


GO GO Postludum SpaceBeaver

Posted by
Friday, December 16th, 2016 9:35 pm

Hello, guys! Thank you for your support and nice words. We’ve carefully read everything that you write. So we fixed many bugs which prevented you to fully enjoy the game.

Link to the entry

What have we done:

We fixed the balance! Now it became easier to play.
We fixed control! Now it became more convenient to play.
We fixed introductory screens, so you can skip them now (but you shouldn’t).
We fixed sounds, because you’ve not heard the shots!
We made restart button, so you don’t need restart the game to restart the level.


In few days will post a tutorial for our spawn system so you can participate and help us with development. Also you can find debug mode and see some folders in the build yourself ;D

We hope you’ll enjoy new version!

GO GO Spacebeaver

Posted by
Thursday, December 15th, 2016 5:47 pm

We are adding some balance right now so in few days will release post ludum dare build.

You can check it out here: entry


[cache: storing page]